Tabletop Simulator

Tabletop Simulator

Warzone Hydra: Map 2, Hydra IV Tau Hab 40k
7 Comments
Hikuso 9 Mar, 2017 @ 6:34am 
Yay now i won't haveto do that manually anymore, atleast not for your maps anyways haha. Gj. :)
Blazebeard  [author] 8 Mar, 2017 @ 11:48pm 
Updated map with better hitboxes and a little cleaning up.
Blazebeard  [author] 8 Mar, 2017 @ 5:45pm 
Oh my god I just copied the model onto the collider and it worked perfectly. That a HUGE help man ty.
Blazebeard  [author] 8 Mar, 2017 @ 5:40pm 
Holy crap Hikuso commented on my map! Big fan of all your work friend. I will try that tip and update the map soon. I havent even gotten to play on it yet lol.
Hikuso 5 Mar, 2017 @ 3:05am 
For anything that isn't a simple cube shape i'd suggest you do the following:

Copy the link in the model/mesh line into the collider line and click the non-convex box
icn1982 2 Mar, 2017 @ 9:34am 
First off, I would suggest you join this discord channel - https://discord.gg/ckeWGjr - good community (including several modders), who are alway willing to test out maps and give feedback.

As a fellow map maker, I know the pain of making maps model friendly. Multi level ruins are going to be a pain how ever you do it simply because alot of players dont realise that you can easily switch between auto level and not, plus it slows a game down alot.
Blazebeard  [author] 1 Mar, 2017 @ 2:09pm 
Please feel free to give feedback. Im making alot of maps and making them all model firendly as well as ballanced is a tall order. TY