XCOM 2
Vocaloid Yuzuki Yukari Squadmate
59 Comments
影病病原体 13 Feb, 2024 @ 5:24am 
这个脸太生草了
Geek4EverTerry 6 Nov, 2021 @ 10:57pm 
Is it possible to make regular outfit of Miku, Neru, Gumi and the rest of them?
Wheelson_Mesa 3 Jan, 2020 @ 4:01am 
Thank you sir!
即将走上冻鳗明星大战外星人的不归路
迷途的克丽丝 31 Oct, 2019 @ 1:38am 
士兵们,去整容吧
对,都整成这样
什么,画风不对?
我才是你们指挥官!
Montjoie 26 Mar, 2018 @ 8:43pm 
thx
Montjoie 26 Mar, 2018 @ 6:14pm 
那也好啊QWQ.能给个链接吗
nekoworkshop  [author] 26 Mar, 2018 @ 1:46pm 
我有個日文語音包。不過和V家沒關係。
Montjoie 26 Mar, 2018 @ 4:47am 
请问有配套的语音包吗
nekoworkshop  [author] 16 Mar, 2018 @ 7:59am 
The mod is not updated for WoTC but appearently some people have been using it without problem. Feel free to try it out. If it doesn't work you can just remove it. It's a pure cosmetic mod so no worry about breaking your campaign.

@Caboose I wish I had the time and motivation to do it but we can hope.

@Nan_JXP 邊學邊練的第一个mod,質量什麼的還望海涵……
Caboose 2 Feb, 2018 @ 2:15pm 
could you do this with the neptunia models?
orks 18 Sep, 2017 @ 4:51am 
With this "Unrestricted Customization - Wotc" mod, you can use it
汝可识得此鱼 7 Sep, 2017 @ 9:30am 
Among all vocaloid mods, this is my favorite.
mynameactually 7 Sep, 2017 @ 2:02am 
WotC compatible?
nekoworkshop  [author] 22 Jun, 2017 @ 5:09am 
@Shella Chan To turn off the UI use the "UIToggleVisibility" command in the console.

The free cam is from a mod called "Better Debug Camera" made by robojumper. Check it out!
OkiNawaSlaveISL 17 Jun, 2017 @ 8:20am 
GREST BUT need voice pack
Shella Chan 张血乐 16 Jun, 2017 @ 10:12am 
how to hide that ui and camera zoom like that?
nekoworkshop  [author] 15 Jun, 2017 @ 9:06pm 
@abyssionknight Sorry to say that but currently it's not being worked on. My current plan is finishing those TDA models at hand. The thing with this one is that I screwed up really bad and now I find it difficult to keep working on this model both techinically and emotionally. I wouldn't call it being abandoned though, since she IS my favoirte character. Hope this gives both you and me more hope.
Abyssionknight 14 Jun, 2017 @ 12:10am 
Is this still being worked on, or has the author moved on already? Description says they're still planning upgrades, but last update suggests its been abandon so not sure.
Cloudero 22 May, 2017 @ 4:56pm 
Nice. Now we need more.
Mulqueeny 17 Apr, 2017 @ 2:32am 
Oh dear...
锂镭硼 21 Mar, 2017 @ 10:58am 
很厉害啊,妹子干外星人,外星人干妹子,这游戏变得很有爱了
Mandu 12 Mar, 2017 @ 11:42pm 
very very good, but i hope 結月ゆかり voice too, i have yukari voiceroid, i can't make voice pack..
Marik Marauder 10 Mar, 2017 @ 7:54pm 
must I even detail my inquiry?
Evangelyn 8 Mar, 2017 @ 11:57am 
this is amazing! keep making more anime girls :D only issue is like her mouth region seems a bit rough/ragged/colours off? but aside from that, 10/10. make more. moooooore
Shaggoth (Ищезаяц) 8 Mar, 2017 @ 10:16am 
damn.. now i imagine zoidberg and bender as a teammates :D
∑3245 7 Mar, 2017 @ 1:26pm 
@nekoworkshop
For the socket name, I use HeadAttachments. I think I took it from another Helmet Archetype, or looked up the name of the socket from the head mesh.

If you have any other questions, feel free to add me on Steam.
Tonts 7 Mar, 2017 @ 12:03pm 
So for a first attempt, this looks pretty cool. Still a little rough, but I can only encourage you to keep at it. I'm positive you can make this mod look even better. ^_^
nekoworkshop  [author] 6 Mar, 2017 @ 6:06pm 
@quinn_747 Thanks for the kind words. Personally I've had great fun working on this and I genuinely hope more people can get into modding and have the chance to enjoy the fun of seeing their own work showing in game.
nekoworkshop  [author] 6 Mar, 2017 @ 5:56pm 
@MiZta_Z0mbie To be fair, I do have some previous experience with Blender and is used to its interface. Besides of operating the software, you'll need a bit of modelling, texturing and rigging skills but not really that much.

My roommate got interested in 3D modelling after seeing my work and have made to the point of importing a model with OK-ish rigging into UDK and seeing it moves in the editor, in just two days ( He did skipped a day's school because he found this so much fun. Well I feel sorry for his professors). Have someone who can guide you during the basic part and answer your questions does accelerate the learning process quite a lot but I truly believe everyone can make it and have fun.
nekoworkshop  [author] 6 Mar, 2017 @ 5:44pm 
@E3245 Appreciate for the info. I have managed to creat some flappy hair with PHaT and the Default Attachements part from the XComBodyPart Archetype does work like a charm. Right now I just need a way to precisely put stuff where I want to.

