Sid Meier's Civilization VI

Sid Meier's Civilization VI

Tundra Farms
102 Comments
William Hughes 9 Aug, 2024 @ 4:07am 
@ H.Humpel. Thank you so much I have been waiting a while for someone to do this.. I wish I knew how to mod myself. :)
H.Humpel 4 Aug, 2024 @ 4:55am 
Seven years and no update...
Well... if your are looking for an updated version of this mod you should take a look at the Tundra Farming mod!
This is an updated and extended version of this mod which adds compatibility to the official DLCs (RF, GS, NFP), lets the Inca build Terrace Farms on Tundra Hills and let you build Farms on Tundra Floodplains if the Wetlands mod is installed and enabled.
Sortavalec 19 May, 2024 @ 7:46am 
Очень жаль что на последних версиях игры мод не работает... Хотя он очень нужен.
Cobber 4 Jun, 2022 @ 10:02pm 
No, because the mod predates Gathering Storm which is the expansion that introduced the Inca and this mod has never been updated for anything since it was uploaded in Feb 2017. As far as I know it still works and does what it was designed to do, but don't know if that's true as I'm not (yet) in a position to get back into playing Civ VI to test it to see.
zachary1997 4 Jun, 2022 @ 2:52pm 
Does this work for Terrace Farms? (Inca)
Venboven 18 Apr, 2022 @ 6:47pm 
OH, and don't forget to manually save the file. I loaded mine up and exiting and saving progress, but that didn't work. I had to go back and manually tell notepad to save the changes permanently, and only then did it work in-game.
Venboven 18 Apr, 2022 @ 6:44pm 
(Start from my bottom comment. My reply was too long for Steam, so I had to cut it in half.)
Venboven 18 Apr, 2022 @ 6:43pm 
Now don't copy-paste my line, type it out yourself, as I don't know if formatting changes would mess it up. Also, make sure to type in all caps and include all the apostrophes and commas in the correct spaces. And press tab to create the spaces between the improvement line and the feature line, don't use the spacebar. Finally, if you write it into the last line, end it with a semi-colon and replace the semi-colon on the now-second last line with a comma. Otherwise, just type the line in the middle of the other lines and forget about the semi-colon.

Hope this helps!
Venboven 18 Apr, 2022 @ 6:43pm 
Yes! I got it to work on tundra floodplains, and you don't even need this mod to do it. It's all part of the Wetlands mod.

if you're interested in how to do it, go subscribe to Wetlands and then go to your files (C Drive > Program Files x86 > Steam > Steamapps > Workshop > Content > 289070 (Civ 6) > 2135724456 (Wetlands) > Data) and select the file: "Wetlands_Features." Open it in notepad or something and scroll all the way down. In the middle of your screen now you should see a bunch of lines saying ( 'IMPROVEMENT_MOUND(or sphinx, goody hut, chateau, etc)' , 'FEATURE_FLOODPLAINS_TUNDRA' ).

These codes allow certain improvements to be built onto the tundra floodplains. You're simply going to add a line for farms, and that would look like this:

('IMPROVEMENT_FARM' , 'FEATURE_FLOODPLAINS_TUNDRA' ) ,
Bluesky95 17 Apr, 2022 @ 11:32pm 
any update? can we make this work with wetlands and preferably only on rivers?
Venboven 9 Apr, 2022 @ 2:04pm 
Thanks man I'll check.
Cobber 8 Apr, 2022 @ 1:46pm 
My guess is it's a XML or SQL value in the Wetlands mod that is what you are looking for, possibly a line specifically for wetlands placed or spawned on tundra tiles that requires the value be set to True in order to allow for you to place farms on them. I doubt it's a LUA code file you will need to find and edit, but I guess it is still possible that it is.
Venboven 8 Apr, 2022 @ 9:10am 
Yeah, figures. I hoped it would work, but wasn't sure, so I had to try.

