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He's not using a mod. He's using Hammer. BEEMod is for cheaters. Hammer is not for idiots.
To install Hammer, just go to your steam tools and download Portal 2 Authoring Tools Beta, launch it, and click Hammer World Editor. It's tricky. You don't get a drag-and-drop interface. As for those cubes, forget it - they use a script (which, by the way, you have to write yourself - no drag-and-drop there either). Puzzlemaker (built-in level editor) is to Scratch as Hammer is to C.
If you were trying to be funny, I understand. But if you were being serious, the short answer is no.
GLADoS could say this : http://i1.theportalwiki.net/img/7/7a/GLaDOS_sp_a2_turret_blocker_future_starter01.wav while simultaneously activating the neurotoxin.
I was then unable to use the cubes
And it is easy, but it requires a full recompile, which takes ages and always loses the packed files. :P
And now for a glitch: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=114715430
This was the result of holding your special cubes and then having GLaDOS fizzle them.
The fields are just a func_brush with a green texture over a func_clip_vphysics. They're enabled and disabled together, which doesn't look very good, so I added the point_tesla for the effect in the first chamber.
If you're mainly a PTI mapper, they're included in my Extended Editor Mod (not yet released).
I recorded my gameplay (valve DEM file format): Download [dl.dropbox.com]
Turrets highly explosive. Handle with care
Anyway, as soon as I get P2 working again I'll rerelease. I can compile, but I can't buildcubemaps until I fix it.
If you liked this, I also highly recommend Omnicoder's mappack "retrospective", that last test is heavily inspired by his.
I was working on improving this level, but now it's on hold until I get Portal 2 working again. Just use the console commands sv_cheats 1; give_portalgun; upgrade_portalgun; sv_cheats 0; to get one in-game.