Transport Fever

Transport Fever

Seamon's mod-balancing to improved vanilla values
54 Comments
Viss Valdyr 31 Dec, 2019 @ 6:01am 
danke für deine Arbeit! Man sieht sich sicherlich.
Seamon  [author] 31 Dec, 2019 @ 5:12am 
So, finale Version ist oben.
Viss Valdyr 25 Dec, 2019 @ 1:36am 
ich denke langsam wird es zeit. Danke für dein Aufopfern. Ich weiß selbst, wie mühselig modden sein kann (bei mir eher ETS2). Frohes Fest und guten Rutsch
Viss Valdyr 11 Dec, 2019 @ 10:45am 
vermutlich nach Adventskalender, nehme ich an, oder?
Seamon  [author] 11 Dec, 2019 @ 10:37am 
Ja, die finale Version wird's wohl noch geben, dann ist aber Schluss.
Viss Valdyr 11 Dec, 2019 @ 8:29am 
Planst du Updates wo jetzt TPF2 raus ist? Vielleicht eine "Finale Version" Nachdem der Adventskalender durch ist?
Seamon  [author] 18 Sep, 2019 @ 5:54am 
I don't know why this bug exists, because there is a new line between mod and http
vristo 26 Apr, 2019 @ 1:51pm 
Thank you! Now it works perfectly.
Seamon  [author] 25 Apr, 2019 @ 2:45am 
as late as possible. Just if you want no end year, this must be after this one
vristo 24 Apr, 2019 @ 11:37pm 
What is the right place of this mod in the mod list? The One of the first one or the last ones?
Seamon  [author] 28 Dec, 2018 @ 7:24am 
Unfortunately I need this Information for testing purposes (and so you know, when a mod is not supported). But if you delete Line 275 to 280 in the mod.lua, this message will disapear.
Yrol Akiyama 28 Dec, 2018 @ 6:14am 
Seamon, would you be so kind and remove that tag "balanced by Seamon" from the script?
I find it a bit annoying to have it on all the stuff and, quite frankly, completely unnessecary.
The people who subscribe to This Mod know who made it AND your anme is in the mod's name
already.
Seamon  [author] 24 Nov, 2018 @ 9:30pm 
No, I'm still updating ... but not as often as before, because the number of new mods is also reduced.
BlackKrystal 24 Nov, 2018 @ 3:11am 
Hi @Seamon, is there any update planned this month, or is it delayed ?
tsilaicosneknurd 30 Oct, 2018 @ 11:48am 
For me it keeps crashing...
../../src/Game/ecs/SimEntityAtTerminalSystem.cpp:206: virtual void ecs::SimEntityAtTerminalSystem::Update(ecs::Engine*, ecs::INodeList*, float): Assertion `count <= cap' failed.
Multiplio 9 Oct, 2018 @ 8:30am 
Huh - just checked it again and it works now. Not sure what I've done differently...
Multiplio 9 Oct, 2018 @ 8:20am 
I'm having the same problem as @Sir Ludicrous
I change the value on line 55 and save then reload and nothing changes... are we missing something (this is the only mod installed)
Seamon  [author] 25 Jul, 2018 @ 11:40am 
The other mod of mine is almost identical ... so no.

But other mods that change balancing may have some effect.
Sir Ludicrous 25 Jul, 2018 @ 6:56am 
Nothing...
I am using other mods, so I expected some incompatibility and removed the ship power increasing mod, I made sure that the only mod to load after this one was the no-end-year mod.
I even set the multiplier to 4, just so see if something changes. I even redownloaded the mod..


Do you think your other mod (balancing to real values) might work instead of this one?
Sir Ludicrous 25 Jul, 2018 @ 6:25am 
Hm it should work, i have it load last (before no end years mod tho)

Ill try re-downloading the mod
Seamon  [author] 24 Jul, 2018 @ 8:25pm 
maybe you have to change the sequence of the mod loading order
Sir Ludicrous 24 Jul, 2018 @ 7:11am 
I have no clue, why it doesnt work for me...

any ideas that might fix it?
Seamon  [author] 23 Jul, 2018 @ 9:54am 
I just tested it myself ... it worked fine as you described it. Line 55 to 2.0, safe it, restart.
Sir Ludicrous 22 Jul, 2018 @ 3:04pm 
Adjusting values doesnt work for me...
I want to double the power of all trains (or all vehicles, doesnt really matter too much)
so I edited the power multiplier in line 55 to 2.0, but nothing happens after restarting the game.

I took a look in the depot and all the trains still had their original power values.

Is there anything else I need to do?
Gfurst 6 Jun, 2018 @ 1:40pm 
So it needs a better descritption, what exactly does it change in terms of gameplay, beside just more train capacity/less road capacity?
Muckelchen 12 Apr, 2018 @ 10:36am 
Hat nicht geklappt. Schade :(
Seamon  [author] 12 Apr, 2018 @ 9:49am 
Eventuell ändert sich noch etwas, wenn du die Mod-Reihenfolge änderst, in der die Mods geladen werden. Ansonsten kann ich dir leider nicht helfen.
Muckelchen 12 Apr, 2018 @ 9:17am 
Ich meine dass wenn ich die Fahrzeuge NEU kaufe, die die neuen Werte haben. Also z.B. ich habe die BR 423 mit 136 Plätzen. Wenn der Mod aktiv ist, ist der Wert aber der gleiche. Wenn ich den Zug aber neu kaufe hat der Zug nur noch 60 Plätze. Jetzt will ich aber nicht alle Züge neu kaufen sondern halt den neuen Wert auf den alten Zügen.
Seamon  [author] 12 Apr, 2018 @ 9:06am 
Wenn die Fahrzeuge passende Werte haben, müssen sie ja nicht angepasst werden. Ich habe nur falsche Werte korrigiert.
Muckelchen 12 Apr, 2018 @ 8:37am 
Die Werte meiner bestehenden Fahrzeuge ändern sich nicht. Sie haben auch schon mehrere Stationen angefahren.
WoBra 11 Mar, 2018 @ 11:34am 
Danke dir für die info. sind dann die grünen werte die Originalen oder die Orangen? ( sind ja die bei "topSpeed = 120, --160 zb). Ich teste mal evtl finde ich das selber raus :)