I'm just not sure which mod is responsible for it not working. Tundra floodplains is entirely within the Wetlands mod, but farming tundra is entirely this mod here. If I were to dig into the mod codes to fix it so that I could farm the tundra floodplains, which mod's code should I look under?
Cobber 8 Apr, 2022 @ 4:08am 
@Venboven:

Pretty sure that Tundra Wetlands are something that was only coded into the game well after this mod was last updated by the author, hence the reason that it won't work with that other mod you mentioned.
Venboven 7 Apr, 2022 @ 10:36pm 
Just in case anyone is trying to use this mod together with the mod: "Wetlands" to farm tundra floodplains, it DOES NOT WORK. I could farm normal tundra, but not the floodplains. Very sad.
Cobber 26 Apr, 2021 @ 12:08am 
@Arkadus:

I wouldn't hold my breath on this mod getting updated, it hasn't since Feb 2017 and I cannot recall seeing the author online in the past 12 months or so either...
Arkadus 25 Apr, 2021 @ 6:35pm 
Need update. This mod is absolutely crucial.
EndlessSauron 28 Mar, 2021 @ 6:50am 
Is this mod dead?
+TheRedBaron097+ 26 Nov, 2020 @ 7:54pm 
Current version doesn't find this compatible.
William Hughes 17 Sep, 2020 @ 5:00am 
How do I find the mod file info? when I look in the mods folder when iv is saved it says it is empty
Cobber 14 Sep, 2020 @ 4:38am 
@gdi:

If you wish to prevent that notice from appearing in future, you can edit the modinfo file for this mod (or any other mod that causes it to display the warning) and it will eliminate the warning. The "incompatibility warning" notice was added with GS, and is very annoying as in my experience 98% of mods that causes it to display are in fact not incompatible at all, including this mod from memory. This mod only edits like 1 line of base (Vanilla) code, so in my opinion it shouldn't even be triggering the warning. I digress though.

To get almost any mods to work post-GS that display that warning: In the modinfo file section <Properties> add a new line with <CompatibleVersions>1.2,2.0</CompatibleVersions> to the modinfo file.

So, for example, it could look something like this;
<Properties>
<AffectsSavedGames>0</AffectsSavedGames>
<CompatibleVersions>1.2,2.0</CompatibleVersions>
</Properties>

Hope that helps in future.
William Hughes 14 Sep, 2020 @ 3:27am 
ok this seems to work, but you have to manually turn it on in the mods files because it is listed as not compatible. but it seem to work with out errors so far.

This mod is good to use with the Wetlands mod. which allows fully functional flood plains along rivers to spawn on tundra tiles
William Hughes 13 Sep, 2020 @ 11:22am 
I may have found whats wrong, the current game version says it is incompatible. and has it auto disabled I will need to start a new game to see if it still works.
William Hughes 7 Sep, 2020 @ 11:25am 
Well I was pretty sure it did not work for me in GS. But it doesn't work for NFP I just checked.
Cobber 2 Sep, 2020 @ 3:00pm 
@gdi_alliance:

I never have had an issue with this mod since GS released, but can't speak for the NFP as I haven't played since March.
William Hughes 2 Sep, 2020 @ 10:31am 
Does not work with GS or NFP
Sleazy831 30 May, 2020 @ 10:13am 
mod still works fine for me, without the expansion pass. have all other dlc
BKGamesPI 13 Apr, 2020 @ 4:56am 
@ imagine0905 This mod was made a long time before Canada was added to the game. This mod applies to all Civs in the game not just the player and they do use it.
BKGamesPI 7 Apr, 2020 @ 5:43pm 
If you still play vanilla games add this line instead like cobber said below
<CompatibleVersions>1.2,2.0</CompatibleVersions>
BKGamesPI 7 Apr, 2020 @ 5:42pm 
This is how you fix this mod for now. Open the file under what ever drive you installed steam in. Mine is D\Steam|Steamapps\workshop\content\289070\87044427, your number my differ just find Tundra Farms mod info file and open it in wordpad. highlight all the mod text and make it 8 font so the lines even out, this makes it easy to read.
On the 8th line down you need to enter this like I did. <CompatibleVersions>2.0</CompatibleVersions>

Below is how the first few lines of code will be changed to after you edit it.

