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I'll mess around and see what I can do, but I have tinkered around and pinpointed exactly this mod as the culprit. My game loads with literally every other mod I have installed besides this one.
If you got a useful log, give it.
Minify doesn't need any additional info really.
This mod don't need any additional data?
even other storage buildings can be stored, seems like sarcophagus are unique?
Obelisks (anomaly specificy) are still a pain, is there a way minify and move them?
https://gist.github.com/HugsLibRecordKeeper/30102b0d6a651f9aae3add4c8b818e28#file-output_log-txt-L2992-L3013
this is getting thrown when trying to exclude things from minifying.
Is it known issue?
This mod is one of my really baseline essentials.
I won't play Rimworld without it.
Thanks for making this mod, erdelf!
Just a heads up:
when re-installing Wind Turbines,
the energy production tracks obstructions from the ORIGINAL location,
rather than the re-installed location.
Not a huge deal once I can afford the components to deconstruct my original turbine,
but that's been my only complaint so far in several years of use.
it has happened in more than 3 playthroughs
I did notice though that sandstone and granite on the first attempt did not disappear, only schist on the second one. On the second try the map size was set higher as per my normal save though. Did you add some sort of limit for spawned things in the update? Or is there a difference in schist and granite / sandstone?
It seems with this compatibility patch something may have went very wrong. Every time I load up a colony save, half of the rocks in the mountain are despawning.
I've tested with the mod removed and the issues stop. Let me know if you need any logs or anything from my end.