Arma 3
MRB Voice Stop
51 Comments
Quarter 16 Jun @ 4:45pm 
Fantastic, simple mod that pairs well with Unit Voice Over mod and its expansions, stopping all default audio ques. Nice work!
Van 29 Jul, 2024 @ 9:12am 
cool
Reticuli 22 Jul, 2024 @ 6:29am 
Any way to just stop the player character from ever giving automated orders that weren't initiated by me while keeping the automated call outs from the NPCs?
☠ Kibbe_Surdo ☠ 1 Dec, 2023 @ 11:49pm 
Bendy's proposal would be a blessing
Bendy 8 Oct, 2023 @ 8:20pm 
can you add CBA keybind setting to turn on and off in game?
Валет 9 May, 2023 @ 10:37am 
Does not work! RHS screaming like nothing happened...
khajiithascoin 8 Feb, 2023 @ 7:22am 
lol arma 2 screenshot?
burns  [author] 4 Jan, 2023 @ 12:56am 
Just chiming in to say i´ve heard all reports about missing cDLC (or rather the absenece of their missing?). It´s still on my radar :-)
MOUS3C0P 28 Aug, 2022 @ 9:26pm 
doesn't seem to work with CUP or RHS, or any faction mod that adds new languages for that matter
FraggerNut 14 Aug, 2022 @ 8:33am 
Is this mod compatible with the Unit Voice-overs mod? Thanks.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1868302880
burns  [author] 9 Jul, 2022 @ 10:37am 
It should be pretty unbreakable, so yes.
Apart from the German DLC (and possibly any other DLC adding voice lines) which we found one comment below, still needs muting.
Green-Bread 8 Jul, 2022 @ 8:06pm 
Does this mod still work?
von Graf 15 Nov, 2021 @ 12:03pm 
Muting the random chatter from the German 'GM' DLC would be nice. They have cool voices which I like as German but they're chatting a tad too much and even shouting all the time at sneak/night missions. For most vanilla factions I'm using a 'HAL protocol' mod; it keeps the important radio messages but disables the chatter. Looking for a solution for GM now. Prairie Fire has a module for that; very handy.
Reticuli 15 Oct, 2021 @ 9:52am 
I think it's some combination of "in position", "waiting for orders", "ready" over and over that they won't stop saying. Once it starts, that's it. If it was "Out of Ammo" every time they're shot at, then I could understand that and it might not actually be a loop. This is clearly some kind of weird loop they get stuck in, though, independent of what's going on around them or what new orders I give them. I don't think I have any mods meant for changing when the AI talks, other than yours and another one to get them to stop talking. The other one I believe doesn't work. Yours works, but is obviously more than I'm looking for. I could swear yours also seems to cause more than just they only communicate with text. Their behavior seems different with yours, and, anyway, I didn't want to make them completely quiet, so I unchecked yours, too. So do you get them repeating in a loop sometimes, too?
burns  [author] 15 Oct, 2021 @ 3:54am 
That sounds like either an age old quirk with the engine (e.g. out of ammo, stuck on pathfinding) - or a bug with usermade scripts meant to enhance the AI calling bogus instructions that cannot be adhered to.
Reticuli 14 Oct, 2021 @ 3:04pm 
I'm just saying my big issue generally, not from your mod. I don't want to get rid of all AI voices, rather I just want to stop the really annoying times where they eventually won't stop repeating certain things. I can't figure out why they do that. Maybe they're out of ammo completely and they can't do anything anymore. I'm not sure what's causing it. But a mod that would get rid of some but not all AI transmissions would be useful.
burns  [author] 14 Oct, 2021 @ 4:19am 
What DLC or Addons were you using, if any? I´ve a hard time finding the bad apples without some sort of repro. A quick test already identified the german dlc not being muted at all - there may be more.
Reticuli 13 Oct, 2021 @ 12:29pm 
My big issue is that sometimes they just keep saying "in position" and "ready" over and over again and I can't get them to stop. Something like this seems like throwing the baby out with the bathwater.
Nuclear Winter 25 Aug, 2021 @ 12:35pm 
I really appreciate not having to listen to jabber. Thank you.
Raider 30 Jan, 2021 @ 10:23am 
Burns

We have a small community and we would like to add you mod to our custom modpack if thats ok.
We will not change, modify or do anything weird with it. is that ok for you?
Cornelius Shrimp 4 Dec, 2020 @ 4:23pm 
is this client or server side?
burns  [author] 16 Jun, 2020 @ 6:26am 
I just un- and resubbed the mod to check and all files are where they belong.
If your friend still cannot find it, you could also send him the keyfile from your \steamapps\common\Arma 3\!Workshop\@MRB Voice Stop\keys folder :-)
Capt'n Kiwi 15 Jun, 2020 @ 2:35pm 
Love the mod, just a quick question :D
My friend runs an Arma 3 server, they want to allow this mod through, but they cant find the key? (the keys folder is empty) any help would be greatly appreciated!!
Linux 19 Apr, 2020 @ 1:41pm 
just put this in your init.sfq and it will fix your problems
//////////////////////////
0 fadeRadio 0;
Ghost 1 Nov, 2019 @ 10:53am 
Ok, thanks
burns  [author] 1 Nov, 2019 @ 4:18am 
Only the voices. You can disable Sidechat text from options menu:

