Portal 2

Portal 2

U.F.O.
45 Comments
DarthChicken 19 Sep, 2023 @ 6:09pm 
i love you geneosis! i play your goat sim mods too! :steamthumbsup:
DarkLink46 6 Oct, 2019 @ 9:15am 
Ah, ok, no worries though. I think it'd only cause a problem if you didn't realise you needed them and left them to jump in the funnels. The chamber, although huge, doesn't take long to get into so even if you didn't realise the first time you needed them, it wouldn't be much of a problem starting again to grab a couple. As I said before, a great chamber. I missed the portalable wall behind the funnel in the franken cube button room and thought I'd got myself stuck up there, so restarted XD.
Geneosis  [author] 6 Oct, 2019 @ 12:39am 
@DarkLink46: You may be right, because of the theme (franken cube farm) and also because I was struggling with the item limit in this map, I didn't want to add any dropper for the cubes, so I guess there is always a risk to be stuck :/
DarkLink46 5 Oct, 2019 @ 6:47pm 
This was an awesome chamber. My only complaint would be that I think it is possible to lose too many frankens, meaning you couldn't activate the later buttons, as you would have to use cubes which are required for flipping the portal surface under the gravity funnel. If I'm wrong and there is a way around this, fair enough.
Geneosis  [author] 10 Jul, 2015 @ 5:17am 
@Master Core: That's what turrets are for ^^ You should be smarter than them if you want to complete the mission ;)
ProxyCore 7 Jul, 2015 @ 1:11pm 
THES TURRET ARE TO HART I CAP DYEIN!!!!!!!!!!!!!!>:(>:(>:(>:(>:(
KingGamer777 25 May, 2015 @ 7:26am 
I made my own UFO map! give it a 5 star rating,subscibe 2 my youtube channel and give me my extremely popular tag, #ILUVGOATZ 3 times
Geneosis  [author] 30 Mar, 2013 @ 4:53am 
Hem I suppose the idea was to force the player to take all the cubes before he try to exit ^^ Also it helps to destroy the turrets ;)
Apollo Geef 28 Mar, 2013 @ 9:57pm 
the one above the UFO
Geneosis  [author] 28 Mar, 2013 @ 5:57pm 
@Apollo Geef : The top fizzler? You mean the one with the laser fields close to the exit?
Apollo Geef 26 Mar, 2013 @ 10:17pm 
Neat map. It took me a while to realize how to work the last franken into place. I'm curious what the top fizzler was for though?
Rei 15 Dec, 2012 @ 12:51pm 
Very very nice level design! And a good riddle for the Frankens :) I thought I stuck!
Love the interior of the UFO, wish, I could have taken out all turrets ;) #F4F
Geneosis  [author] 5 Nov, 2012 @ 8:28am 
Thanks all for playing and feedback ^^

@Leo : Sorry about the "still alive turrets" problems X) I though that putting the turrets into the blue funnel so that they will be destroyed by the fizzler may be more obvious ^^"
And about the white surface around the exit, the idea was that you need to deactivate the lasers first then use the funnel to go close to the grid and shoot your portals... But maybe you skipped that part ^^"
Leo 4 Nov, 2012 @ 12:48pm 
That looked freaking imposant and the poor frankens were sucked by the aliens lol. By invading the UFO and fight its owners... I died about 30times? thats soooo mean, that downkicked turrets can move into a funnel because of their recoil and then reactivates inside the funnel and shoots you down from above! After that fight it took me really long to find the last step. Why do you hide the portable faces near the exit like that? Or was it not intended to move up with the blue funnel and shoot a portal through the laser walls?^^ Anyways a big thumbs up for the idea!

My new map :] https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=105851352
mood3rd 20 Sep, 2012 @ 9:30am 
looks fantastic
nearly gave up trying to find what to do next.
got there in the end.
thumbs up on looks alone.
Geneosis  [author] 1 Sep, 2012 @ 2:50am 
Well when I said i removed the "deco" it was in fact the exterior of the ships : I placed stairs everywhere on it where there is a 1 square height difference :p
UnableRogue 31 Aug, 2012 @ 3:24pm 
Loved this one too. Having no decorations didn't matter. The walls being plain black would be what I would expect the inside of a hostile UFO to look like. Good work Master Map Maker :)
Geneosis  [author] 27 Aug, 2012 @ 3:48am 
@XENOBANE : FInally found an explorer! :p Glad you liked it ^^
XENOBANE 26 Aug, 2012 @ 4:59pm 
The room is big, but thanks to portable walls it just like walking in your backyard.

