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Basically it does still work. It does just say unsupported because the game files have been updated.
I updated BIM to the latest patch. BIM is fully compatible with the new patch and all DLCs.
Enjoy BIM
Swiss Halberdier
No like this it wouldn't work. Just edit the mod itself to your preferred value * as how many build charges all builders should have for all factions.
<Update>
<Where UnitType="UNIT_BUILDER"/>
<Set BuildCharges="*"/>
</Update>
Yes probably the special Civs that have +2 build charges have it in their faction traits, but I don't know where they are stored.
Technology: Steam Power
Resource: Iron and Coal
Units Improvements Mod (UIM)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=871029057
Roads Improvements Mod (RIM)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=878149991
Builders Improvements Mod (BIM)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=878151038
Yeah no problem and as Civ 6 has now so many DLCs, rulesets and modes it's hard to make it compatible to all :-D
Great thanks for this crucial info! :-) Yes as I thought, if the ruleset has been changed from default to another ruleset, then the new ruleset has the possibility to overwrite the "building roads" value in my mod. There are a lot of rulesets of course and I must see if I can make my mod compatible to all rulesets.
Switching to GS means what?
Did you start a "normal" new game or did you choose a special DLC scenario?
I guess some of the scenarios change by default the unit who can build roads or overwrite my value. By default it is the Military Engineer.
Yes with other mods enabled which change the builders or roads, then it could be that my value will be overwritten and not usable in game.
Yes the extra build charges do work in any game mode or scenario and also with most other mods too.
Unfortunately Mods can only be activated at the start of a new game. And probably the problem with building road comes from a conflict with another mod.
The builder can build roads right from the start of the game and no research is needed.
Enjoy BIM
That's really strange as my mods don't change anything regarding farms. Basically if you already use UIM (the full mod), then you don't need to use BIM or RIM too. As all is already integrated in UIM.
Probably another mod is conflicting with my mod on your PC. I will check if I need to update the mod.
I updated my Civilization 6 Mods to the new patch. They are fully compatible with the new patch and all DLCs.
Units Improvements Mod (UIM)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=871029057
Roads Improvements Mod (RIM)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=878149991
Builders Improvements Mod (BIM)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=878151038
The last patch changed a lot of things for the game and even the developers wrote that it is recommended to start a new campaign that all changes do fully apply.
The new Civ 6 patch has been recently released. BIM still works, but it shows "not compatible" in the mod overview section. This is normal until I updated it, but you can fully use it.
Then there must be a conflicting mod which you probably use.
Thanks a lot for your help here and the suggested fix.
So the higher the number is, the later it's getting loaded and overwrites therefore previous mods.
<Properties>
<LoadOrder>999</LoadOrder>
</Properties>
<Items>
<File>BIM_Builders.xml</File>
</Items>
</UpdateDatabase>
999 is probably overkill, but it worked for testing. This isn't the first mod I've come across that has been hit by a weird load order from GS.
Thanks a lot for your trials and for the feedback how you made it working again. I thought recently also it could be something with the load order of the mod. Where did you edit the LoadOrder?
Set a LoadOrder of 999 for BIM and now builders can build railroads.
I guess this just happened to be loading before Exp2 did? Not sure how dependencies work with mods here.
Removing that doesn't seem to change anything. With or without it, Builder still has the 'Build Road' icon but it stays inactive/disabled.
Oh this is a strange behaviour. What happens if you edit the file BIM_Builders.xml and delete there the last entry block:
<Update>
<Where RouteType="ROUTE_RAILROAD"/>
<Set UnitType="UNIT_BUILDER"/>
</Update>
Do the Builders afterwards again build roads?
Does the Military Engineer build railroads?
A tutorial where the file is and how to customize it, is located in the description above.
They build road till then just fine.
Started a new game this morning with this so there shouldn't be any existing game compatibility issues.
I found the related value about the railroads. The builder can now build railroads with build charges.
Enjoy BIM
Swiss Halberdier
Anyway, thank you for your answer
I didn't found yet a specific value to specify which unit can build the railroads. So as I changed it that the builder can build roads and the railroads are tied to roads, the builder should build railroads with the build charges.
I updated BIM to the new patch. BIM is fully compatible with the new patch and all DLCs.
Enjoy BIM
Swiss Halberdier
That is just a new feature that Firaxis implemented, that we modders can mark it as "compatible" with the newest patch while we update the mod.
But it doesn't mean that "incompatible" mods don't work. In my case it is only marked as "incompatible" because obviously I didn't updated the mod yet.