Sid Meier's Civilization VI

Sid Meier's Civilization VI

Builders Improvements Mod (BIM)
89 Comments
Ki Shuya 15 Jun, 2024 @ 5:19pm 
Disregard my last comment, it seems my download and installation had failed. Reinstalling everything fixed the setup and everything works as it should.
Ki Shuya 14 Jun, 2024 @ 11:56pm 
Mod is no longer working. It's recognised in the Mod Menu at the Main Menu, but once you're in game, it's not in the active Mods. Yes I've double checked to make sure it's enabled.
Swiss Halberdier  [author] 19 Dec, 2023 @ 3:07am 
@Keatran
Basically it does still work. It does just say unsupported because the game files have been updated.
[HAWT]Keatran_MNB 18 Dec, 2023 @ 4:21am 
Any chance you can update it so it does not say it's unsupported in the latest version of the game please?
Swiss Halberdier  [author] 25 Sep, 2022 @ 1:12pm 
Builders Improvements Mod (BIM)

I updated BIM to the latest patch. BIM is fully compatible with the new patch and all DLCs.

Enjoy BIM
Swiss Halberdier
GetsLifted 5 Jul, 2022 @ 2:30pm 
ty
Swiss Halberdier  [author] 2 Jul, 2022 @ 8:46am 
@Lifted
No like this it wouldn't work. Just edit the mod itself to your preferred value * as how many build charges all builders should have for all factions.

<Update>
<Where UnitType="UNIT_BUILDER"/>
<Set BuildCharges="*"/>
</Update>

Yes probably the special Civs that have +2 build charges have it in their faction traits, but I don't know where they are stored.
GetsLifted 25 Jun, 2022 @ 1:47am 
Could I code it so it would be ' Set BuildCharges="Buildcharges+4" ', so that whatever value the current buildcharges are when a builder is created, it just has 4 charges added to the current variable value? Wondering for balance with the civ that has +2 builder charges, or does that civ just have a line of code adding it's +2?
Swiss Halberdier  [author] 8 Sep, 2020 @ 11:53am 
If there are problems with building the railroads, then please check if you meet these requirements from the base game:

Technology: Steam Power
Resource: Iron and Coal
That Feel When 8 Sep, 2020 @ 1:45am 
Thanks :lunar2019piginablanket:
Swiss Halberdier  [author] 8 Sep, 2020 @ 1:44am 
I updated my Civilization 6 Mods to the new patch. They are fully compatible with the new patch and all DLCs.

Units Improvements Mod (UIM)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=871029057

Roads Improvements Mod (RIM)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=878149991

Builders Improvements Mod (BIM)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=878151038
Swiss Halberdier  [author] 7 Jun, 2020 @ 10:50am 
@Snafu
Yeah no problem and as Civ 6 has now so many DLCs, rulesets and modes it's hard to make it compatible to all :-D
snafu 7 Jun, 2020 @ 5:00am 
@SwissHalberdier, Ahh its fine sorry to be a pain, just i think builders being able to construct roads and have more charges is something that should be in the base game anyway, was worried R.E.D. or Unique Units messed with it, but like i said it works fine with those mods in the standard ruleset.
Swiss Halberdier  [author] 7 Jun, 2020 @ 4:44am 
@Snafu
Great thanks for this crucial info! :-) Yes as I thought, if the ruleset has been changed from default to another ruleset, then the new ruleset has the possibility to overwrite the "building roads" value in my mod. There are a lot of rulesets of course and I must see if I can make my mod compatible to all rulesets.
snafu 7 Jun, 2020 @ 3:39am 
@SwissHalberdier, The "ruleset" part in the create game option. If i set it to standard rules my builders can build roads but if i set it to "Gathering Storm" it doesnt give me the option.
Swiss Halberdier  [author] 7 Jun, 2020 @ 3:24am 
@Snafu
Switching to GS means what?
snafu 7 Jun, 2020 @ 3:13am 
@SwissHalberdier, Yeah always "create games". I dont play the scenarios, I just created a game with no DLC and my builders can build roads but when i switch to GS i cant.
Swiss Halberdier  [author] 7 Jun, 2020 @ 2:51am 
@Snafu
Did you start a "normal" new game or did you choose a special DLC scenario?