BTW physics assets won't work unless attached to a socket, is this correct? I tried to make a physics asset with my head mesh and attached said asset in my XComHelmetContent but it didn't work unless I put something in the Socket Name field.
MiZta_Z0mbie 6 Mar, 2017 @ 5:18pm 
Wait, you made this in 10 days with no experience? Jeeez man. Now I wanna get into putting characters in this game.
단팥 6 Mar, 2017 @ 2:02am 
Blender tutorial!
Mission accepted.
Carnack Ketral 6 Mar, 2017 @ 12:10am 
I like this, and want more. I always enjoy seeing new outfits and such. I will hold hope for the others to make their entrances as well.

I know it is supposed to be a "tactical combat" game, but the anarchy DLC threw that out the window.
∑3245 5 Mar, 2017 @ 4:09pm 
@nekoworkshop
When I mean separate, I mean a separate mesh/bodypart that attaches to the main torso archetype. The Advent Cape [Prop_AdventCape.ARC_Prop_AdventCape] is a good example on how it's done. It contains both the Skeletal Mesh and the Physics Asset.

Then you attach the XComBodyPart Archetype in the Default Attachments of the Torso Archetype. The game will load both of them.
nekoworkshop  [author] 5 Mar, 2017 @ 3:53pm 
@E3245 Thanks for the invaluable insight, now I can look into PHAT without worrying about being the whole wrong path. Is there any reason that the jacket has to be in a separate bodypart (say, lower face prop?) instead of being part of the torso?

The model came with only diffuse maps so yeah I'll definitely need to use a texture generator ( I have Gimp and CrazyBump at hand. Hope they should handle it well). I'll see what I can do with proper textures when I get an idea about UE3's material system.
∑3245 5 Mar, 2017 @ 3:13pm 
@nekoworkshop
It should be possible to make the jacket animated, but it needs to be a separate bodypart with a set of bones (maybe 10 or 20), just like the hair.

Unrelated but, if your model is lacking certain textures (AO, Spec, Roughness, Normal Maps, etc), then you can use a texture generator to fill in those spots.
nekoworkshop  [author] 5 Mar, 2017 @ 3:03pm 
@Natural Causes Well the most complex model I have made from scratch was a gingerbread man so...

It should be manageable to make physics-enabled hair in PHAT but not really sure about the jacket. APEX seems a little daunting to get into. I would like to have a look at those XCOM:EU meshes if you don't mind. You may send me a message through Reddit or Gmail, add me on Steam or put it in a comment here.
nekoworkshop  [author] 5 Mar, 2017 @ 2:34pm 
@E3245 Your XCOM2 weapon modding tutorial is exactly what I need, a tutorial covers the essential workflow and open the possibilities for me to try more. I wish I remembered that there was a wiki at r/xcom2mods when I was banging my head aginst the wall wondering why importing a mesh would crash UDK...

Going through the wiki right now. I'll make sure your hard work is put into good use. Thank you.
∑3245 5 Mar, 2017 @ 11:33am 
If anyone wants to learn how to rig meshes, I've added some Blender/3ds max tutorial on how to rig (although it was for another game, but the fundementals apply to XCom 2) at r/xcom2mods' wiki page.

https://www.reddit.com/r/xcom2mods/wiki/index

On another note, I've really gotta figure out how to make a toon shader material for XCom 2...
Kaldin 5 Mar, 2017 @ 5:31am 
Nice, now we only need a voicepack for her.
Nasarog 5 Mar, 2017 @ 4:20am 
Great first attempt, keep at it!!! Oh, and thank you.
Siodog 5 Mar, 2017 @ 4:06am 
looks nice bro if its your first attempt its pretty impressive keep it up
TheRyderShotgun 5 Mar, 2017 @ 3:57am 
please tell me you are doing more
Fadeway 5 Mar, 2017 @ 3:02am 
Hero!!
Experiments 5 Mar, 2017 @ 1:41am 
@스시
このキャラクターモデリングは「お宮」さん。多分 MMD「結月ゆかりver6.pmx」

@nekoworkshop: You're probably no worse than me at modelling just don't know the words. I need to have the guts to release the current stuff as-is.

But seriously if you learn how to make floppy jackets before me (like the Advent Captain cape) you'd be a god. This jacket and hair with soft-body 'fake cloth' and some invisible colliders so it doesn't clip with other props too much may be fun though I should try to figure it out with a trenchcoat of some sort.

You can move on to something new or rework this model. Or I can send you XCOM:EU fbx files if you want to rerig any of those to the new bone names and sockets. Their polycount is fine in most places but I'd at least have to enhance the textures/materials. At least Yukari is a suitable resolution even if her jacket's shinyness is a bit off.
nekoworkshop  [author] 5 Mar, 2017 @ 1:25am 
@스시  今のところは様子見ですね(これをきっかけに有能な方が現れるのは一番だと思いますが)。雑な出来上がりですが気に入ってくれて嬉しいです。

Glad you like it but I'm not really sure right now. I do wish this was done by more capable professionals instead of me ; ;
nekoworkshop  [author] 5 Mar, 2017 @ 1:01am 
@단팥: Try find a Blender tutorial and follow it. It's really not that daunting and you don't need to have the ability to make perfect modelling and rigging before you can start porting models. I believe everyone can make it work without much problem. Making your model looks nice does requires commitments, though.
스시 5 Mar, 2017 @ 1:00am 
@nekoworkshop あなたはあなたの他のキャラクターもモデリングしています!?
nekoworkshop  [author] 5 Mar, 2017 @ 12:50am 
@Arkhangel Personally I feel ashamed ( or sorry? It would be 申し訳ない in Japanese but I don't know how to express it in English) to those people who have been waiting for "interesting model"...