Arma 3
Dynamic Combat Ops - Chernarus
90 Comments
Rockbuddy9 5 May @ 6:57am 
@WallaWalla

This mod along with other mods have changed a lot since 2017. I wish I could tell you what the problem was.
WallaWalla 23 Apr @ 6:37pm 
for some reason the respawn doesnt work. can someone help? it used to work before perfectly fine
GrimReaper95 9 Aug, 2022 @ 2:38am 
Nevermind, i loaded all my mods at once so apparently having exile mod on isn't a good idea to run with this mod!
GrimReaper95 9 Aug, 2022 @ 1:50am 
Hello guys, i have a problem, i can't open the panel for commands , from 1-9 it just changes weapons when i hit 1 2 or 3 keys. And there is are no squad mate icons for me to choose through F1, F2, etc to give orders. Can someone help me? thanks in advance
footman 22 Apr, 2021 @ 12:22pm 
hey man have you considered doing a reverse mission of dynamic combat ops? as in, unlike recon and combat you are defending against a invading group towards your points?
would be cool
Butcher 16 Apr, 2021 @ 11:47am 
Can't respawn
Zoraxon 28 Feb, 2021 @ 3:49pm 
How can you actually designate player slots as a medic? Do you need to take the medic's loadout from the loadout selection screen to get medical permissions, or is there some other way to do it?
Pugboy 17 Dec, 2020 @ 1:15am 
hmm ok
Rockbuddy9 16 Dec, 2020 @ 9:07pm 
@Pugboy the mod is basically developed 3rd party now so asking here doesn't matter.
Pugboy 16 Dec, 2020 @ 5:54pm 
Would it be possible to have this on the Winter Chernarus map? Love these dynamic missions!
[MO] Martin 4 Mar, 2020 @ 4:26am 
Very nice Dyn,-Mission, - great Work, - many thanks !:NATO:
Baron Munchausen 11 Jan, 2020 @ 9:55am 
Hey is there a way to play this using only RHS units?
Rockbuddy9 21 Jul, 2019 @ 1:01am 
There is an issue with the force multiplier and some mods. I am trying to find some compatibility mod to fix this.

For reference, the most missions we play have between 250-270 kills spread over 3 players.

For whatever reason, the highest we have gotten in the past 5 missions is 180. It really cuts down the excitement for the team-play.

Any help would be appreciated.

I'll post this on the main page as well
nathaniel.warkentin 6 Nov, 2018 @ 8:58pm 
First of all, thanks for this great mod, I'm really enjoying it!!
I've just downloaded the CUP mods in the workshop and it appears that some transport vehicles don't show in the support list. Specifically I tried the Bundeswehr as advanced faction and I wanted the UH-1D as a transport support but it doesn't appear in the support list althoug it shows on the plattoon and my own squad lists. The CH-53, on the other hand, shows in all lists.
Any idea on how to fix this?
Hornet 5 Jul, 2018 @ 12:02pm 
Greetings,
Being a new Arma3 player, I found this awesome dynamic mission generator and thus I want to first thank the author (mbdrmn) for this awesome mission/tool!
Secondly, I would like to ask how can I add a new faction to Dynamic Combat Ops? I mean, I also have RHS and CUP mods installed and all the factions of these mods appear as selectable without any problem at all.
However I would like to be able to select the (also awesome) "AH-64D Apache Longbow" which I also have as a mod in my game but since it comes in a dedicated faction called "FZA - US Army Aviation" and since this same faction doesn't appear as selectable during Dynamic Combat Ops beginning/faction selection, unfortunately I can't use the helicopter in/with Dynamic Combat Ops.

So I guess that my question is rather simply: What can I do in order to edit Dynamic Combat Ops in order to be able to select the AH-64D Apache Longbow with its FZA - US Army Aviation faction?
Thanks in advance for any replies.
Meph 13 Mar, 2018 @ 10:57am 
Is there any way we could mess around with the Config? say disabling fatigue and such? as commands through the console don't seem to work.
noosetightens 16 Feb, 2018 @ 3:31pm 
Summer Chernarus and Chernarus Redux?
bubablue 6 Feb, 2018 @ 10:40am 
Great Job 10/10
MattyLH 9 Dec, 2017 @ 2:43pm 
Amazing 10/10
gottie_pl 9 Dec, 2017 @ 1:46pm 
nice game.
Bilbo Fraggins 10 Oct, 2017 @ 11:34pm 
Great job, this and the other DROs.

Ever consider working your magic on Chernarus Redux? It's a nice map! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1128256978
baby yoda executed by the state  [author] 10 Aug, 2017 @ 4:22am 
JabertCul - I still need .rpt files to diagnose the problem. If you have one from a session where it's happened to you I'd really appreciate it if you could send it over!
Long-Horse 10 Aug, 2017 @ 3:16am 
any fix for that friendly spawns yet?
Klayn 5 Aug, 2017 @ 11:10am 
Sent mine
baby yoda executed by the state  [author] 5 Aug, 2017 @ 12:28am 
Hi guys, for anyone having problems with friendly enemies could you send me bug reports as detailed under 'Troubleshooting' above? Hopefully that will help me solve this issue.
Klayn 4 Aug, 2017 @ 8:44pm 
Im having problems, all enemy units spawn as friendlies on this mission.
AtomiK 5 Jul, 2017 @ 10:44pm 
Hiya, I posted this on your other bug reports thread but I think it will get buried under heaps of other comments so I figured I'll post on the actual scenario itself.

