Portal 2

Portal 2

Ode To Turrets: "The Factory"
28 Comments
Kaleido  [author] 29 Jan, 2014 @ 9:13pm 
The sequel is out, after years of collecting dust on my harddrive:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=222069360
CATGIR 16 Sep, 2013 @ 3:47pm 
Great map, I like the turret assemblers
PsychoBR 31 Oct, 2012 @ 10:15am 
The glass broken no block physics objects. Put a brush entity "...clip_vphysics..." with texture "tools clip".
PsychoBR 31 Oct, 2012 @ 10:12am 
The portal_cleanser invisible is very stranger.
PsychoBR 31 Oct, 2012 @ 10:11am 
Good map. The puzzle with the funnel and laser is better part. Solve the turrets is fun,
I recorded my gameplay (valve DEM file format): Download [dl.dropbox.com]

Turrets highly explosive. Handle with care
BierPizzaChips 21 Sep, 2012 @ 7:28pm 
Hmmm. I may be blind, but any chance that there is a portal_cleanser left over in the right door where obviously some flinging should happen to get the reflecive cube?
And btw does the last comment below indicate that this is a WIP map?
Kaleido  [author] 20 Aug, 2012 @ 10:00pm 
I just uploaded the first revision. Progression issues are addressed, added a couple details here and there, lighting looks a touch better everywhere... should be far less bugs now. You can still get stuck if you try REALLY hard, but it should also be more reasonable to backtrack now.

I'm working on the final room still... I had a relatively elaborate plan for how the turret room should play out that I never had time to execute, so I will be doing that within the next few weeks...

Thanks for playing, everyone!
SlimeLord 20 Aug, 2012 @ 11:51am 
If you jump onto the railing overlooking the room with the turrets you can jump down and bypass a very big part of the map. The visuals were well done, but it is also extreamly easy to get stuck at many points in the map. I can tell that effort went into the map, just try to iron out the problems next time you make a map like this. Other than that, good job. The atmosphere was nice and it had spectacular visuals.
Komali100 13 Aug, 2012 @ 1:54pm 
You gotta make sure there is no way to get stuck. All it does is frustrate play testers by making them think there is some way to get unstuck and they search for awhile until they just give up. I don't think you want that in a map.
Stagger Lee 12 Aug, 2012 @ 9:32pm 
I finished it. I can certainly appreciate the work put in on the visuals and landscape. The puzzles you had time to put in were more of a "athletic" variety and not so much thinking puzzles though. I look forward to your finished product to see what you do with this very promising idea.
thewalkinglink 11 Aug, 2012 @ 6:43pm 
i am officially confused.how do you get to the cube on the rail?
DannyVFilms 10 Aug, 2012 @ 6:51pm 
I got stuck, but I nocliped back to where I was and found what I missed. Looking forward to the sequel.
jeffus 10 Aug, 2012 @ 11:18am 
Good idea but needs work. Like a lot of folk I got stuck with not way back other the restaring level
pec-orange 10 Aug, 2012 @ 8:48am 
I got stuck too o.o
Great work, but i guess its just not mine kind of map.
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=88257105
LastUnicorn 10 Aug, 2012 @ 7:01am 
it's ok
Augilera 10 Aug, 2012 @ 6:00am 
thumbs down got stuck very quickly
Jade BGE 9 Aug, 2012 @ 4:04pm 
Some puzzles bring out the Chell in a person. For me this one did. Good job and thanks.
Kaleido  [author] 9 Aug, 2012 @ 3:15pm 
Getting stuck in the laser puzzle is a bug I did not have time to fix. I will be addressing these issues after the contest is judged. Is it really unreasonable to just hit restart map? If you get stuck in there, you did it wrong and you need to start over.
SpAM_CAN 9 Aug, 2012 @ 2:53pm 
I was able to skip most of the level by simply jumping off the stairs into the test fire room. Otherwise, got stuck in the angled laser room due to platform height. Mapping is alright, though is missing serious detail (though it was made in 2 weeks for the contest, so I totally understand that). Lighting is a bit off and there are no soundscapes, but I feel that this is a good start. Best of luck on the rest of this mappack.
PostMorteM 9 Aug, 2012 @ 1:40pm 
Same thing for me Xcom! No way to escape from this room!
XcomReborn 9 Aug, 2012 @ 5:11am 
I got stuck on the room with the angular lazer in it. Not sure if I was missing something or it was a glitch because I couldn't jump on the central table to put a portal and there was nowhere else I could put a portal.
Cutesaurus 7 Aug, 2012 @ 12:28pm 
The laser puzzle was very nicely executed. Good conveyance to the player on where they should look for the next step. I got stuck in the cube room for a while until i fell and saw the reflection. I was impressed that you placed the geo so you could see it from there! It is a shame that parents are letting their children post on forums unsupervised from what I gather from the other comments on here though. I look forward to many more maps from you!
ajar 7 Aug, 2012 @ 9:11am 
Interesting idea but poorly excuted (despite the Hammer). You should privide something to get out for people who get stucked (laser chamber), since there a no signs (like arrows on the walls) where to go first and so on. Otherwise, very imaginative :o)
someobscurename 6 Aug, 2012 @ 7:30pm 
I'm sorry, but I really don't understand this.
M0CliCk 6 Aug, 2012 @ 6:10pm 
cool
ඞSUSSYඞ 6 Aug, 2012 @ 2:35pm 
I'm fun
gorge1109 6 Aug, 2012 @ 2:16pm 
i cant get past the office
mausilibaer 6 Aug, 2012 @ 1:46pm 
Only traps and glitches. After a few tries I lost interest. BTW: Sound of buttons is missing, too.