Ich hab mich in den Mod so verliebt das ich das erst mal teste und den gerne behalten würde.
Szthomas 11 Mar, 2018 @ 6:09am 
Hello Seamon. Thanks for this mod! This is probably my favourite. So many great mods out there, but the inconsistent passanger values make me mad. I hope you will continue to update this mod in the future. Some more swiss trains would be nice as well:D Your train- and bus sets are great.
Seamon  [author] 10 Mar, 2018 @ 10:38pm 
Ab Zeile 937 bis Zeile 1138 in der mod.lua sind diese Werte zu finden und müssten auch dort angepasst bzw. gelöscht werden.
WoBra 8 Mar, 2018 @ 12:58am 
Ah ok, kann man das irgendwie wieder ändern?
Seamon  [author] 7 Mar, 2018 @ 8:33pm 
Ja, das ist richtig, da Güterzüge meist sogar nur 100 km/h fahren dürfen, habe ich diese Werte zumindest auf 120 km/h angepasst.
WoBra 7 Mar, 2018 @ 3:28pm 
Hi Seamon, (ich glaub du Sprichst auch Deutsch?^^) Ich habe deine 2 mods (Reale Werte und Seamons way), ist das richtig das die mods die Geschwindigkeit der Güterwaggons auf 120Km/h beschrenken? Habe bei den neueren 160 Km/h, sobald ich einen von deinen Mods Aktiviere nur noch 120. Habe das NUR mit den beiden mods getestet (natürlich jeweils eins), das Startjahr auf 2000.
Seamon  [author] 1 Mar, 2018 @ 10:41am 
This mod is doing what I wrote in the description: It ajusts some values. When the values in this mod are higher than in original game, so they are surely also more expensive.

Anyway, this mod does not change vanilla-things a lot (that's why it is called vanilla-like), it changes some mods a lot. If you want big changes, take this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=870446165
Ale82 28 Feb, 2018 @ 5:43pm 
Update: Just reloaded the game with this mod enabled without making any changes for the 4th time ... what I quickly noticed is that everything is costing a lot more money to upkeep, 5 of my factories started having issues after this whole time of not habving any, my income went to S*** ... is this what this mod is suppose to do? I'll keep giving it a try but more than likely delete this mod if this is how it works. Thought I'd be able to adjust the values and such
Ale82 28 Feb, 2018 @ 5:33pm 
Has anyone had any luck using this mod? I've enabled it, saved and reloaded the game a few time and still see no use of this mod ... nowhere to adjust values on anything or see any difference in the values that were there prior to enabling this mod. Am i missing something here?
Ale82 28 Feb, 2018 @ 5:30pm 
How do I activate/de-activate this mod? I added it to a saved game but don't see where I can make adjustments or use this mod ... Also, I have a Mac and it is hard to find the game fgiles here. I have the game via Steam not Apple app/games. Help please
Seamon  [author] 28 Jul, 2017 @ 9:41pm 
Big Update:
- compartments are supported now
- loadspeed is fully supportet now
Donnti 10 Apr, 2017 @ 1:07am 
Thanks for the quick reply.
Seamon  [author] 9 Apr, 2017 @ 11:18pm 
This one changes the values of all mods that they suit the original game.
The other one changes the values depending on defined persons. Much higher values.

Using both will cause crashes or unexpected behaviour. Chose one of them.
Donnti 9 Apr, 2017 @ 9:19pm 
What is the difference between this mod and the other one you have (Seamon's balancing to real values)? Should I only use one of the 2 or can I use both?

Thanks
Seamon  [author] 25 Feb, 2017 @ 9:08pm 
@Rubik: Sometimes it needs a second unloading and loading until it works properly. In rare cases, it will never work (for example when loadspeed is too low).
Stanik 25 Feb, 2017 @ 4:04pm 
vehicle capacity shows 72 in istance but loading maximum as was by deafult!
Seamon  [author] 24 Feb, 2017 @ 8:45am 
@CUADRADITOS ... thats a bug, will fix it.

@ReaperSolid.exe ... Preise werden von internen Programm von Urban Games festgelegt.

@pott-er: Das Balancing kommt nicht durcheinander (ausser du sprichst den Fehler wegen der Verfügbarkeit an), im Gegenteil, alle Mods werden in ein einheitliches Balancing gezwungen.
6000 Chipmunks 24 Feb, 2017 @ 8:07am 
Thanks Seamon. That makes more sense.
T!mo 24 Feb, 2017 @ 5:40am 
Ich habe da mal eine Frage?!

"- alle Preise und Unterhaltskosten auf -1 gesetzt."
Ich verstehe nicht genau was das bedeutet wollte deswegen einfach mal fragen

mfg Reaper!