Been having the enemy AI on this scenario spawn as friendlies, used several different unit pack mods each one has the same problem. All the unit packs I used on this scenario work fine with all your other DCO + DRO scenarios.

Is there something I can do on my end to fix this up?

Thanks for your time.
w7r_ 23 Jun, 2017 @ 8:22am 
how to play sandbox (Unlimited play) ???
Radmeister 3 Jun, 2017 @ 11:36pm 
@A pug in disguise
its a mission not a mod also
@mbrdmn
could you make the mission for the i44 maps
NealDiamond 11 May, 2017 @ 11:48am 
I agree with @Agoost. As well as Chernarus summer and winter. I love these scenarios... I've played recon ops so much. Always make for a fun scenario, whether playing WW2 or modern day
Goob 11 May, 2017 @ 3:39am 
Could we get the combat ops on the maps from Iron Front?
GuineaKrautSOB 28 Apr, 2017 @ 10:48am 
Turns out it was the Cup units that was messing up the mission. Disabling them made it work perfectly you might want to check into cup unit and vehicle mods and see
GuineaKrautSOB 28 Apr, 2017 @ 8:18am 
Ive sent it
baby yoda executed by the state  [author] 28 Apr, 2017 @ 2:17am 
You can find the bug report .rpt files located at %LOCALAPPDATA%/Arma 3 - if you could email me the one that corresponds to the session where you had the issue to mbrdmn@gmail.com I can look into this for you.
GuineaKrautSOB 28 Apr, 2017 @ 2:13am 
How?
baby yoda executed by the state  [author] 28 Apr, 2017 @ 2:10am 
Killer199089 - In that case could you send me a bug report as detailed under Troubleshooting above?
GuineaKrautSOB 28 Apr, 2017 @ 2:01am 
This mission should be compatible with the mods. Just need to fix your missions
GuineaKrautSOB 28 Apr, 2017 @ 1:59am 
They aren't conversion mods. Add-ons none of which should conflict with AI not shooting unless it's because they are spawning without ammo. My friend had the same mods and his enemy ai shoot at him
baby yoda executed by the state  [author] 28 Apr, 2017 @ 12:57am 
Nathan - Thanks! The revive script is my own made for DRO/DCO. I'll be looking at a standalone release for it at some point but if you don't mind getting your hands dirty feel free to unPBO the mission and take it out for your own use.

Killer199089 - Yeah, that'll be a mod conflict - if you try without mods the mission should work fine.
2brain 27 Apr, 2017 @ 1:57pm 
Why are you running so many different conversion mods? Try slimming down a little. If you gunk up your game with mods then no wonder you are bumping into bugs.
GuineaKrautSOB 27 Apr, 2017 @ 10:23am 
IM using CUP mods RHS mods and ni arms mods
GuineaKrautSOB 27 Apr, 2017 @ 10:17am 
Can someone tell me why the enemy ai dont shoot back?? some of them dont even have guns and just use grenades. Also no matter what faction I use my soldiers always have russian names and some of my ai arent even wearing shit from the faction i choose to be
MotivatedLandTurtle 26 Apr, 2017 @ 5:14am 
@mbrdmn What script is used for the revive system been looking for a system that will allow AI to revive players and players revive AI? Also love these missions enjoying them a lot thanks
ales.stukl 16 Apr, 2017 @ 12:41pm 
Are you interested in creating a living fully breathing Arma 3 Story driven Open world Campaign? Creating an authentic military Combined arms operation and using all aspects of Arma 3 capabilities and more. Using ONLY arma 3 vanilla assets + efficiently use scripts... (for minimal bugs)

Those, willing to create a true arma campaign, where your actions make a difference... where you feel that you are a part of it.

Contact me: ales.stukl@gmail.com

For all that share my Ideas... please join me... And for your hard work, I will buy you The DLC.
The first DLC JETS will be delivered to all that, are willing to help me.

I WILL BUY YOU THE DLC BASE ON TRUST, SO PLEASE DON'T TRY TO SCAM ME.
Kyle 14 Apr, 2017 @ 11:11pm 
Not sure if i am doing something wrong, but whenever i load this mission and try to use MCC or zeus, it doesnt work. The option doesnty appear on the scroll wheel menu and when i press the zeus key, nothing happens. Have tried to see if any of my mods were conflicting, but to no avail.

Would appreciate any help.
Sneed Squid 14 Apr, 2017 @ 7:04pm 
Any chance of us ever getting a respawn option?
baby yoda executed by the state  [author] 5 Apr, 2017 @ 3:32am 
Thanks! I did have base RTB endings in at one point but the problem then becomes finding your way back there if there is no transportation available. I'll look into it and see if I can come up with a nice solution.
Bruh Momentum 4 Apr, 2017 @ 9:49pm 
@Maguire Feel the same way, preach it brotha ^_^
2brain 3 Apr, 2017 @ 8:00pm 
Hey just had my first experience with DCO and I have to say its a wonderful mission. Although I do want to recommend features. For one, make it so that you either have to RTB or leave the OA at the end of the operation. Me and my friends were in the heat of the moment and were waiting on a escort heli to get us out of there while fighting for our lives when the mission suddenly cut out on us, it kinda broke the immersion. Second things is add more slots for your platoon. We found that even with a 0.7 multiplier our forces got whipped out rather quickly. Thanks
baby yoda executed by the state  [author] 31 Mar, 2017 @ 11:15am 
Scratch that, I've just found out it was a mistake on my part - I'll have fixed versions out within a few hours!