Arma 3
MRB Voice Stop
51 kommentarer
Quarter 16. juni kl. 16:45 
Fantastic, simple mod that pairs well with Unit Voice Over mod and its expansions, stopping all default audio ques. Nice work!
Van 29. juli 2024 kl. 9:12 
cool
Reticuli 22. juli 2024 kl. 6:29 
Any way to just stop the player character from ever giving automated orders that weren't initiated by me while keeping the automated call outs from the NPCs?
☠ Kibbe_Surdo ☠ 1. dec. 2023 kl. 23:49 
Bendy's proposal would be a blessing
Bendy 8. okt. 2023 kl. 20:20 
can you add CBA keybind setting to turn on and off in game?
Валет 9. maj 2023 kl. 10:37 
Does not work! RHS screaming like nothing happened...
khajiithascoin 8. feb. 2023 kl. 7:22 
lol arma 2 screenshot?
burns  [ophavsmand] 4. jan. 2023 kl. 0:56 
Just chiming in to say i´ve heard all reports about missing cDLC (or rather the absenece of their missing?). It´s still on my radar :-)
MOUS3C0P 28. aug. 2022 kl. 21:26 
doesn't seem to work with CUP or RHS, or any faction mod that adds new languages for that matter
FraggerNut 14. aug. 2022 kl. 8:33 
Is this mod compatible with the Unit Voice-overs mod? Thanks.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1868302880
burns  [ophavsmand] 9. juli 2022 kl. 10:37 
It should be pretty unbreakable, so yes.
Apart from the German DLC (and possibly any other DLC adding voice lines) which we found one comment below, still needs muting.
Green-Bread 8. juli 2022 kl. 20:06 
Does this mod still work?
von Graf 15. nov. 2021 kl. 12:03 
Muting the random chatter from the German 'GM' DLC would be nice. They have cool voices which I like as German but they're chatting a tad too much and even shouting all the time at sneak/night missions. For most vanilla factions I'm using a 'HAL protocol' mod; it keeps the important radio messages but disables the chatter. Looking for a solution for GM now. Prairie Fire has a module for that; very handy.
Reticuli 15. okt. 2021 kl. 9:52 
I think it's some combination of "in position", "waiting for orders", "ready" over and over that they won't stop saying. Once it starts, that's it. If it was "Out of Ammo" every time they're shot at, then I could understand that and it might not actually be a loop. This is clearly some kind of weird loop they get stuck in, though, independent of what's going on around them or what new orders I give them. I don't think I have any mods meant for changing when the AI talks, other than yours and another one to get them to stop talking. The other one I believe doesn't work. Yours works, but is obviously more than I'm looking for. I could swear yours also seems to cause more than just they only communicate with text. Their behavior seems different with yours, and, anyway, I didn't want to make them completely quiet, so I unchecked yours, too. So do you get them repeating in a loop sometimes, too?
burns  [ophavsmand] 15. okt. 2021 kl. 3:54 
That sounds like either an age old quirk with the engine (e.g. out of ammo, stuck on pathfinding) - or a bug with usermade scripts meant to enhance the AI calling bogus instructions that cannot be adhered to.
Reticuli 14. okt. 2021 kl. 15:04 
I'm just saying my big issue generally, not from your mod. I don't want to get rid of all AI voices, rather I just want to stop the really annoying times where they eventually won't stop repeating certain things. I can't figure out why they do that. Maybe they're out of ammo completely and they can't do anything anymore. I'm not sure what's causing it. But a mod that would get rid of some but not all AI transmissions would be useful.
burns  [ophavsmand] 14. okt. 2021 kl. 4:19 
What DLC or Addons were you using, if any? I´ve a hard time finding the bad apples without some sort of repro. A quick test already identified the german dlc not being muted at all - there may be more.
Reticuli 13. okt. 2021 kl. 12:29 
My big issue is that sometimes they just keep saying "in position" and "ready" over and over again and I can't get them to stop. Something like this seems like throwing the baby out with the bathwater.
Nuclear Winter 25. aug. 2021 kl. 12:35 
I really appreciate not having to listen to jabber. Thank you.
Raider 30. jan. 2021 kl. 10:23 
Burns

We have a small community and we would like to add you mod to our custom modpack if thats ok.
We will not change, modify or do anything weird with it. is that ok for you?
Cornelius Shrimp 4. dec. 2020 kl. 16:23 
is this client or server side?
burns  [ophavsmand] 16. juni 2020 kl. 6:26 
I just un- and resubbed the mod to check and all files are where they belong.
If your friend still cannot find it, you could also send him the keyfile from your \steamapps\common\Arma 3\!Workshop\@MRB Voice Stop\keys folder :-)
Capt'n Kiwi 15. juni 2020 kl. 14:35 
Love the mod, just a quick question :D
My friend runs an Arma 3 server, they want to allow this mod through, but they cant find the key? (the keys folder is empty) any help would be greatly appreciated!!
Linux 19. apr. 2020 kl. 13:41 
just put this in your init.sfq and it will fix your problems
//////////////////////////
0 fadeRadio 0;
Ghost 1. nov. 2019 kl. 10:53 
Ok, thanks
burns  [ophavsmand] 1. nov. 2019 kl. 4:18 
Only the voices. You can disable Sidechat text from options menu:

Options -> Game -> General -> Radio Subtitles ;)
Ghost 31. okt. 2019 kl. 18:58 
Does this stop the text on screen when AI talk as well or just the voices?
TheNightstalk3r 16. feb. 2019 kl. 13:09 
If your mod is not allowed to be reuploaded, you might want to take this one down https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1657624352
burns  [ophavsmand] 2. nov. 2018 kl. 10:40 
Hi Jakes :csgohelmet:7

I´d rather keep this the place to be for the addon in case BI finally manages to break it with an ArmA 3 Update. That way people would´nt have to check many places for an update.
Jakes 2. nov. 2018 kl. 0:03 
Hi Burns, can i ask your permission to use this in my mod instead of adding it to collection. Very usefull and needed mod by the way :)
burns  [ophavsmand] 1. juni 2018 kl. 6:05 
Options -> Game -> General -> Radio Subtitles ;)
Ram 31. maj 2018 kl. 12:28 
Would it be possible to remove the accompanying chat as well? They no longer verbally say "enemy spotted 300 meters" but they say it in the chat.
burns  [ophavsmand] 14. mar. 2018 kl. 9:40 
@Capn Kiwi: Much likely yes, but i honestly could´nt tell as im using the addon myself for years. I know nothing about AI feelings.
Capt'n Kiwi 13. mar. 2018 kl. 10:51 
By Any Chance Does It Remove F**k Stand Down When You Friendly Fire Some One ?
burns  [ophavsmand] 13. mar. 2018 kl. 5:13 
If you mean stuff like cutscenes or campaign voice lines, no it does´nt touch that.
The mod only removes automated ai chatter, i.e. "One, two, go to .." or "Enemy spotted" etc.
Capt'n Kiwi 12. mar. 2018 kl. 19:05 
Heya I Was Wondering... Does This Mod Disable Swearing ?
burns  [ophavsmand] 22. aug. 2017 kl. 4:22 
That´d be a huge amount of work, finding what you want inbetween thousands of lines of config mumbo jumbo. The simple solution was and still is nulling them all. Or going the script way, but again, huuuge amount of work.
Talos (Andi) 21. aug. 2017 kl. 15:10 
How about choosing what sounds to stop? Like i want them to spot contacts but not to hear that they are moving or engaging
JaithWraith 26. juli 2017 kl. 8:27 
Love this mod. It is a must-have in the group I play with. It is especially nice because the player has to spot the enemy... it won't just call out contacts for you. :) Great work!
burns  [ophavsmand] 3. apr. 2017 kl. 13:59 
Again impossible without scripting. It´d need an algorythm checking for "sidetext" each number of frames, i.e. yet another performance bottleneck, plus I´m still no scripter. If there was any feasible way to bump up playability w/o dragging the whole framework down i´m sure someone else would´ve done it already :D
Jety Wawoo 30. mar. 2017 kl. 15:57 
I want the voices still there but the delay for following orders and whatnot removed.
Sunflower 14. mar. 2017 kl. 13:20 
Finally got around to testing it. It WORKS... kind of. The AI is still audible for their random callouts by the clients on my server, but the server host himself (me) hears nobody at all. So my buddies kept going "AUDIO, LEFT" and I'm like "huh?" So not sure that I'll keep using it for that reason, BUT I do like the expedience for squad controls. Very cool. Thank you!
burns  [ophavsmand] 7. mar. 2017 kl. 13:21 
Sure, pls share your insights
Sunflower 7. mar. 2017 kl. 12:10 
Ooooh. I shall try it next time I'm hosting for my team (I guess I'm not a true "server," maybe misspoke. I just host from in-game and people join in on me). If you'd like I'll leave a comment with my results.
burns  [ophavsmand] 7. mar. 2017 kl. 12:01 
You could try if it makes a difference! I´m just guessing the delays are only there for a client in the first place because a server does´nt need graphics or audio output - e.g. the same reason why you would´nt need to put a weapon replacement on a server. But honestly I dont know :D
Sunflower 7. mar. 2017 kl. 11:51 
Ah, darn. It'd be nice if while hosting I could leave it on so that our AI teammates could rapidly act without pausing to respond. Thanks for fast reply!
burns  [ophavsmand] 7. mar. 2017 kl. 10:55 
Only the client´s need it, if they want to use it.
It does´nt do anything on a server, neither good or bad, it´d just be useless.
Sunflower 7. mar. 2017 kl. 10:07 
Can I use this as server or do all clients need it too?
LuzifR 5. mar. 2017 kl. 14:53 
eine variante ohne skripte wäre auch man macht ein addon für jede fraktion und läd dann je nachdem welche seite man spielt das entsprechende addon mit um die gegner-ki zu hören. ich gebe zu nicht die eleganteste variante ;). danke auf jeden fall - ich werds nutzen.
burns  [ophavsmand] 5. mar. 2017 kl. 14:38 
Huhu! Die sind restlos alle stumm.
Um´s modular zu machen bräuchte es Skripte - wäre ein erheblich größerer Aufwand als (wie hier geschehen) kurz search&replace durchfliegen zu lassen :blissful_creep: