Portal 2

Portal 2

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68 Comments
lfairban 29 May, 2018 @ 12:29pm 
Great chambers. The last one was a bit complicated.
Talisac 10 Jul, 2014 @ 8:14am 
Nice puzzles, not hard but well thought. I don't think I did it the right way last room, but heh... jumped into a portal on the wall I did by ninja-bringing some gel next to me. The jump was quite hard.. Also didn't used down button!

I'm looking for feedbacks on my cooperative maps, if you have some time!
8MMW  [author] 19 Jun, 2013 @ 11:52pm 
It didn't look like this at the beginning, it took many changes to reach this state. Thanks for testing :)
rly815 19 Jun, 2013 @ 6:10pm 
Great map! I can see all of the thought put into it!
8MMW  [author] 6 Apr, 2013 @ 12:49am 
The lowest one (white gel) is the most varying one - some people say it is a hard puzzle, others complete it not even using the button. But it surely requires some thinking :)
This one was actually my firs map, but many changes were made to it later. But the gel puzzle itself remained quite the same.
I'm glad you enjoyed nearly all of my maps, I'm gonna play some of you in spare time.
SkyRoots 5 Apr, 2013 @ 8:18pm 
Wow. All three main levels of the descent were well thought out puzzles. For some reason, the bottom section took me the longest to figure out.
Rei 21 Dec, 2012 @ 8:31am 
I like this map! Great design with lasers and gel! ^_^ Just dunno, why the last button changes the funnel polarity. Didn't need that.
Was this unexpected? (Spoiler!) See Screenshot (<click) ;)
#F4F in my Collection
8MMW  [author] 28 Nov, 2012 @ 8:59am 
Thanks for testing, I've added your maps to queue :)
Constantine 28 Nov, 2012 @ 3:41am 
Great map! Very challenging, Especially the gel room! Well done & thumbs up :)
If you have the time F4F please :)
business rat 20 Nov, 2012 @ 9:41pm 
OK thanks, anyway :)
8MMW  [author] 20 Nov, 2012 @ 4:23am 
I don't know what do you mean, I think it's not included in beemod. Just install it and check :)
business rat 20 Nov, 2012 @ 12:27am 
Thanks, does that also add the wire fence? (I noticed they are not in the default set of building stuffs)
8MMW  [author] 19 Nov, 2012 @ 11:38am 
For autosaves you need BEEMOD [portal2backstock.com] downloaded and installed. It adds some useful elements to the editor, like logic gaters (I wouldn't be able to work without them :) or autosave triggers.
business rat 17 Nov, 2012 @ 11:22pm 
WOW!!! That was awesome! :)
Serious, man, you are wayyyyy better at this than me. :)
Really clever. i found nothing wrong with this anywhere.
Lazers were my fav. I usually hate gel but I loved ur gel floor.
Could u tell how u do the auto-saves?
8MMW  [author] 17 Nov, 2012 @ 2:53pm 
Thanks :) I think the laser challenge is the most interesting here.
Sïckosis 16 Nov, 2012 @ 2:35pm 
First test chamber I've come across that uses the white gel, and for that I thank you. Laser cube floor gave me a bit of trouble to figure out, but the rest were easy enough. Auto-saves are always preferred, thanks for adding those. This is definitely one of my favorites.
8MMW  [author] 23 Aug, 2012 @ 9:14am 
Is seems even more strange now ... But if it was just one time issue, nevermind. I'll just make 4. floor stuck-proof.
Nic.H 23 Aug, 2012 @ 9:07am 
I definitely pressed the button to get through, and I wasn't able to take the cube down. Not really sure why cube wasn't dropping. I probably wouldn't worry about it, it only happened to me once, and it doesn't seem like other people are having that issue.
8MMW  [author] 23 Aug, 2012 @ 9:03am 
@Nic.H
The solution to the 4th floor is in my comment below. I'll need to do sth about it, not to make people trapped ...
If the cube in 4th floor didn't drop it means the button in 3rd floor was not pressed (they're linked). But how would you go from 3. to 4. without this button pressed? Or did you take the cube from floor 3 to 4?
Nic.H 23 Aug, 2012 @ 8:55am 
Hey! Really loved the first 3 puzzles, bit then kept having issues with the 4th. One time the cube wouldn't drop for some reason, so I had to restart the level. Another time I accidentally trapped myself inbetween the light bridge and the moving panel at the end of that level. Otherwise really loved the puzzles.
8MMW  [author] 23 Aug, 2012 @ 4:27am 
@Absolclaw - thanks for feedback :)
level 2 - I dind't notice yet the button is not needed at all, I'll do sth about it. Thanks for letting me know.
level 4 - it does not require speed or cube throwing tricks, you are really close to the right answer. If you still have no idea of solving it: when the cube blocks laser (lying on the light bridge) jump into the pit (it's unlocked by the bridge on top). When you're in the pit (standing on a closed panel) shoot any portal anywhere, the cube will fall on the button and you fall to the level 5.
Absolclaw 23 Aug, 2012 @ 2:21am 
I'm not sure if it's just my stupidity, but I seem to be having problems on the light bridges level (#4?). Once I get the cube, I block the laser, and I have to press the button yet block the laser. It appears you have to be fast enough to move into position and drop, but I just end up stuck down there and having to restart lol.

The button on #2 felt trivial, since you can shoot through the laser field with the cube, but I'm not sure if that's a red herring or not.

Otherwise, it was great fun figuring out and watching things work. Good job.
8MMW  [author] 22 Aug, 2012 @ 1:27pm 
Also noticet that. I don't know when you played it, but something like 1h ago I updated the map, there's an antline liknking the button to the fizzler. You still cannot see the fizzler, but the antline is some kind of a hint.
Jotta 22 Aug, 2012 @ 1:21pm 
At the second floor, I didn't know what the button is for, because you can't see the fizzler
8MMW  [author] 22 Aug, 2012 @ 12:37pm 
@Jotta - you mean "confused" because you didn't know how to solve it or you didn't know what is connected to what and how everything works (meaning map is a bit messy)? If it is the second option could you please write which parts were confusing, so I can take care of it.
Jotta 22 Aug, 2012 @ 12:18pm 
really nice mechanics, i was just a bit confused sometimes, it was really fun though
8MMW  [author] 20 Aug, 2012 @ 2:16pm 
I didn't think about that trick before :) After your comment I've also discovered, that you can skip 1, 2 and partialy 3rd floor using it. But this bug is hard to eliminate if I have so much glass here. And with walls instead of glass it wouldnt look so good. Hope not everyone is a ninja :)
Cogean 19 Aug, 2012 @ 11:35am 
Nice! This is a fun level. There is one issue I found: on the second level (with the reflective cube and the lasers), You could use "portal bumping" to bypass both the glass barrier and one of the fizzlers, which I guess could qualify as the "sneaky ninja" way of solving it, but since I replayed it (once I woke up a little the next day) and found a legit solution, I guessed it wasn't intentional.
ArkanoTGS 17 Aug, 2012 @ 7:28am 
well start is almost the same exept one of the 2 buttons(near funnel) activates a lazerfield (for the start, the tests are different
8MMW  [author] 16 Aug, 2012 @ 10:54pm 
I don't mind. Just put a link to mine in description if it's going to be that similar :)
ArkanoTGS 16 Aug, 2012 @ 4:49pm 
dont mind if i uhhhh make a map based on this 1 ?i mean almost the same, 5 levels puzzles look a bit like this but edit ? no mind ?
8MMW  [author] 16 Aug, 2012 @ 1:04pm 
I've seen it, it's something like portal style Cleverbot.

