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- No timer above the autoportals
- No lamp on the ceiling at the start
- Radio is missing its red/green light and its radio transmission goal as well
- No 'emergency exit' in case players throw the cube inside the door (dialogue should play)
- A few Z-Fighting issues like on the wall of the last door to the elevator
- The first button was kinda clipping through its floor surface
I'll play the other ones now. Thank you so much for doing this, I've found it on youtube, it's a shame that the whole epic escape sequence is really hard to do, but you did enough!
Nice try thou
Also, as of this comment, there are 2011 ratings. Portal 2 was released in 2011. Portal 3 confirmed.
There will be 2012 ratings and one more positive rating in 3... 2... 1.
This is just a nitpick, but these are Portal 1 fizzlers. It would be more in line with Portal 2's art style to use the Portal 2 fizzlers, as well as using glass lights instead of recessed lights.
I hope you found this review usefull for your future mapping endeavours, and I look forward to playing the next map in this!
PS: Sorry for posting multiple comments, but I had to due to Steam's 1000 character limit :p
Now, judging from you workshop articles, I guess this is one of your first maps made using Hammer. It looks very good considering that actually. However, there are some beginner mistakes. Most of them are probably easy to fix, or at least easy to learn how to fix.
The countdown timer textures doesn't work properly.
http://images.akamai.steamusercontent.com/ugc/94979010569234394/15A69EEBC1A6478F721D942C7F2343035AF3BC86/
That happened to me