Sid Meier's Civilization VI

Sid Meier's Civilization VI

Roads Improvements Mod (RIM)
41 Comments
Ki Shuya 15 Jun, 2024 @ 5:19pm 
Disregard my last comment, it seems my download and installation had failed. Reinstalling everything fixed the setup and everything works as it should.
Ki Shuya 14 Jun, 2024 @ 11:56pm 
Mod is no longer working. It's recognised in the Mod Menu at the Main Menu, but once you're in game, it's not in the active Mods. Yes I've double checked to make sure it's enabled. It has also been 2 years since it was last updated, so there is that.
Swiss Halberdier  [author] 25 Sep, 2022 @ 1:14pm 
Roads Improvements Mod (RIM)

I updated RIM to the latest patch. RIM is fully compatible with the new patch and all DLCs.

Enjoy RIM
Swiss Halberdier
iekamara14 27 Jun, 2021 @ 1:43am 
@Ce-Acatl
Port Lime made a bridge district mod I believe.
Swiss Halberdier  [author] 23 Oct, 2020 @ 1:00am 
@Ce-Acatl
No I am not aware of such a mod which creates a two-tile bridge like a wonder.
Ce-Acatl 19 Oct, 2020 @ 12:07pm 
Ohhhh, I see. Great. Ty@Swiss Halberdier.

I have a quesion for you, guys. Is there a mod or something that creates a bridge that occupies a square or 2 and serves to join pieces of land? That is, like the San Francisco bridge, but that is not a wonder
Swiss Halberdier  [author] 19 Oct, 2020 @ 10:21am 
@Ce-Acatl
I mean the bridges which are automatically built, when you build a road which crosses a river.
Ce-Acatl 17 Oct, 2020 @ 12:24pm 
Hey Hi, When you say "Bridges" what do you mean? The only bridge I know is the San Francisco Bridge
Swiss Halberdier  [author] 8 Sep, 2020 @ 1:44am 
I updated my Civilization 6 Mods to the new patch. They are fully compatible with the new patch and all DLCs.

Units Improvements Mod (UIM)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=871029057

Roads Improvements Mod (RIM)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=878149991

Builders Improvements Mod (BIM)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=878151038
Swiss Halberdier  [author] 15 Apr, 2020 @ 2:28am 
I updated to mod to the latest patch.

Enjoy RIM
Riwebo 24 Apr, 2019 @ 1:25am 
Thank you for your answer! =)
Swiss Halberdier  [author] 23 Apr, 2019 @ 3:42am 
@Riwebo
Thanks for your nice comment! Yes unfortunately it isn't possible to "insert" a mod in an existing campaign. Mods have to be selected at the start of a new campaign that they get loaded.
Riwebo 21 Apr, 2019 @ 6:44am 
That's a great mod! But I can't insert it in an existing game? Is that right?
Swiss Halberdier  [author] 17 Apr, 2019 @ 5:14am 
Updated mods of Civilization 6

I updated my Civilization 6 Mods to the new patch. They are fully compatible with the new patch and all DLCs.

Units Improvements Mod (UIM)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=871029057

Roads Improvements Mod (RIM)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=878149991

Builders Improvements Mod (BIM)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=878151038
Swiss Halberdier  [author] 8 Apr, 2019 @ 12:09pm 
> General information

The new Civ 6 patch has been recently released. RIM still works, but it shows "not compatible" in the mod overview section. This is normal until I updated it, but you can fully use it.
Swiss Halberdier  [author] 26 Feb, 2019 @ 9:11am 
I updated Roads Improvements Mod (RIM) with a quick fix related to the "loading order" of the mod. Thanks to Dante for his hint.
Swiss Halberdier  [author] 17 Feb, 2019 @ 1:28am 
Roads Improvements Mod (RIM)

I updated RIM again. The movement points costs of the units have been decreased on the railroads from 0.25 to 0.1.

Enjoy RIM
Swiss Halberdier
Swiss Halberdier  [author] 15 Feb, 2019 @ 12:16pm 
Roads Improvements Mod (RIM)

I updated RIM to the new patch. RIM is fully compatible with the new patch and all DLCs.

Enjoy RIM
Swiss Halberdier
Swiss Halberdier  [author] 14 Feb, 2019 @ 11:39am 
The new patch/DLC has been released and my mods still fully work. I will check all soon deeply and update the mods if needed.
Swiss Halberdier  [author] 28 May, 2018 @ 2:56pm 
Thanks a lot rasputin!
rasputin_oz 27 May, 2018 @ 9:11pm 
Great Mod. Accompanied by the Buildr improvement that allows Builders to make roads and by adjusting how many builds they have makes it more like the older Civ games.
Swiss Halberdier  [author] 12 May, 2018 @ 12:30am 
Roads Improvements Mod (RIM)

I updated RIM to the new patch. RIM is fully compatible with the new patch and all DLCs.