It seems I'll have to reinstall P2 :( I've installed Beemod again (Valve's co-op update has restored the editor to default), but now P2 doesn't even open :(
ArkanoTGS 16 Aug, 2012 @ 12:57pm 
try my thing also(speak with glados) 1 of my comments bellow
ArkanoTGS 16 Aug, 2012 @ 12:56pm 
really ? i mean dont have to install it because its on a new computer, so i cant play here
8MMW  [author] 16 Aug, 2012 @ 12:32pm 
So that one thing is clear. What do you mean "lucky you don't have to install it"? I have already installed Beemod if that's what you are talking about :)

Valve is doing something ... now it's possible to create co-op PeTI chambers.
ArkanoTGS 16 Aug, 2012 @ 10:39am 
by the way, ever wanted to see glados without her killing ya ? well now you can ! http://www.glados.net/talk-with-glados/
ArkanoTGS 16 Aug, 2012 @ 10:35am 
lucky you dont have to install it...
ArkanoTGS 16 Aug, 2012 @ 10:34am 
ik he wasnt juggling with plates !!! I SAW cUbEs but using plates to juggle
8MMW  [author] 16 Aug, 2012 @ 9:52am 
Of course I have played whole singleplayer :) Now I see, you meant only making f. plates juggling LIKE after Wheatley has taken control (BTW he was juggling with panels, not f. plates :). But that is possible even without Beemod
ArkanoTGS 16 Aug, 2012 @ 5:24am 
half of the campain ? you didnt get there ?! i dont talk about the bot himself i mean the faith plates behind him
8MMW  [author] 16 Aug, 2012 @ 4:03am 
What do you mean Wheatley taking over? How to do that?

I'm preparing modification to this map, with 4th and 5th floors rebuilt and autosave between floors :)
ArkanoTGS 15 Aug, 2012 @ 4:46pm 
YEAH GREAT..... i dont have beemod, i know its features
but you can still make an animation or whatever (ex: weathley taking over the facility, faith plates juggling turrets cubes and stuff i didnt really see what...)
8MMW  [author] 15 Aug, 2012 @ 7:29am 
I have already installed BEEMOD and it's great (also includes AND, OR, NOT logic gates), but can't add much in this map (too many items), I'm making a new one.
But it is still not enough to add sounds like GLaDOS talking, that however shouldn't be much work in hammer if I knew how.
ArkanoTGS 15 Aug, 2012 @ 6:36am 
i didnt know it before has well,well they say theres at least crusher and all the other pannels
that didnt existed PeTI but did in portal 2
8MMW  [author] 15 Aug, 2012 @ 12:02am 
Wow, I didn't know about BEEMOD before, seems great. I'm gonna check it out. Thanks :)
ArkanoTGS 14 Aug, 2012 @ 1:02pm 
theres BEEMOD also... i hate hammer and ALL THE ADVANCEMENT REQUIRED TO USE IT
8MMW  [author] 14 Aug, 2012 @ 12:23am 
In PeTI editor it's impossible, to do more advanced things Hammer editor is needed. That would need much more work. Anyway thanks for idea.
ArkanoTGS 13 Aug, 2012 @ 2:09pm 
make an ending ? idk if its possible but some people make GLaDOS talk and things like that...
or simply put a surprize jump pannel that throws you in another chamber ?
just a suggestion
8MMW  [author] 13 Aug, 2012 @ 4:15am 
@Rapczynskier
After 12.08 update turrets are closed when you remove the ball, to be safe you can portal over the button and drop the ball. And about the last floor - I know it's possible, I need to rebuild it somehow.
TimmahRap 12 Aug, 2012 @ 2:29pm 
I like the idea of multiple floors, especially since the PTI won't let you link multiple chambers together (that's why I'm learning how to use Hammer). I had to restart on the third floor becase I saved it right after putting the ball in the button and kept getting destroyed by the turrets each time. :P For the bottom floor, I didn't use the button. :/ Thanks!