Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I know a trick to fix that. I thought I fixed them all already though
after testing i have found a way to safely trigger the mine without expending (much) ressources and putting the tank in danger
i tried using a grids and extending arms, but they would be a one-time use
i tried using piston, (aka, spamming the "add piston head" everytime it blew up) but they're too short
lastly, i tried rotor guns, they work, but they may be unstable and they chug a huge amount of parts
i can post the blueprint with a mock-up test vehicle if you want to test it, but i would like to find a better way to sweep mines than flood the field with rotor heads =P
why???!!!
About the bunkers its a little sad they dont have a door :) and glass windows.
Anyway i will combine theses very cute defenses with small glass / door mods and some sort of real electric fences, could be fun on wolves and wolrds without jumpack / drill :)
LOL
@antokamire
That's a great idea! Worthy of its own post.
right click for big clearing and left for precision works well with the handheld drill, and theres a mod for a concrete placement (voxel based) tool that works really well and in sirvival that compliments this collection.
TO LUANCH INTO OTHER SHIPS WOOO, PILLBOX BOMB!!!
I'm not sure what you mean
rotor is an explosive XD
It's a world. Go to the world creator on the main menu and look in the workshop section.