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I'm looking for feedbacks on my cooperative maps, if you have some time!
This one was actually my firs map, but many changes were made to it later. But the gel puzzle itself remained quite the same.
I'm glad you enjoyed nearly all of my maps, I'm gonna play some of you in spare time.
Was this unexpected? (Spoiler!) See Screenshot (<click) ;)
#F4F in my Collection
If you have the time F4F please :)
Serious, man, you are wayyyyy better at this than me. :)
Really clever. i found nothing wrong with this anywhere.
Lazers were my fav. I usually hate gel but I loved ur gel floor.
Could u tell how u do the auto-saves?
The solution to the 4th floor is in my comment below. I'll need to do sth about it, not to make people trapped ...
If the cube in 4th floor didn't drop it means the button in 3rd floor was not pressed (they're linked). But how would you go from 3. to 4. without this button pressed? Or did you take the cube from floor 3 to 4?
level 2 - I dind't notice yet the button is not needed at all, I'll do sth about it. Thanks for letting me know.
level 4 - it does not require speed or cube throwing tricks, you are really close to the right answer. If you still have no idea of solving it: when the cube blocks laser (lying on the light bridge) jump into the pit (it's unlocked by the bridge on top). When you're in the pit (standing on a closed panel) shoot any portal anywhere, the cube will fall on the button and you fall to the level 5.
The button on #2 felt trivial, since you can shoot through the laser field with the cube, but I'm not sure if that's a red herring or not.
Otherwise, it was great fun figuring out and watching things work. Good job.
It seems I'll have to reinstall P2 :( I've installed Beemod again (Valve's co-op update has restored the editor to default), but now P2 doesn't even open :(
Valve is doing something ... now it's possible to create co-op PeTI chambers.
I'm preparing modification to this map, with 4th and 5th floors rebuilt and autosave between floors :)
but you can still make an animation or whatever (ex: weathley taking over the facility, faith plates juggling turrets cubes and stuff i didnt really see what...)
But it is still not enough to add sounds like GLaDOS talking, that however shouldn't be much work in hammer if I knew how.
that didnt existed PeTI but did in portal 2
or simply put a surprize jump pannel that throws you in another chamber ?
just a suggestion
After 12.08 update turrets are closed when you remove the ball, to be safe you can portal over the button and drop the ball. And about the last floor - I know it's possible, I need to rebuild it somehow.