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It is possible though, as I fooled around with a mod (that I never published) which allowed all naval to travers ocean, only the early ones did so at 1/2 the cost.
I believe you'd have to make oceans cost 2 movement and give a new "double moves in ocean" promo to all naval units which can traverse ocean (so they move at the same rate) except for the ironclad.
Also, there's no +0.5 movement. The unit would still gain a +1 in both coast and ocean.
See http://www.utexas.edu/courses/citylife/readings/ships.pdf page 15 for a discussion of massive, heavy, long range galleys.
The units in the game look like they have an open deck and a single row of oarsmen, which would be consistent with lighter, swifter craft. Certainly they would carry some ranged weapons.
For gameplay... It would be pointless to have galleys as melee units. If the gameplay is fun, then I won't complain about any fuzziness of historical terms.
With further regards to sense and real life, one could also argue that they're more of a ramming type of ship as well. But for gameplay purposes, I thought it best to give them a ranged attack to utilize instead (the same reason why destroyers are melee in the game).
(even though I suggest changing the techs, I wouldn't suggest changing the cost, power or ranged power of the units)
All the other tweaks you've made to naval units make sense. Great idea limiting the ludicrous speed of the English ironclad!