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Regardless of how you meant this to work; it would require another software or an exe wallpaper as "normal" wallpapers in WPE is just a browser meaning it does not have access to much more then a normal browser does.
https://gyazo.com/abdbe66a173c894b9f76163431931554
just an example i made unticking clear and select colours 1 by 1 from default colour picker
Maybe you couls have a setting to change to big beats or after X time.
Great work!
The way I do it is draw one whole frame of everything then right before its suppost to draw the new frame I clear the canvas and update all the positions so the new draw function can happen with the new frame. If you disable clear screen it simply doesnt clear the screen on every beginning of frame. It doesnt make more or less lag to disable it but the screen get filled with colors. (Even if there are tons of colors on screen doesnt make it lag more, its the update function that should take resources)
-triangles spawn with different colours
-triangles change colour (possibly on beat or just smoothly)
I do alot of audio/beat detection stuff for other programs/games aswell.
Only problem is that it wont be as good with wallpaper-engine's limitation on 64 length sound array as I normaly deal with as I normaly do alot of detection stuff on up to 8192 arrays... (yes that is alot different)