The artistic direction of this map is very exotic, and works out pretty well. The exploring took players a while, but in the end is all worth it.

Great work!
Tolik 19 Aug, 2012 @ 9:19pm 
agoraphobia
Geneosis  [author] 19 Aug, 2012 @ 2:54am 
Almost same comment as before : Only people who like to explore maps may like this one ^^"
Added your map to the list ;)
stormsend 19 Aug, 2012 @ 2:43am 
Forgot, I got a new one for you when you get time. #F4F
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=90216629
stormsend 19 Aug, 2012 @ 2:41am 
very nice. BIG too. I almost gave up, but with perserverance I found the exit. btw I had to respawn frankencubes. Lazy.
Geneosis  [author] 14 Aug, 2012 @ 11:38am 
Well this is an exploration level : the interest of the map is to spend time searching everywhere in the map what you could find to progress ^^ I agree, this is not really interesting if you look for a mind challenge that is solved in a few seconds when you have the idea ;)
Čolibri 14 Aug, 2012 @ 11:02am 
Finaly easy, and great design, but very long (boring!) to complete. Thank to F6 check point!
Geneosis  [author] 13 Aug, 2012 @ 3:17pm 
@Colibri : Well you should use Franken Cubes to reach the vertical funnels here ;) And they are able to go there without using any exterior funnel...
Čolibri 13 Aug, 2012 @ 3:12pm 
I am in the small room at the top with cubes and can't push them to the two funnels; I can only drive them near, with help of the external funnel, but they are not absorbed...
Scarlet™ 13 Aug, 2012 @ 10:41am 
i think its a great level. nice job!
Geneosis  [author] 12 Aug, 2012 @ 10:30am 
@noob : Why? If you just don't like exploration levels, that's not my fault... Please read descriptions before playing ^^"
n00b 12 Aug, 2012 @ 10:18am 
frustrating and boring level, sorry.
Geneosis  [author] 12 Aug, 2012 @ 4:26am 
Well the problem is that I can't really know when the player have all the cubes ^^" The auto-save block of the BEE mod will only be activated when the player go through it... I have no way to set it "activate" or to make it appear after some event ^^"
ozone 9 Aug, 2012 @ 5:50pm 
Ok I'll try another run through moving the cube one at time. Thanks.
Geneosis  [author] 9 Aug, 2012 @ 2:19pm 
@ozone : Well you can't finish it without the 4 cubes... And I don't think I can add droppers for them because the ship is too small X) Really sorry about that but you have to remove all cube before trying to take them outside the ship ^^"
ozone 9 Aug, 2012 @ 1:53pm 
I keep losing the cubes from inside the ship. I pop all 4 in the center funnel then follow them down. When I get there I only have one or two cubes stacked in the funnel. I've checked back top at the ship, but they are just gone.
N-Sunderland 7 Aug, 2012 @ 8:52am 
Maybe I should learn how to use Hammer, then :)
Geneosis  [author] 7 Aug, 2012 @ 8:51am 
But another problem is that the PTI editor is not optimised at all when it generates maps automatically ^^" Making it with Hammer allow way better design and stuff ;)
Geneosis  [author] 7 Aug, 2012 @ 8:50am 
XD Well maybe if they develop a new version of source and if Portal 3 works on it, we could make really awesome maps :p
N-Sunderland 7 Aug, 2012 @ 8:49am 
That's too bad. Valve should really upgrade Source. It seems to be hurting everyone's map-making capabilities :/
Geneosis  [author] 7 Aug, 2012 @ 8:45am 
Well, I tried that at the beginning, but removed it with the decoration because that caused a little lag ^^" And that was a bit messy because you can't see the difference between the orange and the blue funnels easily ;)
N-Sunderland 7 Aug, 2012 @ 8:34am 
Awesome map. If you still have space for a few more items, you could maybe use the laser pulse trick you used in your zero-gravity maps to make the excursion funnels invisible. That would give it more of an eerie abduction feeling.
Geneosis  [author] 7 Aug, 2012 @ 5:55am 
Thanks ^^
Mr.Johno 7 Aug, 2012 @ 4:53am 
in a word... Epic.
cyron43 6 Aug, 2012 @ 9:28am 
Excellent map!
Geneosis  [author] 6 Aug, 2012 @ 9:20am 
Well there is some hidden Franken Cubes somewhere in the ground ;)
cyron43 6 Aug, 2012 @ 9:10am 
Great design but I need more cubes and I don't know where to find them.