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Well... if your are looking for an updated version of this mod you should take a look at the Tundra Farming mod!
This is an updated and extended version of this mod which adds compatibility to the official DLCs (RF, GS, NFP), lets the Inca build Terrace Farms on Tundra Hills and let you build Farms on Tundra Floodplains if the Wetlands mod is installed and enabled.
Hope this helps!
if you're interested in how to do it, go subscribe to Wetlands and then go to your files (C Drive > Program Files x86 > Steam > Steamapps > Workshop > Content > 289070 (Civ 6) > 2135724456 (Wetlands) > Data) and select the file: "Wetlands_Features." Open it in notepad or something and scroll all the way down. In the middle of your screen now you should see a bunch of lines saying ( 'IMPROVEMENT_MOUND(or sphinx, goody hut, chateau, etc)' , 'FEATURE_FLOODPLAINS_TUNDRA' ).
These codes allow certain improvements to be built onto the tundra floodplains. You're simply going to add a line for farms, and that would look like this:
('IMPROVEMENT_FARM' , 'FEATURE_FLOODPLAINS_TUNDRA' ) ,
I'm just not sure which mod is responsible for it not working. Tundra floodplains is entirely within the Wetlands mod, but farming tundra is entirely this mod here. If I were to dig into the mod codes to fix it so that I could farm the tundra floodplains, which mod's code should I look under?
Pretty sure that Tundra Wetlands are something that was only coded into the game well after this mod was last updated by the author, hence the reason that it won't work with that other mod you mentioned.
I wouldn't hold my breath on this mod getting updated, it hasn't since Feb 2017 and I cannot recall seeing the author online in the past 12 months or so either...
If you wish to prevent that notice from appearing in future, you can edit the modinfo file for this mod (or any other mod that causes it to display the warning) and it will eliminate the warning. The "incompatibility warning" notice was added with GS, and is very annoying as in my experience 98% of mods that causes it to display are in fact not incompatible at all, including this mod from memory. This mod only edits like 1 line of base (Vanilla) code, so in my opinion it shouldn't even be triggering the warning. I digress though.
To get almost any mods to work post-GS that display that warning: In the modinfo file section <Properties> add a new line with <CompatibleVersions>1.2,2.0</CompatibleVersions> to the modinfo file.
So, for example, it could look something like this;
<Properties>
<AffectsSavedGames>0</AffectsSavedGames>
<CompatibleVersions>1.2,2.0</CompatibleVersions>
</Properties>
Hope that helps in future.
This mod is good to use with the Wetlands mod. which allows fully functional flood plains along rivers to spawn on tundra tiles
I never have had an issue with this mod since GS released, but can't speak for the NFP as I haven't played since March.
<CompatibleVersions>1.2,2.0</CompatibleVersions>
On the 8th line down you need to enter this like I did. <CompatibleVersions>2.0</CompatibleVersions>
Below is how the first few lines of code will be changed to after you edit it.
<?xml version="1.0" encoding="utf-8"?>
<Mod id="7b53d19a-6370-4303-bda0-7e9abb0bc4a1">
<Properties>
<Name>LOC_TUNDRA_FARM_NAME</Name>
<Stability>Alpha</Stability>
<Teaser>LOC_TUNDRA_FARM_TEASER</Teaser>
<Description>LOC_TUNDRA_FARM_DESCRIPTION</Description>
<Authors>LOC_TUNDRA_FARM_AUTHORS</Authors>
<SpecialThanks>LOC_TUNDRA_FARM_SPECIAL_THANKS</SpecialThanks>
<CompatibleVersions>2.0</CompatibleVersions>
</Properties>
Then save the edited .modinfo file and that should eliminate that error message for you. You'll need to repeat this process everytime the mod gets updated though in the future if this change isn't included in any future updates of the .modinfo file, so keep a backup of this edited file somewhere safe as well to make the process quicker and easier should that happen.
And that should be all you need to be able to do it yourself, good luck and remember to always backup BEFORE making any changes to the file that you are going to edit, no matter how small the edit is/will be.
Then once you have opened it, look for the section near the top of the document beginning with <Properties>. Selected a line between <Properties> and </Properties>, preferably the line immediately above </Properties>, which in my Text editor program is Line 9. Hit enter at the end of the text on that line, which should be <SpecialThanks>LOC_TUNDRA_FARM_SPECIAL_THANKS</SpecialThanks>.
For reference that mod is the very recently updated Gold Resource mod by Pouakai if your're interested in looking at how it was done in that mod's .modinfo file. @Bunny, if you want to fix the issue yourself go into this mod's folder; the address to search for using Windows Explorer search (if you're using Windows that is) is Your chose hard drive for where you installed your Steam library(e.g C Drive)\Steam\steamapps\workshop\content\289070\870865055, then open the file called TUNDRA_FARMS.modinfo, using the standard Text editor program preloaded on Windows.
I don't believe that GS has changed that civic as far as I can tell (haven't played it at all yet, still waiting on a couple of mods that are essential to my game to be updated for it, and waiting to see what other patches come out which always screw up most mods anyway) from what I have seen in the official expansion notes and update notes released to date.
<Row ImprovementType="IMPROVEMENT_FARM" TerrainType="TERRAIN_TUNDRA"/>
<Row ImprovementType="IMPROVEMENT_FARM" TerrainType="TERRAIN_HILLS"/>
Save and then enjoy. :)
First of all you will find the file here:
\Steam\SteamApps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data
Next you want to find the File called Improvements and open that up. Before doing that tho make a copy of it somewhere in case things go wrong.
Next you want to find this section:
<Improvement_ValidTerrains>
Once found scroll down untill you see:
<Row ImprovementType="IMPROVEMENT_FARM" TerrainType="TERRAIN_PLAINS"/>
<Row ImprovementType="IMPROVEMENT_FARM" TerrainType="TERRAIN_GRASS"/>
<Row ImprovementType="IMPROVEMENT_FARM" TerrainType="TERRAIN_PLAINS_HILLS" PrereqCivic="CIVIC_CIVIL_ENGINEERING"/>
<Row ImprovementType="IMPROVEMENT_FARM" TerrainType="TERRAIN_GRASS_HILLS" PrereqCivic="CIVIC_CIVIL_ENGINEERING"/>
<Row ImprovementType="IMPROVEMENT_MINE" TerrainType="TERRAIN_GRASS_HILLS"/>