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If you mean "this mod" is causing crashes, I would check for a mod conflict. and make sure the other mods are unsubscribed, not "reinstalling themselves", though how any mod would do that I have no idea.
873246701_Better Trade Screen_JP+(test)_2025-05-19.7z [www.4shared.com]
Please merge if there are no issues.
Google翻訳で確認しながら日本語の追加ファイルを作ってみました。
テストプレイで未確認の箇所や挙動を見て意訳したところなどがあるのでテスト版です。
翻訳がおかしいところがあれば、正しい翻訳を教えていただけると助かります。
Another thing I just thought of:
Did you have the trader Sleep?
You'll need to wake it up before it will show routes again.
Probably a mod conflict. Works fine for me, and many others.
Either that or you're trying to use a trader you already have when your trade route cap has decreased.
Mod conflict, maybe?
I have no other ideas.
I'm assuming the latter two should be colored to indicate I already have at least one trade route to that Civ. (I do)
The icons for Tourism and Diplomatic Visibility for full Civs are there too.
I'd like to check that out when I have a chance, because I remember trading post icons in both of them.
I think I found one bug after many hours of use though:
If there are 2 of a Civ in the game, and you are one of them, picking that Civ in the Available Routes only shows your own cities, not the other.
The other same Civ still shows up in the International Routes section, though.
I have no idea what happens if there are 2 of the same Civ and both are AIs.
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
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░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Thanks. I actually figured this out and came back to edit my post.
You may need to repair the Market too. In most rulesets, the Market is what gives the Trade Route, not the base district.
本 MOD 的目的是改进《文明 6》中的贸易界面,帮助管理和监控运行中的贸易路线。
注意:CQUI 和 HBUI 用户: 此MOD已包含在它们中,如果您也使用此MOD,可能会导致问题。
主要功能
排序选项
可根据产量(食物、生产、黄金、科学、文化、信仰)和剩余回合对路线进行排序
可按住 shift 键并点击排序按钮进行多级排序。
新过滤选项
添加了城邦、国际和有贸易任务的城邦筛选器。
贸易概览界面 - 大修
添加了上述排序选项。
添加了上述及其他过滤选项。
正确显示所有可用路线。以前只显示其中一部分。
根据起始城市对路线进行着色,以更好地区分各种路线。
根据出发城市或目的地城市对路线进行分类。这是在游戏后期管理 1000 多条可能的路线所必需的。
in what way?
I've noticed that sometimes when moving a trader to a different city, the turns then change on the route I wanted when I go to make it the next turn. But other than that, I haven't noticed a problem.
I especially like the countdown it does in the trader window.
Just want to ask, is the description in the trade menu originally Portuguese?
"Turns remaing to complete route is correctly calculated. Base game shows wrong info here"
Perhaps you are just seeing correct information?
Remember that in the Gathering Storm expansion, trade routes take longer in later eras; a flat increase in the number of turns they last is applied, making them harder to complete and reset.
Is this adjustable? I'm playing Cree and I really don't want them taking so long.
That you can't recall a trade route, due to sour diplomatic relations / Conflict areas / etc, is a missed opportunity by Sid Meier's)
If we use Standard speed as an example:
Traders will always travel for 21 turns MINIMUM in the Ancient era. If you send your trader to a city that is 10 tiles away, it will be back in the original city after 20 turns (before the minimum end of trading duration) so it will turn around and go back to the other city for another 20 turns. This means your total trading time is 40 turns.
If you sent the trader to a city 11 tiles away, it would return home 22 turns later (after the end of trading duration) and the trade route will end, allowing you to reassign the trader.
Read the wiki for more info.
Maybe this mod in standalone mode is missing some assets when run on Linux.