Portal 2

Portal 2

Map Contest 2012 Entry - Forcefields and Cubes
78 Comments
rip_ender 26 Jan, 2023 @ 1:13pm 
vrtx robot, the console command is give_portalgun
Mateo on Toast 21 Apr, 2018 @ 5:52am 
Seconded level is impossible without portal gun
sdima2003 16 Apr, 2018 @ 5:39am 
No portal gun need to pass this test. Just mouse left/right click to put portals when hold cube. Rather complicated ). Nice idea.
Mateo on Toast 14 Apr, 2018 @ 6:50am 
like wahts the cheat code to get the gun
Mateo on Toast 14 Apr, 2018 @ 6:49am 
how do you get the portal gun that shoots both portals (consle command)
Souper 26 May, 2017 @ 8:50pm 
I'm replaying this through, and I am currently having to rely to the cubes to shoot the portals. It takes a while to move up and down the level, but glitches are glitches.
Felix Griffin  [author] 19 Aug, 2016 @ 6:16pm 
Yeah, it's a glitch. :/ Unfortunately I no longer have the source files to recompile.
Souper 13 Jul, 2016 @ 3:13pm 
NEVERMIND, The cubes give you the portal-gun with the lazers.
Souper 13 Jul, 2016 @ 3:02pm 
When are you suppost to get a portal-gun without using the console?
Yatagarasu 19 May, 2016 @ 3:16pm 
LOVE THIS LEVEL. Had a hard time before I realized I had to command in a portal gun.:steamhappy:
fred_worley 12 May, 2016 @ 3:52pm 
@CleverWire What do you think?

He's not using a mod. He's using Hammer. BEEMod is for cheaters. Hammer is not for idiots.

To install Hammer, just go to your steam tools and download Portal 2 Authoring Tools Beta, launch it, and click Hammer World Editor. It's tricky. You don't get a drag-and-drop interface. As for those cubes, forget it - they use a script (which, by the way, you have to write yourself - no drag-and-drop there either). Puzzlemaker (built-in level editor) is to Scratch as Hammer is to C.

If you were trying to be funny, I understand. But if you were being serious, the short answer is no.
oats 2 Jan, 2016 @ 3:37pm 
i randomly clicked on those boxes and got a portal gun
Felix Griffin  [author] 15 Jun, 2014 @ 8:58am 
Yes, that's a bug. Unfortunately I seem to have lost the original source code for this map, so I can't fix that now. Just use a cheat code to give yourself a gun.
vyletbunni 11 Jun, 2014 @ 12:55pm 
I couldn't get a portal gun when it loaded.
Unowninator 21 Feb, 2014 @ 10:05pm 
Say, I have a suggestion for future maps for when you get trapped in a way you can't fix.

GLADoS could say this : http://i1.theportalwiki.net/img/7/7a/GLaDOS_sp_a2_turret_blocker_future_starter01.wav while simultaneously activating the neurotoxin.
Slordar 14 Sep, 2013 @ 8:22pm 
wow how only 3 stars!!!!!!!!
76561198063677198 18 Aug, 2013 @ 10:38am 
can some1 make a youtube video to show how to install felix griffin mod
Slordar 30 May, 2013 @ 12:33pm 
like how do you make that command start in a map
Slordar 30 May, 2013 @ 12:25pm 
how do you make it rotate in the map and yes it is the linked doors with a cool frame and maybe a water texture to make it look cool
Felix Griffin  [author] 30 May, 2013 @ 12:22pm 
It's a console command: sv_enableholdrotation 1 (iirc). Note that this will only work with prop_weighted_cubes. I assume the time portal is a pair of linked_portal_doors?
Slordar 30 May, 2013 @ 8:56am 
please tell me how
Slordar 29 May, 2013 @ 9:05pm 
If you tell me how you made it so you could rotate the cube I will tell you how to make a time portal like damagepys and tmast
Bisqwit 27 May, 2013 @ 5:59am 
I completed this map, but I could not quite figure it out. Here's my blind playthrough (.dem): http://bisqwit.iki.fi/kala/fg2012-blind-by-bisqwit.zip Also, the cake symbol in the elevator did not appear. It was just a white rectangle.
Felix Griffin  [author] 4 May, 2013 @ 7:42pm 
That's not supposed to happen, you tore the invisible gun out of the cube machinery! :P
spluff5 4 May, 2013 @ 4:21pm 
Um, I got a portal gun on this level somehow.
I was then unable to use the cubes
biglau 17 Apr, 2013 @ 8:32am 
test three solution
Felix Griffin  [author] 14 Mar, 2013 @ 5:32am 
I know, sorry. Just cheat and give yourself a portalgun to make it easier.
insertevi1laugh 13 Mar, 2013 @ 8:28pm 
Very glitchy, I don't even have a portal gun.
Felix Griffin  [author] 2 Jan, 2013 @ 2:06pm 
Thanks! The newest version of the FGEMOD adds both of these testing elements to the PTI editor, so you can make your own puzzles with them.
Naali 24 Dec, 2012 @ 4:08pm 
Loved it, a bit glitchy but I liked the premise, and the new "tools"
Felix Griffin  [author] 22 Dec, 2012 @ 4:21pm 
Ooh, that's not good. Try going through the normal fizzler to fix it.

And it is easy, but it requires a full recompile, which takes ages and always loses the packed files. :P
The Sojourner 21 Dec, 2012 @ 5:57am 
Also, there's plenty of potential for the player to get trapped with these testing elements.

And now for a glitch: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=114715430
This was the result of holding your special cubes and then having GLaDOS fizzle them.
The Sojourner 21 Dec, 2012 @ 5:39am 
It shouldn't be that hard to have a portal gun right next to the player.
Felix Griffin  [author] 16 Dec, 2012 @ 7:28am 
You need to turn cheats on and give_portalgun;upgrade_portalgun to play this. It's a weird bug with the way I gave the player a gun. Sorry.
Juggler 15 Dec, 2012 @ 11:25pm 
Where's my portal gun... too buggy to play. :/
Zongadude 2 Nov, 2012 @ 5:42am 
Ok thanks
Felix Griffin  [author] 2 Nov, 2012 @ 5:37am 
Thanks! I'm glad you like it.

The fields are just a func_brush with a green texture over a func_clip_vphysics. They're enabled and disabled together, which doesn't look very good, so I added the point_tesla for the effect in the first chamber.

If you're mainly a PTI mapper, they're included in my Extended Editor Mod (not yet released).
Zongadude 1 Nov, 2012 @ 7:53am 
Great map ! I love the concept. Just a question, how did you create the fields ?
PsychoBR 31 Oct, 2012 @ 6:38pm 
Good map. Buggy, but very good.
I recorded my gameplay (valve DEM file format): Download [dl.dropbox.com]

Turrets highly explosive. Handle with care
SqueeBat 20 Oct, 2012 @ 6:48pm 
While this map is a good idea and looked nice, it needed some more play testing. I didn't know for quite some time I should have spawned with a portal gun, some of the elements were unclear, I could walk through the laser grid, and I got stuck in the observation offices, to name a few issues. This map needs a few fixes, but big points on originality.
Felix Griffin  [author] 17 Oct, 2012 @ 5:28am 
Thank you! The new version will be uploaded next week.
electricfate 17 Oct, 2012 @ 2:03am 
Originally the new cubes weren't working for me so I was stuck in the second room - it worked after restarting though. I like the new concepts in this, nice work
Felix Griffin  [author] 24 Sep, 2012 @ 2:21pm 
It has a trigger_hurt, doesn't it? I thought it just became solid instead of killing you. Still bad, but not mapbreaking.

Anyway, as soon as I get P2 working again I'll rerelease. I can compile, but I can't buildcubemaps until I fix it.
tanger2b 24 Sep, 2012 @ 12:17pm 
Your laser feild is missing a trigger_hurt
Felix Griffin  [author] 5 Sep, 2012 @ 5:28pm 
Thanks! If you're a mapper, feel free to use any of this stuff. Just give credit.

If you liked this, I also highly recommend Omnicoder's mappack "retrospective", that last test is heavily inspired by his.
Blaze 5 Sep, 2012 @ 3:40pm 
ok, nice part the one with the lightbridges and the forcefields
Felix Griffin  [author] 5 Sep, 2012 @ 2:14pm 
Yes, unfortunately. It's normal, but a glitch. : (

I was working on improving this level, but now it's on hold until I get Portal 2 working again. Just use the console commands sv_cheats 1; give_portalgun; upgrade_portalgun; sv_cheats 0; to get one in-game.
Blaze 5 Sep, 2012 @ 12:53pm 
i dont have any portalgun in the start, is that normal?
Felix Griffin  [author] 21 Aug, 2012 @ 5:19am 
Remember how the cubes work...they can be "linked together".
Beermeme 20 Aug, 2012 @ 7:21pm 
Felix.... I will take your advice. I mean it is one of the better puzzles Iv played... I will stand and try a commando jump to make it to the bottom.... Oh my OCD will force me to try again and again and again.