XCOM 2
LW2: Rebel Job Selector
45 Comments
Tedster 12 Jul, 2024 @ 7:56pm 
this hard crashes with the new UI I'm doing in LWOTC 1.2, but the message seems like something more fundamental, so I doubt this ever worked with LWOTC
あなたのドシラク 22 May, 2023 @ 9:28am 
work with lwotc
ThreeJackdaws 18 Mar, 2023 @ 5:45pm 
Works perfectly fine for me with LWOTC
killjoint666 8 Aug, 2021 @ 6:30am 
Quick note, does not work with LWOTC.
Juravis 2 May, 2018 @ 8:17pm 
Dont know if you care or not anymore but ill report it anyway, loading a game with it enabled now causes a Pure Virtual Function call on my game which disappears if disabled. The crash is instant on load as soon as the movie loading screen ends.
Taxidermy Minotaur 26 Jan, 2018 @ 1:42pm 
the mod isn't working for me, i primarily have LW2 mods installed but i dont think any of them affect the rebel job system, is this mod discontinued or is my game just stupid?
Militus Immortalis 21 Nov, 2017 @ 3:34pm 
I get it, Nasarog. I'm doing the same, going through all of my mods to see which have been updated for WotC.. I kept waiting (even pre-ordered WotC..) and haven't played it yet hoping LW2 & WotC would work together.
Nasarog 29 Aug, 2017 @ 11:33am 
I am just going through all of my mods, so I am not even looking to closely. Sorry. Long War 2 would need to be updated with WotC before this would be a thing.

Sorry about that.
robojumper  [author] 29 Aug, 2017 @ 11:18am 
@Nasarog
Why would you want to use this in WotC.
Nasarog 29 Aug, 2017 @ 11:17am 
Willl this be updated for War of the Chosen?
☠Мрачный Типϟ 23 Jun, 2017 @ 6:43am 
not working ...
LordDeepain 9 May, 2017 @ 4:08pm 
OK deleting the xcom2 dir in my docs work fine, why do this?....
LordDeepain 9 May, 2017 @ 3:04pm 
not working to me, may be inc with usual mods???
bilfdoffle 24 Apr, 2017 @ 3:23pm 
I like the idea of this mod, but I'm finding it difficult to use, as it works on mouseover instead of clicking - so the popup happens when i don't want it to, making it hard to scroll, and it moves to a different rebel rather easily.
Zyxpsilon 11 Apr, 2017 @ 1:02pm 
Not sure if this "suggestion" would be better directed @RealityMachina multi-mod(s) threads but since there are FOUR at once & you've already coded some HUD tricks.. here goes;

In Overview Mode, each Contacted Regions are listed as pre-formated lines with various details.

1) The column that host (( S:# I:# R:# H:# )) as variable strings with whatever values is a cool summary that hints on OUR current choices of Job assignments.

2) Thus... (( M:# G:# L:# F:# )) would also be quite useful to have as the whole Haven managing state would be shown all at once.

Not sure if that single section could be adapted to stack two rows with smaller fonts or even if the Pavonis script code could just be adapted to squeeze (larger width?) such a device (of 8#) at runtime.

IMO, that would offer true precision & facts while we try to determine how & where optimal settings are active -- globally. Please?
robojumper  [author] 23 Mar, 2017 @ 3:24pm 
@LightenendDark
Which is why the description says "Because the spinners get kinda bad when you're using more jobs. Also, I always forget what the jobs do so I added help texts."

Spinners are the thing where you have to click through, and searching for the right job ended up taking way too much time.
LightenedDark 23 Mar, 2017 @ 3:03pm 
Not to sound stupid but from the let's play I'm watching of LW2 before I start my own campaign, can't you already select jobs for everyone in a haven?
ebeneezerdahk 22 Mar, 2017 @ 10:28pm 
Excellent mod, adds more features to the tactical map/havens. Have only experienced one bug which I think is specifically to do with the liberate job, suddenly had three Advent Radio Tower missions in one region, now even though I’ve completed the chain and the region has been liberated those two 'other' radio tower missions are still there (and no, one of them is not the vanilla end-campaign radio tower mission, they are both LW2 radio tower region liberation missions). Would be willing to do further testing if interested. Took havens off liberation jobs soon as this started to happen prevented any further occurrences.
Zyxpsilon 5 Mar, 2017 @ 6:32am 
@3tamatulg,

We already have a pseudo-summary of (Vanilla at least) assigned Jobs with the concatenated (S:_I:_R:_H:_) string of current DataValues. No direct control over these individual "groups" though -- but you're stating the fact yourself.. micro-managing this or that is relative to everyone's preference. To me, such whole global resistance is better felt as a macro-device than as some isolated details (per Haven).

Of course RM's system of extra mods aren't adapted to that default HUD framework but if someone were to try tackling the GFX/Flash defined by Pavonis for that special screen -- it might be possible to adapt various other UI elements in order to offer "more" QoL features. If only we had a wider panel to fiddle with! ;)

But, IMO the issue of some "Assign All" option should be given priority now that this cool selector by RJ is also available to us. It just enhanced the need for supplemental gimmicks.
Mouse_Nightshirt 5 Mar, 2017 @ 5:02am 
3tamatulg - I do care who does what jobs. One level 2 rebel doing intel will attract less attention that 2 level 0 rebels.
3tamatulg 5 Mar, 2017 @ 12:21am 
The best system for rebel job allocation would be to have the *jobs* in the leftmost column and then just a number on the other side. I don't care which rebel does which job - ain't nobody got time for that level of micro.

It would look like http://i.imgur.com/JcyPR2U.png
Belhedler 4 Mar, 2017 @ 6:05am 
Same request as Zyxpsilon. Overlaps scroll bar so that the popup is displayed when I try to look for the next persons in the haven.
Jamison Wolf 4 Mar, 2017 @ 4:27am 
@Rozinskylitski: Searh for "Jobs" in the workshop, there are already Mods to add more jobs. :)
Rozinskylitski 3 Mar, 2017 @ 10:25pm 
I don't understand what this mod is supposed to do. There are only 4 options. You are listing 8 possible things that rebels can do.
Willy "Big John" Helldiver 3 Mar, 2017 @ 10:24am 
The tags are on point
tkh1600 2 Mar, 2017 @ 7:48pm 
not work for me
Zyxpsilon 2 Mar, 2017 @ 7:21pm 
If i may suggest a slight "HUD" adjustment please.
The current size & location of the DDList+Panel is overlaying the right-side scroll bar and mixes up with the selectable buttons while we mouse-over them.

I think there might be enough space to push it further to the left by about 90 pixels. Longer JOB names (Facility Hunt, etc) would be affected by it though.. yet, these are always shown on the DD itself. And the "connector" lines should still appear underneath from semi-transparency GFX default.

Making the panel taller (by 24-48 pixels) might prevent some bottom scrolling INFO-Fields (unless you'd prefer editing with shorter strings in some cases!) too.

Perfectionist.. goes away now! :)
Bipav Aoxke 2 Mar, 2017 @ 6:50pm 
Love the tags on this one.
Klord68 1 Mar, 2017 @ 11:45am 
i for one cant seem to get the mod to work for me atm. long list of mods im using, but still cant seem to find a conflict atm. still looking. any suggestions/where i should look for conflicts would be apreciated :D
oh. love the mod if i could get it working ingame. a must have in my book
robojumper  [author] 28 Feb, 2017 @ 11:43am 
@Visc
Unfortunately, the only languages I know are english and german. If you want, you can send me translations, but I can only put translations in for the jobs "Hiding, Supply, Recruit, Intel". For the other ones, you'll have to bother RealityMachina.
Visc 28 Feb, 2017 @ 11:33am 
@robojumper, pop-up text describing each task that makes a rebel. Will this text translated into other languages?
robojumper  [author] 28 Feb, 2017 @ 11:20am 
@Siodog
Yes

@Visc
I do not understand what you mean.
Visc 28 Feb, 2017 @ 10:17am 
Hello! Nice mod!

Do you plan to text localization tips?
Siodog 28 Feb, 2017 @ 10:11am 
does is work with "vanilla" LW2? i dont use any mod jobs
VeeDemo 28 Feb, 2017 @ 9:13am 
Life and keyboard saver, thanks!
Zyxpsilon 28 Feb, 2017 @ 12:04am 
OH.. one more thingy;
https://s22.postimg.org/pjyyxtk8x/Haven_Prohibited.png
*THAT* i like a lot. It's a far-out bonus. :)
Zyxpsilon 27 Feb, 2017 @ 11:48pm 
Two dedicated "column" areas should be plenty enough. :)
Zyxpsilon 27 Feb, 2017 @ 11:46pm 
AND -- squeeze the whole stack of 14 max slots on just ONE screen at once. The scrolling is a nightmare too... but if you look closely; 1 Picture Box, One name, Some extra symbols, the Jobs field -- for each. Currently the HUD area can host 7. And, so , on. Please?
Zyxpsilon 27 Feb, 2017 @ 11:41pm 
Excellent QoL asset..
Now if only Pavonis (or someone else!) could also give us a generic "For God Sakes Just Put All Rebels" on any given Job(s) of choice. Am i swearing or dreaming for more?

Thanks for this RJ.
odebate 27 Feb, 2017 @ 7:11pm 
Solid mod, superb tags. Along with LeaderEnemyBoss's No Drop-down Lists, PI should consider making these mods core features in LW2.
Hudson Savage 27 Feb, 2017 @ 5:14pm 
Good tags! 10/10
SharpChipmunk 27 Feb, 2017 @ 3:09pm 
tyvm
XiRiith 27 Feb, 2017 @ 1:39pm 
Thank you ^^
BE02-Raziel 27 Feb, 2017 @ 1:30pm 
Perfect! Good work. Now if only there was a way to sort the list by Jobs so we can tell at a glance who's assigned to custom jobs.
MrBluedive 27 Feb, 2017 @ 1:21pm 
And another great mod. Thank you & keep up the good work!