Cities: Skylines

Cities: Skylines

Le Chirpy, Parisian assets collection
11 Comments
Angelhearth 10 Oct, 2017 @ 9:59pm 
I love these buildings, but some of them are missing a prop.

ParisChimney1.New Asset_Data

Required in: 866764164.OldParis com_corner_2*2_lv2_Data
866766117.OldParis commercial 1*2 lv2_Data
869970640.OldParis com_corner II_2*2_lvl2_Data
872913640.OldParis com_2*4_lvl2_Data
872916757.ferronnerie filler_Data
Workshop asset requires private content, seems like asset bug
Mugulus  [author] 28 Aug, 2017 @ 8:33am 
@Worldmaker : I'll keep my modding endeavours free ;) I wish to keep it a leisure and be free to come and go. Besides, I'm aware my work has a lot of shortcomings I'm to lazy/inexperienced to fix, and so, I won't charge for it.
Napoléon II 7 Apr, 2017 @ 9:30am 
Finally!!! :D
Continue!
Polskers 2 Apr, 2017 @ 11:19am 
@Zhubathan - I have to echo the sentiments of others. Those two props are missing from the buildings and throwing up errors on the loading screen mod. I know those are assets you have published in one way (the menu and the chimney), but perhaps they've been renamed wrong and are not showing up in that way. I would recommend checking and seeing what you can do about reuploading those particular ones.
ludo 31 Mar, 2017 @ 4:13am 
Fantastic!!!
So realistic!!
Thx!!!!!!
Keep on!!
NoirMoutton 22 Mar, 2017 @ 12:38am 
Merci tres bonne
lys_knight 20 Mar, 2017 @ 6:44am 
Magnificent..................!!
Sankarist 17 Mar, 2017 @ 12:01pm 
Tremendous work, we really need more assets for the city of lights! Do you plan on having any additional buildings, more orientated in the Haussmanien style, or Baroque?
erdobelli 4 Mar, 2017 @ 11:30am 
I plopped the filler for testing purposes and the chimneys were missing. My understanding is that while your workshop building is looking for chimneys prop, the prop file that it is looking for, can not be found in the steam workshop. Perhaps you published a different version of chimneys prop in the steam workshop. Please check your buildings and make sure they use the prop that you published in the workshop and not your private content. You may find more information about the error in the discussions section of the loading screen mod.
Mugulus  [author] 2 Mar, 2017 @ 3:53am 
@alborzka : I don't really know how the loading screen mod works, I even had some of my own props displayed as missing (they were not). I also have the case some workshop assets generating error messages at game startup that end up working just fine. I must cofess that I am more of an artist than a programmer, so, I am really puzzled by this situation.

Do the assets show up in your game regardless of the message ? Do they work ? (one simple test could be the "ferronnerie centre" or "ferronnerie" filler, they're both ploppable) If so, do they display the props you may have subscribed to ?

The props so far are optional, yes, and mostly cosmetic (though I advise to pick the chimneys : it really adds character and releasing it separately helps me reducing polycount on the models).
alborzka 1 Mar, 2017 @ 9:39am 
Hey, I know that props aren't required for assets, but thought you should know I received the following 2 bugs using thale5's Loading Screen Mod [Test]:

Menu.Menu_Data
Required in: 872913640.OldParis com_2*4_lvl2_Data
Workshop asset requires private content, seems like asset bug

ParisChimney1.New Asset_Data
Required in: 866764164.OldParis com_corner_2*2_lv2_Data
866766117.OldParis commercial 1*2 lv2_Data
869970640.OldParis com_corner II_2*2_lvl2_Data
872913640.OldParis com_2*4_lvl2_Data
872915511.ferronnerie centre_Data
Workshop asset requires private content, seems like asset bug