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Thanks for the mod
This isnt 2.2 compatible is it?
just my opinion
It really bites that you have to invade primitives over and over and over to wittle them down.
+alphamod combatibility? (patch seems to be outdated)
Balance: unless you changed it, the damage a fleet can do via orbital bombardment cpas out at 200 fleet power (not base dof combat strength in stock game). now with a fleet of 50, fairly large at the time, i coulden even SCRATCH a 3000k planet fortification (from a primitive space age that JUST became an empire and i imidatly declared war). i noticed you made the 90% damage reduction from full fortification 75%, but that still forces me to a doesn ears of hit and run with VASTLY supiror armies and even numbers becouse i cant get the fortification down.
Bug: minor: the hivemind army upgrades show up in the reaserch that unlocks them with the non-hive unlocks. however the hivemind unlockes are luckily not available on the armies themselves unless playing hivemind
I love your work, and the patch for MOE is a great addition to the game , but it seems that the icons of the aerofighters and mechs have been modified in the original mod.
When i use stelaris +AM and machnery of empire patch , the icons for aerofighter s and mechs are not showing up anymore, certainly because of the icons changes in machinery of empires.
Would you consider to confirm this , and update the patch accordingly ? would be awesome!
Sorry again , hope you can help on the matter!
Best regards.
No, this is not conflict. Adding the opportunity to create new armies will lead for AI to a huge array of conflicts with other modes - do compatibility patches I have no desire.
Its really cool, i have played like 8-10 games with it, but there is one thing that bothers me.
The AI doesnt seem to build the new armies. Maybe its a mod conflict thing, but since i subscribed, AI empire wars usually end in white peace, because they cant conquer each other's worlds.
Pls enlighten me
Thx
Seems to be.
Just curious, are you planning on maintaining/updating this mod for 1.8?
Or is it 6 per planet?
thank for your accessibility and dedicated help!
regards.
Compability patch for Machinery of Empire : !S+[A&AM] PATCH: Machinery of Empire
I understand what the problem is - there will be a separate patch for compatibility with Machinery of Empire.
crash when loading the game ....
Thank you for any help
regards.
You probably mean !S+[A&AM] PATCH: Guilli's Planet Modifiers .
No problems will not be.
if i use Stellaris+[A&AM] PATCH: AlphaMod, would it conflict with your patch for planetary diversity ?
thanks again for your help.
Regards!
Could it be possible to make it compatible with teh new standalone verion of "machinery of the empire ? would be great !
thanks anyways keep up the good work.
regards.
!S+[A&AM] PATCH: Guilli's Planet Modifiers
Complete incompatibility.
This means that one of your mods changes "interface\icons.gfx" file. I can not help without knowing what your mod conflicts with my.
It's also possible if the conflict comes with a file "gfx\interface\planetview\army_icon.dds".