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I'm the co-lead for the compatch for VNR + UTT: EX, btw.
In the meantime, the naval model decision mod I made a while back works with 11.1. It only adds decisions for historical naval ship classes post-1936, but it's hopefully better than noting in the meantime...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=879042454
Hello
I'm vorondil, lead dev of the ULTRA mod.
Discovering the awesome work you did, it appears that we share the same sources for our equipments pictures (tank-encyclopedia etc). So I was wondering if you wouldn't mind if we could use some of your pictures for our equipment tech trees (with of course proper crediting).
In return, if you are interrested on some of our features, don't hesitate to ask too :)
Thanks
Please let me know if any issues arise. Enjoy!
I've finally updated the mod to 1.9.3. The changes are very minor, so all should be savegame compatible.
Enjoy!
Changelog v0.93
-------------------------
--minor updates from vanilla patch 1.9.3
--rebalanced some ship, SPG stats to be consistent with 1.9.3 patch
Details
----------------------------------------------
-minor loc and other fixes
--revamp of AI prioities to fix timing of Danzig and other invations
--revamp of some AI research and div templates
I also updated some aircraft stuff for minors and added scout planes to the starting OOBs (for those that have the LaR expansion)
Full Changelog for v0.92:
-----------------------------
--implemented latest fixes for 1.9.1 patch (release version)
--updated loc and some pics for minors air units
--added scout planes to some OOBs
--various bugfixes, loc clean-ups, etc.
For example, this mod does not have a 1944 BB tech (and the Bismarck requires the 1939 hull), so your first point cannot be correct. I am pretty sure that the mod also addresses your other issues as well.
You do provide a function to unlock additional ship classes for certain research advances, but the years are sometimes wrong !
1. To get the Bismarck class free you have to have researched the 1944 hull - that's wrong !
The Bismarck and the Tirpitz were both launched in 1939 and put into service at the end of 1940 in early 1941 ! By the way, both ships have 2 twin towers in the front and 2 in the back - so 8 guns !
2. The Scharnhorst and Gneisenau (1936) had 2 (!) Triplets at the front AND 1 triplet at the back !
3. The Admiral Graf Spee are tank ship of the "Deutschland class" or also known as vest pockets of battleships ! THESE ships should undermine the London Fleet Agreement !! They had a triplet gun in the front AND in the back !
Here you have a historical ship list of the German Navy and the very accurate!
https://de.wikipedia.org/wiki/Liste_von_Schiffen_der_Kriegsmarine
-----------------------------------------
--added in RPM version of scout planes (new models, stats, starting techs)
--added in some missing icon gfx
--fixed a bug where you could not build AC, tank, mot recon
--fixed various other minor bugs
There are some other changes that are still a WIP. These include:
--adding in a AC TD and SPG unit (currently you need to specialize your regular AC battalions)
--cleaning up air models for minors
The mod only uses this one
Changelog, v0.9
-------------------------
--Updated mod for 1.9.1 La Resistance DLC and patch!
--Streamlined armored car stats to be more consistent with new LaR models
--changed later-model CV slots so deck vs. armor is more of a tradeoff
--updated USA CV Ranger Class to carrier_1 hull
--various bugfixes and improvements to stats, balance, gfx, UI
On the TO-DO list (so suggestions are welcome):
--figure out how to best balance/expand on scout plane models
--add in armored car TD/SPG battalions (currently use regular AC battalion)
--go back and update air and land models for minors
Enjoy!
That is not true !! The Tiger tank, for example, never looked like this !! Then the SFL Hummel is missing and the designation of the tank destroyer is completely wrong !! I once linked you to Win Link with a list of German Tanks, SFLs and Tank destroyers. Maybe that will help you.
https://de.wikipedia.org/wiki/Liste_von_Kettenfahrzeugen_der_Wehrmacht
;-)
I made a moderate-sized update to the RPM mod prior to the release of the La'Resistance expansion. Let me know what you think! I can likely fix any issues once the expansion comes out.
Main changes:
1. An expanded version of the RPM-TWAS Historical Ship Variants mod (see link in Description above). This is decision-based system that unlocks historical ship variants created after 1935.
2. Rebalanced Naval IC production caps. Max allocation is now 5 NIC for smaller ships and 8 NIC for capital ships.
Complete changelog:
---------------------
--Added decision-based ship variants for 1936+ years, based on the RPM-TWAS Historical Ship Variants mod
--Buffed various naval costs a bit to balance production
--Rebalanced the IC production caps for ships -- is now 5 NIC for smaller ships and 8 NIC for capitals
--Added a 1944 naval radar tech
--Added some balance tweaks to USA NF tree
--Flipped armor models to be right-facing
--minor bugfixes on gfx, models, OOBs, etc.
I also fixed a few bugs and rebalanced some things that needed rebalancing. Changelog:
--updated to be compatible with 1.8.1
--created a workaround to a vanilla bug that didn't recognize scripted ship modules where there were default modules listed
--rebalanced tech costs so later-war models are more affordable
-- minor bugfixes on gfx, models, OOBs, etc.