<?xml version="1.0" encoding="utf-8"?>
<Mod id="7b53d19a-6370-4303-bda0-7e9abb0bc4a1">
<Properties>
<Name>LOC_TUNDRA_FARM_NAME</Name>
<Stability>Alpha</Stability>
<Teaser>LOC_TUNDRA_FARM_TEASER</Teaser>
<Description>LOC_TUNDRA_FARM_DESCRIPTION</Description>
<Authors>LOC_TUNDRA_FARM_AUTHORS</Authors>
<SpecialThanks>LOC_TUNDRA_FARM_SPECIAL_THANKS</SpecialThanks>
<CompatibleVersions>2.0</CompatibleVersions>
</Properties>
imagine0905 7 Feb, 2020 @ 2:04am 
So with this mod, Canada loses a specialty?
Little Hexy 10 Dec, 2019 @ 1:04pm 
From my recent gameplays on Gathering Storm, even without it before I got my DLC-- I haven't been able to use this mod in the sense that the game does load, it just does not give me the option to build said Tundra Farms regardless of my current era.
Ingolenuru 11 Nov, 2019 @ 7:34pm 
I am way to medicated to focus and remember well enough to edit code myself. If there isn't enough pain then there isn't enough focus. Either way I would appreciate it if someone would fix this mod except enable it in a tech much farther into the tech tree. Yes we could make farms on tundra but it costs far too much to do it. If you put it somewhere near GDR you could get use out of areas you took just for strategic reason. My two cents. :)
Solestius 26 Oct, 2019 @ 8:59pm 
This mod needs to be updated for compatibility with the game.
Cobber 17 Oct, 2019 @ 2:09am 
Oh, and I should add that if you do encounter a problem as a result of editing a file, replace the edited file with the original that you backed up and try again; eventually you learn how to get it right and once you do you're less likely to make the same mistakes again which in turn means you're less likely to have the same errors again.
Cobber 17 Oct, 2019 @ 2:06am 
On the new line that hitting enter creates, copy and paste this line of code <CompatibleVersions>1.2,2.0</CompatibleVersions>, and make sure that this new line of code lines up the same as the line immediately above it.

Then save the edited .modinfo file and that should eliminate that error message for you. You'll need to repeat this process everytime the mod gets updated though in the future if this change isn't included in any future updates of the .modinfo file, so keep a backup of this edited file somewhere safe as well to make the process quicker and easier should that happen.

And that should be all you need to be able to do it yourself, good luck and remember to always backup BEFORE making any changes to the file that you are going to edit, no matter how small the edit is/will be.
Cobber 17 Oct, 2019 @ 2:05am 
Actually, before you open the file copy and paste the copy of the file somewhere else safe to back it up; you should always back these files up before making any changes to the code to provide a safe backup in case you make a mistake and cause a serious error that prevents the mod from working, or causing other unforeseen problems for your game.

Then once you have opened it, look for the section near the top of the document beginning with <Properties>. Selected a line between <Properties> and </Properties>, preferably the line immediately above </Properties>, which in my Text editor program is Line 9. Hit enter at the end of the text on that line, which should be <SpecialThanks>LOC_TUNDRA_FARM_SPECIAL_THANKS</SpecialThanks>.
Cobber 17 Oct, 2019 @ 1:56am 
@Paul: Apparently not, even though it really is a very simple inclusion to do, literally a single extra line of code in the properties section of the .modinfo file. I'm not serious modder or anything but it'd take me like 2 minutes to put it in for myself since I found out what the code is and where to put it from another mod that already has had its author "fix" the issue.