Enjoy RIM
Swiss Halberdier
Swiss Halberdier  [author] 8 Mar, 2018 @ 11:53am 
Today Firaxis released a small patch.

RIM is still fully working and there is no need to update it.
Swiss Halberdier  [author] 11 Feb, 2018 @ 10:55am 
Thanks a lot miguelalex888!
miguelalex888 10 Feb, 2018 @ 9:28am 
Wow thank you for the quick update! Must-have mod IMO
Swiss Halberdier  [author] 8 Feb, 2018 @ 5:54am 
Roads Improvements Mod (RIM) 6.0

I updated RIM to the new patch. RIM is fully compatible with the new patch and all DLCs.

Enjoy RIM
Swiss Halberdier
Swiss Halberdier  [author] 16 Nov, 2017 @ 3:52am 
@Danjal
Thanks!
Yes you're right at the moment the traders are just buggy in terms of their pathfinding. So yes we should post on the official forums that they will fix this issue.
Danjal 16 Nov, 2017 @ 3:20am 
That's a shame, but I guess we'll just have to work with what the game provides us. Great mods though! Guess we'll just have to pester the devs on it till they see reason. XD
Swiss Halberdier  [author] 16 Nov, 2017 @ 1:26am 
@Danjal
No unfortunately the traders can just build 1 road tile per turn and they have their own "road build orders". Yes this is a very annoying vanilla bug that they tend to create random roads, instead also using existing ones if it would make sense.
Danjal 15 Nov, 2017 @ 12:06pm 
Do the traders take this improved movement speed into account when pathfinding their route connections? It's very annoying that some traders tend to create new routes rather than following existing roads and diverging only at the very end instead resulting on half the map being paved with random roads.
Swiss Halberdier  [author] 20 Oct, 2017 @ 3:49am 
I updated the mod to the new patch/DLC

Enjoy RIM
Swiss Halberdier
Swiss Halberdier  [author] 27 Jul, 2017 @ 12:51pm 
I updated my mod to the new patch and it is fully working with all DLCs.
Swiss Halberdier  [author] 15 Jul, 2017 @ 10:59pm 
@mydezhh
Yes sure all my Civilization 6 mods are free for anybody. Please just give me credits in your mod.

The "Builders Improvements Mod (BIM)" is here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=878151038
mydezhh 15 Jul, 2017 @ 10:48pm 
Hi,may i modify a part of your building mod , and add it in my building mod pack?
Swiss Halberdier  [author] 30 May, 2017 @ 2:04am 
Roads Improvements Mod (RIM) 3.0

- just a small fix and adaption of the internal description of the code
Swiss Halberdier  [author] 9 Apr, 2017 @ 11:20am 
Basically cities can only be connected to each other in terms of trade with a normal trade route. So the amount or benefit of gold between two cities depends on the trade route you will build between them.
Kabessaun 9 Apr, 2017 @ 10:45am 
do you know if have a way to create connections between two cities like in civ 5 to earn more gold ?
Swiss Halberdier  [author] 28 Mar, 2017 @ 11:00pm 
Roads Improvements Mod (RIM) 2.0

I updated RIM to the new patch. RIM is fully compatible with the new patch and all DLCs.

Here is my German forum thread of UIM, RIM and BIM.

https://www.civforum.de/showthread.php?101943-Units-Improvements-Mod-(UIM)

Enjoy RIM
Swiss Halberdier
Swiss Halberdier  [author] 13 Mar, 2017 @ 8:20am 
@scottkbeers
Thanks a lot :-)
scottkbeers 12 Mar, 2017 @ 12:08pm 
seams good thank you sir! :steamhappy:
Swiss Halberdier  [author] 8 Mar, 2017 @ 3:15am 
Roads Improvements Mod (RIM) / Builders Improvements Mod (BIM)

I released two spin-off mods from Units Improvements Mod (UIM) .

Roads Improvements Mod (RIM) decreases the movement points costs of the vanilla units and bridges can be built in all eras.

Builders Improvements Mod (BIM) increases the build charges of the builders and they can build roads.

RIM and BIM are already integrated within Units Improvements Mod (UIM) .

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=871029057

If you already use UIM , then you don't need to install these mods.

I released these two mods, that the players who only want the roads and/or builders improvements can use these mods without UIM .

RIM and BIM can be used together too.