Space Engineers

Space Engineers

SWI-Welder Range (Out of Date)
62 Comments
CelticChaos  [author] 21 Nov, 2018 @ 2:25am 
@Bertin - follow the link in the description for an updated version of these welders. PCU added along with effects and range update.
Bertin 20 Nov, 2018 @ 10:15pm 
Hi! any update?
CelticChaos  [author] 31 Oct, 2018 @ 6:05am 
@HellArea I have removed the broken tag and added PCU values to both. You can still use the original and it works as before, but I have not added the spark emitters yet. I have provided a link to the PCU version above if you wish to use that, but there is functionally no difference other than the PCU value. I should have the spark emitter working soon, and will be available on version 2
Cruel Sun 27 Aug, 2018 @ 3:54pm 
And my amazing works stopped now =))

Waiting for mod update. Best whishes.
CelticChaos  [author] 27 Aug, 2018 @ 3:48am 
I am looking into this, but my time is limited at the moment. I will update when I can.
Ollovain 27 Aug, 2018 @ 12:16am 
Yes, this Mod is actually not working (since last SE-Update)
Alli 23 Aug, 2018 @ 9:01am 
Hello, the ship welder range is no longer effective since today's update =/
CelticChaos  [author] 11 Aug, 2018 @ 9:37pm 
@DarkGamer504 - thanks for reporting that. The last test showed that the conveyor was still working but I will check again to be sure.
Darkgamer504 11 Aug, 2018 @ 4:26pm 
thanks, let me know if you ever do
beside that i tested the welder today and unless i made a mistake somewhere, the welder did not use the converyor system to take the meterials from my container to build my stuff
CelticChaos  [author] 10 Aug, 2018 @ 12:18pm 
@DarkGamer504 - it is indeed possible, but not part of my current project list. I am currently moding a different game but will add your suggestion to a future upload.
Darkgamer504 10 Aug, 2018 @ 8:36am 
you can see the red line on them when they are working ...
i was writing the comment, is it possible to get a welder that is just more op, i would like one that weld 5x5 and 8 or 10 long, to weld these block in the middle of our ship, would that be possible ?
CelticChaos  [author] 6 Aug, 2018 @ 6:09am 
@ClaptheTrap - I believe I have identified the problem and will try to update with a fix. Thanks for reporting this.
0xbeefbabe 5 Aug, 2018 @ 7:14am 
I don't know if you are still updating this mod, but the welders do not show sparks when they are welding something, which makes it hard to tell if they are working or not. Thanks
Kevin03YZFR1 16 May, 2018 @ 4:37am 
@Silverwing, I love this mod! Would it be possible for you to publish a second version of this mod that has the range extended to 6 blocks? Creating the MWM myself is still a little far out of my current modding ability at the moment otherwise I would just use the files in the SDK to do so. :-D

Thanks in advance.
MIYUKI 15 May, 2018 @ 3:54am 
Great mod, but never underestimate my lack of flying ability.... i think the range may be too short still. At least that's what I am now thinking as I look at the broken bits of my welder :P
CelticChaos  [author] 23 Apr, 2018 @ 7:19am 
@TerrorDestroyer92 - awesome - thanks for the support Terror...
Cocaina92 22 Apr, 2018 @ 1:45am 
Amazing mod. Finally I can build my ships in survival without any problems! +1
CelticChaos  [author] 16 Apr, 2018 @ 7:11am 
@Lt.Fars - glad you like it, thank you.
Lt.Fars 16 Apr, 2018 @ 5:15am 
thank u very very much
Titanium Jesus 9 Apr, 2018 @ 10:40pm 
got it working....finaly... It made the moddede welder the standard named one and made the retro welder the stupid vanila range one. It was working the whole time I just couldn't figure it out because of that switch.
Titanium Jesus 7 Apr, 2018 @ 5:54am 
Unless it's conflicting with a skybox mod. But yah. I can try that.
CelticChaos  [author] 7 Apr, 2018 @ 4:30am 
Have you tried it in a new world with no other mods - this would at least eliminate the chance that there is a conflict of some kind. There shouldn't be any conflicts but you never know.
Titanium Jesus 6 Apr, 2018 @ 9:16am 
Checked it again. My other mod (that has nothing to do with welders) is running fine. This one will not. It's as if, even though it's showing as activated, it doesn't exist.
Titanium Jesus 5 Apr, 2018 @ 4:46pm 
I expected it to increase the range of the welders, which it did not. Range is stil a 1x1x1 block and the welder tip still has to touch the block to weld it, welding it slower than my hand welder. If you just tested it, perhaps the mod failed to get activated properly.
CelticChaos  [author] 5 Apr, 2018 @ 1:56pm 
@Titanium Jesus - can you give a bit more detail. I just tested this mod in a new world both survival and creative and it seems to be working as intended. What were you expecting it to do?
Titanium Jesus 5 Apr, 2018 @ 7:53am 
Doesn't work
patoo 2 Apr, 2018 @ 9:19am 
thx nevertheless :D
CelticChaos  [author] 2 Apr, 2018 @ 6:55am 
Ah, I see. I did misunderstand. I have never experimented with those settings. Scripting might be required for ship based tools. If I come across anything that might help I will let you know. Sorry about not being able to help more.
patoo 2 Apr, 2018 @ 6:00am 
@silverwing, well thx. That what you describe was already clear to me, I think you misunderstood my question ;) I want to add a weld/grind speed multiplier to the shiptools like for upgraded handtools, to match them with the T3 version of latter, because I find shiptools to inefficient.

And as shiptools don't have a <SpeedMultiplier>5</SpeedMultiplier> field like the handtools xml definitions do, I thought it might be moddable in a similar way as you modded the range :)
CelticChaos  [author] 2 Apr, 2018 @ 5:38am 
@blyatrick - I could be wrong so another modder with more experience than I may set the record straight if not. The build speed is not controlled by the welder, it is controlled by the blocks themselves. For example: within in each block definition is a build speed tag (BuildTimeSeconds>25</BuildTimeSeconds>) this value is then divided out by the "BuildProgressTag). If you look for these tags I am sure you can figure it out.

Again I never found this documented anywhere, this is just my understanding based on observation.
patoo 1 Apr, 2018 @ 1:26pm 
@Silverwing How did you mod those properties? I've tried to mod the welding speeds, but I can't find how to do it. I thought it would be a property in the block definition xml, but apparently not. Maybe it's similar to yours?
CelticChaos  [author] 16 Feb, 2018 @ 7:24am 
Cool, I tried to find a happy median. Make it too large and it blows the immersion, make it too short and deformed blocks become a problem. Thanks for using this mod.
Vatt'ghern 16 Feb, 2018 @ 6:22am 
You know what, i think i can live whis your current radius. Unusual at the fist time, but even easier weld corners. Thx for mod.
Vatt'ghern 16 Feb, 2018 @ 5:51am 
No no no... 1 block length, 5 and 8 blocks(big and small) width/heigth. Or i dont understand how it works.... I need more tests of your current radius mode. :) I think i miscalculate.
CelticChaos  [author] 16 Feb, 2018 @ 5:30am 
@Vatt'ghern - My time is limited these days but I will see what I can do. Are you asking for the welder range to be only one block in all directions? If so and I get enough requests for that I will try to make it happen.
Vatt'ghern 16 Feb, 2018 @ 5:07am 
Silverwing, can you do standart 1-block-long version of this mod? :) Another radius fix mods is not workning. For me(and considering the curren situation, for many another space engineers), cube range is to much whisout alternative...
CelticChaos  [author] 16 Feb, 2018 @ 4:33am 
Tested with recent update and still working as intended.
CelticChaos  [author] 26 Dec, 2017 @ 7:11am 
Yes, the range is still working as intended.
stoicboss101 25 Dec, 2017 @ 6:07pm 
is this mod still compatible?
Nogitsune 26 Oct, 2017 @ 5:22am 
Worked fine, does what it says on the box. =^.^=
Tuman_rus 20 Sep, 2017 @ 2:33am 
Good. I'll try to do it.
CelticChaos  [author] 19 Sep, 2017 @ 3:37am 
Sounds like you may have a mod conflict, or a corrupted file. I just tested the mod and it is still working fine for me in both creative and survival. Try using this mod in a world by itself, or remove it from the saved game and reload it.
Tuman_rus 19 Sep, 2017 @ 12:19am 
Hi! There is an error:
Obsolete default definition of mount points in MyObjectBuilder_ShipWelder/SWI_Sml_Welder_Small
Gabe 25 Apr, 2017 @ 6:17pm 
Can you make this mod for grinders to? My automated ship scrapper is always getting jammed up because of the discrepency between the collision hitbox and the grinding hitbox on deformed blocks.
Biomechannibal 25 Apr, 2017 @ 9:27am 
These are awesome. I like using welders built into the hull of my ship in hidden areas for auto-repairation systems, and these a great for that. For instance, I used these on my Homeworld Taiidan Heavy Cruiser to create a self-repairing main engine array. I brake for no one!
Kosmoski 16 Apr, 2017 @ 11:13pm 
ah, was hoping for a replace, all good, thanks though.
CelticChaos  [author] 16 Apr, 2017 @ 8:08pm 
@Zel0t - this doesn't replace the vanilla welder, but gives you the option of using one with a larger radius, small ship and large ship/station can be found under the SWI group in the build menu. The original KSH model will still be available.
Kosmoski 16 Apr, 2017 @ 5:26pm 
Sorry if this is posted somewhere obvious but.

is this a replacement or an addon? thanks.
CelticChaos  [author] 16 Apr, 2017 @ 2:56pm 
Yeah, it can be a bit fiddelly. Read Harag's documentation for SE Tool for Blender. He has a really good explanation of how the textures need to work.
Jaymun 16 Apr, 2017 @ 12:56pm 
The model parts don't seem to import correctly, with parts being in the wrong place. I've realigned them now but when I try to export it with the changed welding area as an mwm file I get a page full of errors complaining about textures and normal maps. It's proably something I'm doing wrong with blender as I'm not familiar using using :(