RimWorld

RimWorld

MinifyEverything
898 Comments
SomewhatLazy 11 Jul @ 1:16pm 
I added a 1.6 bug to the bug reports thread.
erdelf  [author] 11 Jul @ 10:26am 
I mean... I generated about a dozen maps in the last 3 hours with no issue.
Jon The Strong 11 Jul @ 10:06am 
this is causing some issues with fog of war on new game map gen every ware but starting zone. some mods, no idea what the interaction is, but once i removed it, problem solved
Lee Townage 3 Jul @ 3:20pm 
I just added this mod because I wanted some slate mountain to be removed like John McAfee said it would and I was disappointed to find that it does not do such a thing. It would seem this mod only functions exactly as intended, I will make good use of it. Thank you
John McAfee 18 Jun @ 2:31pm 
Confirmed along with a few other people, this mod appears to be removing slate mountain/blocks when loaded in an existing save. Could not find anything relevant in the logs.
erdelf  [author] 15 Jun @ 4:59pm 
... what ? Logs happen far before even the first mod is even attempted to be loaded.
Something_Smith 14 Jun @ 7:25pm 
I am having the same issue as Dakar. Unfortunately, the game crashes during initial loading, before any logs have been generated.

I'll mess around and see what I can do, but I have tinkered around and pinpointed exactly this mod as the culprit. My game loads with literally every other mod I have installed besides this one.
erdelf  [author] 12 Jun @ 3:46am 
Do you expect me to do anything with that? Give a log at the very least ^^
Dakar 11 Jun @ 2:12pm 
So your latest update did something to the game and now it crashes on startup
erdelf  [author] 1 Jun @ 4:14am 
... what?

If you got a useful log, give it.
Minify doesn't need any additional info really.
Arkan 1 Jun @ 4:06am 
Well, I have this error on second PC, somewhat this can do this error. Game just lost track of something with builfing track in log's and my pawn make new alert in log if he try start building, that when he even try move to do this. This is my luck and my PC or something is with mod - but this second time on another PC.

This mod don't need any additional data?
erdelf  [author] 1 Jun @ 1:55am 
It works perfectly fine on 1.2. Always has. This mod can not influence what you can build.
Arkan 1 Jun @ 12:47am 
I use this on almost no-moded game version and my pawn can't build anything (log error if I try). If this don't work on 1.2 Rimworld, just don't mark this as 1.2 Rimworld mod. This is second computer with this type of error with this mod.
StockSounds 17 May @ 6:10pm 
why doesn't this work with the VFE - Pirates ship chunks?
trash 5 May @ 4:33pm 
is there some specific reason why sarcophagus cant be stored anywhere once minified
even other storage buildings can be stored, seems like sarcophagus are unique?
UntouchedWagons 5 May @ 1:24pm 
Has anyone else experienced a quirk where some buildings can't be stored in stockpiles because there's no option for them in the storage options panel?
NoLifeLad 3 May @ 2:38pm 
Great mod, makes rearranging the base a breeze.
Obelisks (anomaly specificy) are still a pain, is there a way minify and move them?
Thekiborg 14 Apr @ 12:34pm 
I am getting this error on the main menu upon load. I have it happen consisntently every time i launch the game, but it does not happen with just minify everything I believe. The log doesn't really offer me more info to give you
https://gist.github.com/HugsLibRecordKeeper/30102b0d6a651f9aae3add4c8b818e28#file-output_log-txt-L2992-L3013
surtr 28 Mar @ 8:51pm 
it's really healpful! thank you sir!
I love anime 12 Mar @ 12:50am 
Made some good walls, thought they'll protect me from pirates. Pirates made a droppod drive-by and minify-ed my walls, then called it a "Steal what they can and leave" and stole my walls. So I was watching as 28 pirates are carrying walls out. That's was some weird drunkish-level experience. Funny as daym
blackrave 5 Mar @ 3:16pm 
Added log to bug report
this is getting thrown when trying to exclude things from minifying.
erdelf  [author] 4 Mar @ 8:50pm 
it is not, I would need a log of that.
blackrave 4 Mar @ 5:01pm 
For some reason my settings don't save- for example walls are still minifiable even though I disabled them.
Is it known issue?
jakimfett 4 Mar @ 12:58pm 
Being able to re-install pretty much anything is life.
This mod is one of my really baseline essentials.
I won't play Rimworld without it.

Thanks for making this mod, erdelf!




