Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I find it a bit annoying to have it on all the stuff and, quite frankly, completely unnessecary.
The people who subscribe to This Mod know who made it AND your anme is in the mod's name
already.
../../src/Game/ecs/SimEntityAtTerminalSystem.cpp:206: virtual void ecs::SimEntityAtTerminalSystem::Update(ecs::Engine*, ecs::INodeList*, float): Assertion `count <= cap' failed.
I change the value on line 55 and save then reload and nothing changes... are we missing something (this is the only mod installed)
But other mods that change balancing may have some effect.
I am using other mods, so I expected some incompatibility and removed the ship power increasing mod, I made sure that the only mod to load after this one was the no-end-year mod.
I even set the multiplier to 4, just so see if something changes. I even redownloaded the mod..
Do you think your other mod (balancing to real values) might work instead of this one?
Ill try re-downloading the mod
any ideas that might fix it?
I want to double the power of all trains (or all vehicles, doesnt really matter too much)
so I edited the power multiplier in line 55 to 2.0, but nothing happens after restarting the game.
I took a look in the depot and all the trains still had their original power values.
Is there anything else I need to do?
Ich hab mich in den Mod so verliebt das ich das erst mal teste und den gerne behalten würde.
Anyway, this mod does not change vanilla-things a lot (that's why it is called vanilla-like), it changes some mods a lot. If you want big changes, take this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=870446165
- compartments are supported now
- loadspeed is fully supportet now
The other one changes the values depending on defined persons. Much higher values.
Using both will cause crashes or unexpected behaviour. Chose one of them.
Thanks
@ReaperSolid.exe ... Preise werden von internen Programm von Urban Games festgelegt.
@pott-er: Das Balancing kommt nicht durcheinander (ausser du sprichst den Fehler wegen der Verfügbarkeit an), im Gegenteil, alle Mods werden in ein einheitliches Balancing gezwungen.
"- alle Preise und Unterhaltskosten auf -1 gesetzt."
Ich verstehe nicht genau was das bedeutet wollte deswegen einfach mal fragen
mfg Reaper!