Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civilization 6: Ethiopia
26 Comments
Geezeronwheels 21 Jun, 2018 @ 10:07am 
any update if this is working for rise and fall?
Cherokee  [author] 31 May, 2018 @ 1:33pm 
Not yet, sorry
steve 31 May, 2018 @ 1:16pm 
is it updated fo rise and fall?
Cherokee  [author] 22 Feb, 2018 @ 5:47pm 
Nevermind, it isn't compatible. The soonest I can fix that will be on the 24th. Until, none of my mods will work with R&F.
Cherokee  [author] 22 Feb, 2018 @ 5:37am 
I don't see any reason why it wouldn't be. Considering no one has been complaining about it not being compatible, I'd say you've got a pretty good chance. I'll test it myself as well today, if I have the time.
HenThai14 22 Feb, 2018 @ 12:18am 
RaF compatible? :)
Cherokee  [author] 29 Jul, 2017 @ 4:23pm 
I will, but first I have to deal with some real life stuff. ;)
Gabingston 28 Jul, 2017 @ 9:01am 
Will you update this?
Cherokee  [author] 4 Jun, 2017 @ 4:01pm 
Here's a sneak peek at the changes I'll be making in the next update (note that it may not accurately represent the actual change log on release):

Bug Fixes:
1. No more Cleopatra Bug

New Content:
1. Music
2. Unit/building flavouring
3. "Pan Africanism" will grant +2 culture for each city center district
4. "Spirit of Adwa" will grant +2 tourism per theatre square district
5. Semantic Versioning

If you have anything you want to add or think I should revise, please do say so. Even if I've already released the update by the time you see this, know that I tend to release a patch quite quickly after each major update (you're ideas could be implemented then).
🍰 7 May, 2017 @ 1:31pm 
thank you
Cherokee  [author] 7 May, 2017 @ 1:17pm 
Also, forgot to mention, I think I've solved the Cleopatra bug (head over to my other mod, "Rise of Datlof," if you want more info on that). It will be patched in the next update. ;)
Cherokee  [author] 7 May, 2017 @ 1:16pm 
"Supports TSL for Giant Earth, Greatest Earth, and Largest Earth (YnAMP)"
🍰 7 May, 2017 @ 12:40pm 
does it have true start location?!
Cherokee  [author] 17 Mar, 2017 @ 9:40pm 
I'm not entirely sure what the problem is, but I've seen this happen on occassion during testing. It only happens when I have Tuner enabled, so -- if you have that option enabled -- disable it. Otherwise, I have no clue what the problem is there.
TobbyCas9 16 Mar, 2017 @ 8:01pm 
http://imgur.com/a/WFIiV
Why is Cleopatra in front and how can I fix that??
Cherokee  [author] 10 Mar, 2017 @ 4:27pm 
It should do. Try installing the mod manually from CivFanatics if you can't get it to work.
Talios_Cie 10 Mar, 2017 @ 2:09am 
The game does not start when this mod is activated.
Cherokee  [author] 5 Mar, 2017 @ 7:16pm 
That last update did indeed fix the civ select screen problem. I'm now uploading the new screenshot. ;P
Cherokee  [author] 5 Mar, 2017 @ 5:56pm 
Added TSL support for Giant Earth, Greatest Earth, and Largest Earth (YnAMP)!
Aqualung 5 Mar, 2017 @ 12:51pm 
Looks great, thanks!
Gabingston 5 Mar, 2017 @ 10:04am 
Does this work in TSL?
Cherokee  [author] 4 Mar, 2017 @ 2:02pm 
For whatever reason, the unique unit and building don't show up on the civ select screen. Don't worry, they still work just fine (there may be a fix soon).
Cherokee  [author] 4 Mar, 2017 @ 1:58pm 
The update is out! Textures for everyone! ;)
Suspicious Entity 1 Mar, 2017 @ 4:03pm 
This is an amazing mod, finally one of my favorite civs is playable!
Cherokee  [author] 26 Feb, 2017 @ 3:28pm 
This version has been directly ported from the current CivFanatics version. It is MISSING TEXTURES, and currently uses the default ones. Please understand that this will be resolved within the week.
GameChanger 26 Feb, 2017 @ 12:07am 
Does that unique building has a new model ?
And also for the UU ?