Just a heads up:
when re-installing Wind Turbines,
the energy production tracks obstructions from the ORIGINAL location,
rather than the re-installed location.

Not a huge deal once I can afford the components to deconstruct my original turbine,
but that's been my only complaint so far in several years of use.
erdelf  [author] 1 Mar @ 11:39am 
yep
Raccorn23 1 Mar @ 11:15am 
can you select what can be minified in mod settings?
erdelf  [author] 28 Feb @ 7:53pm 
I don't think I've heard that one yet.. no
Alapma 28 Feb @ 1:00pm 
is it a known bug that sometimes when you load a save some walls will instantly be unistalled? or its just me running 300 mods at once?
it has happened in more than 3 playthroughs
LogaffTheBlue 6 Feb @ 9:37am 
Its fixed now!!! Thank you!
LogaffTheBlue 6 Feb @ 9:09am 
I had the same issue with stone disappearing at the same time as @Ted Jerro. It removed all unobscured stone from the map upon loading up my save after the update on the 4th. Disabled only this mod and it is fixed.
Ted Jerro 5 Feb @ 11:05am 
@erdelf created a new save, updated, loaded with all messages, warning and errors enabled. Here's the log: https://gist.github.com/HugsLibRecordKeeper/d453d2f23aea0c1b80cd4f7dc5c03219

I did notice though that sandstone and granite on the first attempt did not disappear, only schist on the second one. On the second try the map size was set higher as per my normal save though. Did you add some sort of limit for spawned things in the update? Or is there a difference in schist and granite / sandstone?
erdelf  [author] 5 Feb @ 9:48am 
nah gonna need a log. If you have the same issue, your log contains info about it, like from the others. Just need an updated log.
Ted Jerro 5 Feb @ 9:45am 
There is no error, that's the problem. As for the mods list, here's mine: https://pastebin.com/9hUKt6t1
erdelf  [author] 5 Feb @ 9:04am 
... if I could replicate it.. that would really help. Can one of you give me a log?
This game is safe to leave 5 Feb @ 7:38am 
I really like your mod bro, 10/10, but your update breaks the game. crashes at start.
Ted Jerro 5 Feb @ 7:34am 
@erdelf, checked the update, all stone still goes missing.
Metjuks 5 Feb @ 5:27am 
@eredelf @Ted Jerro i have same issue
erdelf  [author] 5 Feb @ 4:30am 
round 2
erdelf  [author] 29 Jan @ 11:01am 
Reverted to the previous version for now
Ted Jerro 29 Jan @ 10:26am 
Playing with Ancient Urban Ruins and instead of a cave bunker it's now an open air camping spot with mountain roof. Literally all stone is gone. Didn't notice before saving and now downgrading the version does not make the stone reappear. Only loading an older save keeps the stones where they were.
Jake 29 Jan @ 6:06am 
Posted in bug reports.
riftssirdrake 28 Jan @ 7:13pm 
@erdelf, I created an issue on the github and uploaded log file there :steamthumbsup:
erdelf  [author] 28 Jan @ 6:43pm 
well, I asked Jake for a log.. so far got none.. maybe you want to be better ? ^^
riftssirdrake 28 Jan @ 6:39pm 
I'm seeing the same issue mentioned by @Jake, mountain base now with large portions of the mountain missing.
Jake 28 Jan @ 3:26pm 
Small update, I went to your github and am using the previous build for now. Feel free to send me a message if you need logs or anything.
Jake 28 Jan @ 2:01pm 
Hello Dev. Thank you for your hard work, been using this mod for quite awhile now.

It seems with this compatibility patch something may have went very wrong. Every time I load up a colony save, half of the rocks in the mountain are despawning.

I've tested with the mod removed and the issues stop. Let me know if you need any logs or anything from my end.
erdelf  [author] 28 Jan @ 9:48am 
An update to improve compatibility.. report any issues.
Kev 1 Jan @ 6:25am 
@cat2002 oh nice 1, I do use ASF so that checks out for my end too.
cat2002 31 Dec, 2024 @ 8:35pm 
@Kev @erdelf I believe I narrowed down the issue with some items not being stored to Adaptive Storage Framework, I created an issue on their github here: https://github.com/bbradson/Adaptive-Storage-Framework/issues/3
yhpdoit 31 Dec, 2024 @ 8:32am 
Since patch 1.5, some structures are not deployable. I have been using Ancient fence as cover using this mod, but since patch 1.5, I can't place it.