Options -> Game -> General -> Radio Subtitles ;)
Ghost 31 Oct, 2019 @ 6:58pm 
Does this stop the text on screen when AI talk as well or just the voices?
TheNightstalk3r 16 Feb, 2019 @ 1:09pm 
If your mod is not allowed to be reuploaded, you might want to take this one down https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1657624352
burns  [author] 2 Nov, 2018 @ 10:40am 
Hi Jakes :csgohelmet:7

I´d rather keep this the place to be for the addon in case BI finally manages to break it with an ArmA 3 Update. That way people would´nt have to check many places for an update.
Jakes 2 Nov, 2018 @ 12:03am 
Hi Burns, can i ask your permission to use this in my mod instead of adding it to collection. Very usefull and needed mod by the way :)
burns  [author] 1 Jun, 2018 @ 6:05am 
Options -> Game -> General -> Radio Subtitles ;)
Ram 31 May, 2018 @ 12:28pm 
Would it be possible to remove the accompanying chat as well? They no longer verbally say "enemy spotted 300 meters" but they say it in the chat.
burns  [author] 14 Mar, 2018 @ 9:40am 
@Capn Kiwi: Much likely yes, but i honestly could´nt tell as im using the addon myself for years. I know nothing about AI feelings.
Capt'n Kiwi 13 Mar, 2018 @ 10:51am 
By Any Chance Does It Remove F**k Stand Down When You Friendly Fire Some One ?
burns  [author] 13 Mar, 2018 @ 5:13am 
If you mean stuff like cutscenes or campaign voice lines, no it does´nt touch that.
The mod only removes automated ai chatter, i.e. "One, two, go to .." or "Enemy spotted" etc.
Capt'n Kiwi 12 Mar, 2018 @ 7:05pm 
Heya I Was Wondering... Does This Mod Disable Swearing ?
burns  [author] 22 Aug, 2017 @ 4:22am 
That´d be a huge amount of work, finding what you want inbetween thousands of lines of config mumbo jumbo. The simple solution was and still is nulling them all. Or going the script way, but again, huuuge amount of work.
Talos (Andi) 21 Aug, 2017 @ 3:10pm 
How about choosing what sounds to stop? Like i want them to spot contacts but not to hear that they are moving or engaging
JaithWraith 26 Jul, 2017 @ 8:27am 
Love this mod. It is a must-have in the group I play with. It is especially nice because the player has to spot the enemy... it won't just call out contacts for you. :) Great work!
burns  [author] 3 Apr, 2017 @ 1:59pm 
Again impossible without scripting. It´d need an algorythm checking for "sidetext" each number of frames, i.e. yet another performance bottleneck, plus I´m still no scripter. If there was any feasible way to bump up playability w/o dragging the whole framework down i´m sure someone else would´ve done it already :D
Jety Wawoo 30 Mar, 2017 @ 3:57pm 
I want the voices still there but the delay for following orders and whatnot removed.
Sunflower 14 Mar, 2017 @ 1:20pm 
Finally got around to testing it. It WORKS... kind of. The AI is still audible for their random callouts by the clients on my server, but the server host himself (me) hears nobody at all. So my buddies kept going "AUDIO, LEFT" and I'm like "huh?" So not sure that I'll keep using it for that reason, BUT I do like the expedience for squad controls. Very cool. Thank you!
burns  [author] 7 Mar, 2017 @ 1:21pm 
Sure, pls share your insights
Sunflower 7 Mar, 2017 @ 12:10pm 
Ooooh. I shall try it next time I'm hosting for my team (I guess I'm not a true "server," maybe misspoke. I just host from in-game and people join in on me). If you'd like I'll leave a comment with my results.
burns  [author] 7 Mar, 2017 @ 12:01pm 
You could try if it makes a difference! I´m just guessing the delays are only there for a client in the first place because a server does´nt need graphics or audio output - e.g. the same reason why you would´nt need to put a weapon replacement on a server. But honestly I dont know :D
Sunflower 7 Mar, 2017 @ 11:51am 
Ah, darn. It'd be nice if while hosting I could leave it on so that our AI teammates could rapidly act without pausing to respond. Thanks for fast reply!
burns  [author] 7 Mar, 2017 @ 10:55am 
Only the client´s need it, if they want to use it.
It does´nt do anything on a server, neither good or bad, it´d just be useless.
Sunflower 7 Mar, 2017 @ 10:07am 
Can I use this as server or do all clients need it too?
LuzifR 5 Mar, 2017 @ 2:53pm 
eine variante ohne skripte wäre auch man macht ein addon für jede fraktion und läd dann je nachdem welche seite man spielt das entsprechende addon mit um die gegner-ki zu hören. ich gebe zu nicht die eleganteste variante ;). danke auf jeden fall - ich werds nutzen.
burns  [author] 5 Mar, 2017 @ 2:38pm 
Huhu! Die sind restlos alle stumm.
Um´s modular zu machen bräuchte es Skripte - wäre ein erheblich größerer Aufwand als (wie hier geschehen) kurz search&replace durchfliegen zu lassen :blissful_creep: