Sid Meier's Civilization VI

Sid Meier's Civilization VI

CityRangeUp5
30 Comments
Osu!mania (Ru) 5 Jul @ 8:33am 
Давно не работает..
ian 30 Mar, 2024 @ 7:59am 
update please
jeroha79 26 Jan, 2021 @ 4:09am 
Does anyone know if there are a MOD that increases city work radius to 4 or 5?. i really miss that MOD
Kreuz 24 May, 2020 @ 7:15am 
oh sorry, if u know another mod with same propuse i will be grateful to know.
alex29mc [ BZH ]  [author] 24 May, 2020 @ 3:32am 
No working at this time sorry
Kreuz 23 May, 2020 @ 4:57pm 
still working?
hosh_mosh 31 Dec, 2019 @ 7:09am 
Stzeamapps -> Common -> Civ VI -> Base -> Assets -> Gameplay -> Data

Or just use the searchfunction of Windows (ctrl + f)
PARA1940 7 Nov, 2019 @ 5:21am 
@xerxes0 Ould you be so kind as giving the path of this GlobalParameters.xml, please? :-)
xerxes0 25 Mar, 2019 @ 12:47am 
Easy to change the base game value, it I did it. Just go find the file GlobalParameters.xml in your data folder using a decent text editor and find the word" Range" and change the value from 3 to whatever. I just played a game and confirm it works fine.
yiiiep6ok 17 Feb, 2019 @ 8:15pm 
Update this mode for Gathering storm, please. Thanks.
ghostwind 14 Feb, 2019 @ 5:29am 
Update please
知白 18 Jan, 2019 @ 6:25pm 
Would you like to know if you haven't updated it yet?
Little Foot 30 Aug, 2018 @ 9:26pm 
awh le wee lil frenchy
Cosmic Fox 16 Feb, 2018 @ 4:42pm 
@tomahawk78 try this patch and it probably will work for you.. p0iekhl created the patch or at least he is where I got it.. https://www.dropbox.com/s/8urhl6l4735cjcd/ModFix.zip?dl=0
Willbound 12 Feb, 2018 @ 12:49pm 
Does this work with R&F?
tomahawk78 31 Dec, 2017 @ 7:27am 
Does this work for anyone with current CIV updates? I cant get it working. It is installed, activated and it does currently nothing. :-(
Any help or information on this would be great.
FullAutoAttack 25 Nov, 2017 @ 2:19pm 
Any possibility to have a 4 range and or not have the range rule applies when the cities are ones you own?
@_@ 15 Mar, 2017 @ 3:08am 
nice work:steamhappy:
ZeroShitsGiven 12 Mar, 2017 @ 8:59am 
Sorry, forgot to add, thanks for the mods alex29mc :steamhappy:
alex29mc [ BZH ]  [author] 12 Mar, 2017 @ 3:18am 
Six tiles is the extrem distance wish you required to have a perfect CityHexagon range, otherwise ou may lose tile. Thats why he would never benn on worksphop.
So even if city can't work more 3 tiles, It force AI have better City spacment wish could make conquest more interesting and may AI City more effecient...
You are right ZeroShitsGiven..
ZeroShitsGiven 11 Mar, 2017 @ 9:00am 
Oh ...btw I use the 6 from nexus...but 5 should be fine too
ZeroShitsGiven 11 Mar, 2017 @ 8:55am 
The purpose of the Mod is so that cities are farther apart, but still work three tiles in each direction.

For example, I place cities 6 tiles apart so that each city can work the 3 toward each other. The AI places their cities 2 or 3 tiles apart so when you attack you have to deal with multiple city defense, which is annoying, but worse the AI cripples itself with crappy cities with only a few workable tiles, thus creating unhappiness and barbarians. I have attacked a civ many times only to see it already destroyed by barbarians it created from poor spacing.

This is NOT intended for your cities to work 6 tiles in each direction, thus placing cities 12 tiles apart. That would be silly :steammocking:
alex29mc [ BZH ]  [author] 7 Mar, 2017 @ 4:56pm 
No problem. Having work a lot to it. Many lines modified on GlobalParameter.xml don't work.
It's sure, we have to modify DLL.
˞˞˞˞˞˞˞˞˞˞˞˞˞˞˞ 28 Feb, 2017 @ 10:28am 
Fair enough eaglestrike. I didn't think of that when I wrote what I did.

Good luck Alex.
alex29mc [ BZH ]  [author] 28 Feb, 2017 @ 2:06am 
Actually yes. I have released on request (nexus) an up to 6 but unless making a city formation in star, we begin to lose tiles. And I do not speak about the IA. 5 Tiles may be good think for largest map like 230*115.
On the other hand I manage to push no more than three the working and purchase price of workers.I have Tried to change
Global parameter nothing.
Game effect or Modifiers like CITY_PLOT_YIELDS too nothing.
I am thus surrounded in my work.
Eaglestrike 28 Feb, 2017 @ 1:43am 
It's not 'worthless'. As the AI will space their cities a bit better with this mod. Workers can work tiles 3 in each direction, so if the AI is placing cities every 4th tile there's a lot of overlap, and likely a lot of lost efficiency from the AI.
llehmorf 28 Feb, 2017 @ 1:02am 
This mod makes spaces between cities to minimum 5 spaces up from 3. Not range of what ties u can work right?
˞˞˞˞˞˞˞˞˞˞˞˞˞˞˞ 26 Feb, 2017 @ 1:25pm 
It's a nice attempt.... Worthless though if citizens don't work the tiles.Good luck with fixing this. Want it so bad.
alex29mc [ BZH ]  [author] 26 Feb, 2017 @ 12:52pm 
make AI Space there cities and take more place. Especialy on Huge map or Monstuous 240*150
And for the trouble i'm searching solutions like i explain on description.
Amicus 26 Feb, 2017 @ 12:39pm 
It does not appear that citizens work the extra tiles?
So I dont understand the value of the mod.