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If you wanted to prevent players from simply jumping onto the wall they start facing, running along the top of it, under the trees, straight to the relic and then quickly jumping back over and running to the finish - perhaps you could put a really big light at the start so the wall cannot be climbed..?
That way, I'd be forced to go through the level you made instead of short-cutting through an area that isn't blocked off. Can't jump on the wall if it is lighted up.