I guess some of the scenarios change by default the unit who can build roads or overwrite my value. By default it is the Military Engineer.

Yes with other mods enabled which change the builders or roads, then it could be that my value will be overwritten and not usable in game.

Yes the extra build charges do work in any game mode or scenario and also with most other mods too.
snafu 6 Jun, 2020 @ 9:07am 
Same issue as me since the recent update, builders have the extra charges however dont see the option to build roads anymore, I dont have too many mods installed so not sure what the conflict could be.
Swiss Halberdier  [author] 24 Apr, 2020 @ 8:05am 
@Alistriwen
Unfortunately Mods can only be activated at the start of a new game. And probably the problem with building road comes from a conflict with another mod.
Alistriwen 18 Apr, 2020 @ 7:55pm 
Doesn't seem to work fully for me. Builders have increased charges but cannot build roads.
Swiss Halberdier  [author] 16 Apr, 2020 @ 10:01am 
@WarriorOne1
The builder can build roads right from the start of the game and no research is needed.
WarriorOne1 15 Apr, 2020 @ 8:23am 
Look awesome..when is that builder allow to make roads? from start or need researchwhat tech?
Swiss Halberdier  [author] 15 Apr, 2020 @ 2:30am 
I updated to mod to the latest patch.

Enjoy BIM
Swiss Halberdier  [author] 13 Mar, 2020 @ 3:49am 
@scottkbeers
That's really strange as my mods don't change anything regarding farms. Basically if you already use UIM (the full mod), then you don't need to use BIM or RIM too. As all is already integrated in UIM.
scottkbeers 17 Feb, 2020 @ 6:53pm 
Can't build farms.. only have this and your other 2 mods active along with just 1 other having to do with the world congress start.. that's it.. started a game and i could build a road all day long but no farms lol.. kinda sucked.
Swiss Halberdier  [author] 21 Dec, 2019 @ 12:47am 
@Kralj Stefan
Probably another mod is conflicting with my mod on your PC. I will check if I need to update the mod.
kralj.stefan 3 Dec, 2019 @ 10:23pm 
Is this mod still working? Not able to build roads w/ builder
Darth Balrog 11 Oct, 2019 @ 4:10am 
How to build tunnels?
Swiss Halberdier  [author] 17 Apr, 2019 @ 5:15am 
Updated mods of Civilization 6

I updated my Civilization 6 Mods to the new patch. They are fully compatible with the new patch and all DLCs.

Units Improvements Mod (UIM)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=871029057

Roads Improvements Mod (RIM)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=878149991

Builders Improvements Mod (BIM)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=878151038
Swiss Halberdier  [author] 14 Apr, 2019 @ 1:50am 
@Dimas
The last patch changed a lot of things for the game and even the developers wrote that it is recommended to start a new campaign that all changes do fully apply.
Dimas15 8 Apr, 2019 @ 12:11pm 
yeah, i think that the latest update messed it up for me anyways.
Swiss Halberdier  [author] 8 Apr, 2019 @ 12:09pm 
> General information

The new Civ 6 patch has been recently released. BIM still works, but it shows "not compatible" in the mod overview section. This is normal until I updated it, but you can fully use it.
Swiss Halberdier  [author] 20 Mar, 2019 @ 7:35am 
@Dimas15
Then there must be a conflicting mod which you probably use.
Dimas15 19 Mar, 2019 @ 11:55am 
The mod stopped working for me, the road is missing for my builder.
Swiss Halberdier  [author] 26 Feb, 2019 @ 9:09am 
I updated Builders Improvements Mod (BIM) with a quick fix related to the "loading order" of the mod. Builders should build roads and railroads again. Thanks a lot to Dante for his hint.
Swiss Halberdier  [author] 24 Feb, 2019 @ 12:14am 
@Dante
Thanks a lot for your help here and the suggested fix.

