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Sorry about that.
Why would you want to use this in WotC.
In Overview Mode, each Contacted Regions are listed as pre-formated lines with various details.
1) The column that host (( S:# I:# R:# H:# )) as variable strings with whatever values is a cool summary that hints on OUR current choices of Job assignments.
2) Thus... (( M:# G:# L:# F:# )) would also be quite useful to have as the whole Haven managing state would be shown all at once.
Not sure if that single section could be adapted to stack two rows with smaller fonts or even if the Pavonis script code could just be adapted to squeeze (larger width?) such a device (of 8#) at runtime.
IMO, that would offer true precision & facts while we try to determine how & where optimal settings are active -- globally. Please?
Which is why the description says "Because the spinners get kinda bad when you're using more jobs. Also, I always forget what the jobs do so I added help texts."
Spinners are the thing where you have to click through, and searching for the right job ended up taking way too much time.
We already have a pseudo-summary of (Vanilla at least) assigned Jobs with the concatenated (S:_I:_R:_H:_) string of current DataValues. No direct control over these individual "groups" though -- but you're stating the fact yourself.. micro-managing this or that is relative to everyone's preference. To me, such whole global resistance is better felt as a macro-device than as some isolated details (per Haven).
Of course RM's system of extra mods aren't adapted to that default HUD framework but if someone were to try tackling the GFX/Flash defined by Pavonis for that special screen -- it might be possible to adapt various other UI elements in order to offer "more" QoL features. If only we had a wider panel to fiddle with! ;)
But, IMO the issue of some "Assign All" option should be given priority now that this cool selector by RJ is also available to us. It just enhanced the need for supplemental gimmicks.
It would look like http://i.imgur.com/JcyPR2U.png
The current size & location of the DDList+Panel is overlaying the right-side scroll bar and mixes up with the selectable buttons while we mouse-over them.
I think there might be enough space to push it further to the left by about 90 pixels. Longer JOB names (Facility Hunt, etc) would be affected by it though.. yet, these are always shown on the DD itself. And the "connector" lines should still appear underneath from semi-transparency GFX default.
Making the panel taller (by 24-48 pixels) might prevent some bottom scrolling INFO-Fields (unless you'd prefer editing with shorter strings in some cases!) too.
Perfectionist.. goes away now! :)
oh. love the mod if i could get it working ingame. a must have in my book
Unfortunately, the only languages I know are english and german. If you want, you can send me translations, but I can only put translations in for the jobs "Hiding, Supply, Recruit, Intel". For the other ones, you'll have to bother RealityMachina.
Yes
@Visc
I do not understand what you mean.
Do you plan to text localization tips?
https://s22.postimg.org/pjyyxtk8x/Haven_Prohibited.png
*THAT* i like a lot. It's a far-out bonus. :)
Now if only Pavonis (or someone else!) could also give us a generic "For God Sakes Just Put All Rebels" on any given Job(s) of choice. Am i swearing or dreaming for more?
Thanks for this RJ.