Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That was months ago. Today, while playing, I realized there was a bit of a problem with my snapshot sniper: she would reload and then be unable to take a second action even though hunker down was valid. So I tried editing the Quick End Turn ini to see if I could fix it.
Long story short, not only did I not fix this, several of my *other* characters (including a ranger with a pistol and a gunner without a pistol) suddenly could no longer reload through QET.
I have done a clean reinstall of XCom and all mods, tried loading a much older save, tried swapping weapons around... but these same characters (and only these characters) are now completely unable to reload through QET no matter what I do.
Very, very strange.
Trying it myself now.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1123486456
+Behaviors=(BehaviorName=SelectAbility-SteadyWeapon, NodeType=Action)
+Behaviors=(BehaviorName=SelectAbility-Stock_LW_Bsc_Ability, NodeType=Action)
+Behaviors=(BehaviorName=SelectAbility-Stock_LW_Adv_Ability, NodeType=Action)
+Behaviors=(BehaviorName=SelectAbility-Stock_LW_Sup_Ability, NodeType=Action)
+Behaviors=(BehaviorName=SelectAbility-SniperRifleOverwatch, NodeType=Action)
+Behaviors=(BehaviorName=SelectAbility-SnapShotOverwatch, NodeType=Action)
+Behaviors=(BehaviorName=SelectAbility-PistolOverwatch, NodeType=Action)
+Behaviors=(BehaviorName=SelectAbility-FastReload, NodeType=Action)
+Behaviors=(BehaviorName=TryReloadIfNotLastActionPoint, NodeType=Sequence, \\
Child[0]=NotLastActionPoint, \\
;Child[1]=SelectAbility-FastReload)
+Behaviors=(BehaviorName=QuickEndTurn, NodeType=Selector, \\
Child[0]=TryReloadIfNotLastActionPoint, \\
Child[1]=QuickEndturn_NoReload)
Very nice mod, thanks
BTW: I'm using the same mods you listed and for me the mod is working fine.
Is it supposed to show show up as a button on the ability bar?
I am using Linux with following mods installed:
evac all
longwar 2
numeric health display
perfect information
gotcha
stabilize me
lw2 show me the skills
tacticalui killcounter
https://www.reddit.com/r/Xcom/comments/5w8rmm/mod_release_quick_end_turn_all_units_reload/deddzbl/
"The order is: reload (if you have two action points and no free reload available), steady weapon, primary weapon overwatch, pistol overwatch, hunker down.
It actually runs an AI script on the XCOM units, so you can edit the priorities in the ini. In theory, at least."