For reference that mod is the very recently updated Gold Resource mod by Pouakai if your're interested in looking at how it was done in that mod's .modinfo file. @Bunny, if you want to fix the issue yourself go into this mod's folder; the address to search for using Windows Explorer search (if you're using Windows that is) is Your chose hard drive for where you installed your Steam library(e.g C Drive)\Steam\steamapps\workshop\content\289070\870865055, then open the file called TUNDRA_FARMS.modinfo, using the standard Text editor program preloaded on Windows.
Paulytnz 16 Oct, 2019 @ 9:24pm 
Ohhh, I thought that "modinfo" sounded familiar. Jeez they still haven't fixed that thing yet? O.O
Cobber 16 Oct, 2019 @ 6:39pm 
@Paul: I think what Bunny is looking for is instructions on how to include the compatibility info into the .modinfo file so as to prevent the incompatibility error message from constantly popping up for this mod. In saying that this mod should not be in any way incompatible seeing as all it does is make tundra farmable much earlier in the game and adds a tundra hills farming option unlocked by the Civil Engineering civic.

I don't believe that GS has changed that civic as far as I can tell (haven't played it at all yet, still waiting on a couple of mods that are essential to my game to be updated for it, and waiting to see what other patches come out which always screw up most mods anyway) from what I have seen in the official expansion notes and update notes released to date.
Paulytnz 16 Oct, 2019 @ 5:09am 
Basically this info tells the game where Farms are allowed to be built. All you need to do is add in the extra terrain like this:

<Row ImprovementType="IMPROVEMENT_FARM" TerrainType="TERRAIN_TUNDRA"/>
<Row ImprovementType="IMPROVEMENT_FARM" TerrainType="TERRAIN_HILLS"/>

Save and then enjoy. :)
Paulytnz 16 Oct, 2019 @ 5:08am 
I will see if I can help you BunnyBomb.

First of all you will find the file here:

\Steam\SteamApps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data


Next you want to find the File called Improvements and open that up. Before doing that tho make a copy of it somewhere in case things go wrong.

Next you want to find this section:

<Improvement_ValidTerrains>

Once found scroll down untill you see:

<Row ImprovementType="IMPROVEMENT_FARM" TerrainType="TERRAIN_PLAINS"/>
<Row ImprovementType="IMPROVEMENT_FARM" TerrainType="TERRAIN_GRASS"/>
<Row ImprovementType="IMPROVEMENT_FARM" TerrainType="TERRAIN_PLAINS_HILLS" PrereqCivic="CIVIC_CIVIL_ENGINEERING"/>
<Row ImprovementType="IMPROVEMENT_FARM" TerrainType="TERRAIN_GRASS_HILLS" PrereqCivic="CIVIC_CIVIL_ENGINEERING"/>
<Row ImprovementType="IMPROVEMENT_MINE" TerrainType="TERRAIN_GRASS_HILLS"/>
BunnyBomb69 12 Oct, 2019 @ 11:27pm 
I tried using Mod Manager as someone suggested, but it still doesn't work. I'm not sure where to find a .modinfo file in order to edit line 8 (as another person suggested). Google didn't help. If anyone has any tips on how to do this, that'd be great.
Leonard 1 Aug, 2019 @ 3:52pm 
is this planned to be updated?
Зецубо33 20 Mar, 2019 @ 10:19pm 
update ?
Cosmic Fox 13 Mar, 2019 @ 7:13am 
It would be nice if the Mod dev actually updated it, why make a mod if your not going to bother updating it when new expansions or patches come out bro? Makes no sense at all.. :steammocking:
Cosmic Fox 13 Mar, 2019 @ 7:12am 
Use Mod Manager and it goes away for good lol No need to edit a dang thing people! :steamhappy:
BKGamesPI 2 Mar, 2019 @ 6:53pm 
Do what zon said it's so simple
moff Tarkin 27 Feb, 2019 @ 8:20am 
pls update till gs
Matthias 22 Feb, 2019 @ 2:32pm 
Cool mod, hoping for GS update!