So the higher the number is, the later it's getting loaded and overwrites therefore previous mods.
Dante 21 Feb, 2019 @ 4:11pm 
<UpdateDatabase id="BIM_MOD_UPDATE_DATABASE_COMPONENT">
<Properties>
<LoadOrder>999</LoadOrder>
</Properties>
<Items>
<File>BIM_Builders.xml</File>
</Items>
</UpdateDatabase>

999 is probably overkill, but it worked for testing. This isn't the first mod I've come across that has been hit by a weird load order from GS.
Swiss Halberdier  [author] 21 Feb, 2019 @ 8:21am 
@Dante
Thanks a lot for your trials and for the feedback how you made it working again. I thought recently also it could be something with the load order of the mod. Where did you edit the LoadOrder?
Dante 18 Feb, 2019 @ 4:48pm 
Fixed it.
Set a LoadOrder of 999 for BIM and now builders can build railroads.
I guess this just happened to be loading before Exp2 did? Not sure how dependencies work with mods here.
Dante 18 Feb, 2019 @ 4:27pm 
The engineer has no trouble building railroads.
Removing that doesn't seem to change anything. With or without it, Builder still has the 'Build Road' icon but it stays inactive/disabled.
Swiss Halberdier  [author] 18 Feb, 2019 @ 1:39pm 
@Dante
Oh this is a strange behaviour. What happens if you edit the file BIM_Builders.xml and delete there the last entry block:

<Update>
<Where RouteType="ROUTE_RAILROAD"/>
<Set UnitType="UNIT_BUILDER"/>
</Update>

Do the Builders afterwards again build roads?
Does the Military Engineer build railroads?

A tutorial where the file is and how to customize it, is located in the description above.
Dante 18 Feb, 2019 @ 11:51am 
Builders won't build railroads (or even roads) once I unlock railroads.
They build road till then just fine.
Started a new game this morning with this so there shouldn't be any existing game compatibility issues.
BlueFénix 17 Feb, 2019 @ 2:16am 
Thanks for the update
Swiss Halberdier  [author] 17 Feb, 2019 @ 1:23am 
BIM Update

I found the related value about the railroads. The builder can now build railroads with build charges.

Enjoy BIM
Swiss Halberdier
BlueFénix 15 Feb, 2019 @ 12:47pm 
That seems odd, the engenier upgrades the road to railroad using something other than his charges so I would have thought it was something entirely different from the building thing.... although, I have another mood (the image is speed 100) and that is exactly what happened. I was looking for a mod that kept the builders build roads and price doesn´t increase but allowed for railroad to still be built by the engenier.

Anyway, thank you for your answer
Swiss Halberdier  [author] 15 Feb, 2019 @ 12:39pm 
@Monteagudo
I didn't found yet a specific value to specify which unit can build the railroads. So as I changed it that the builder can build roads and the railroads are tied to roads, the builder should build railroads with the build charges.
BlueFénix 15 Feb, 2019 @ 12:21pm 
Does the engener still build the railroad or does the builder do it using charges?
Swiss Halberdier  [author] 15 Feb, 2019 @ 12:17pm 
Builders Improvements Mod (BIM)

I updated BIM to the new patch. BIM is fully compatible with the new patch and all DLCs.

Enjoy BIM
Swiss Halberdier
Swiss Halberdier  [author] 15 Feb, 2019 @ 11:51am 
@rasputin
That is just a new feature that Firaxis implemented, that we modders can mark it as "compatible" with the newest patch while we update the mod.

But it doesn't mean that "incompatible" mods don't work. In my case it is only marked as "incompatible" because obviously I didn't updated the mod yet.