Hearts of Iron IV

Hearts of Iron IV

RPM for HOI4
278 Comments
QuilavaMan. 15 Feb @ 10:22am 
I really did love this mod when I first got into HOI4. Since then, it's been completely eclipsed by Ultimate Tech Tree, especially with it running alongside Vanilla Navy Rework and the needed compatches for them.
I'm the co-lead for the compatch for VNR + UTT: EX, btw.
unkind98 27 May, 2023 @ 2:30am 
Is this mod abandoned?
David Jaros 21 Apr, 2022 @ 3:31pm 
leave designer for now it is too much work
jasonf  [author] 19 Apr, 2022 @ 11:26am 
Hi guys. Thanks so much for checking in. Unfortunately, I don't quite know when I'll get to updating the mod. The addition of the tank designer adds a lot of work for me. :\

In the meantime, the naval model decision mod I made a while back works with 11.1. It only adds decisions for historical naval ship classes post-1936, but it's hopefully better than noting in the meantime...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=879042454
Darcbunny 10 Apr, 2022 @ 5:02pm 
excited to see if this is updated to be compatable with 1.11 versions! I have some mods I'd enjoy playing it with but they are for 1.11
David Jaros 10 Apr, 2022 @ 11:26am 
Hi Jason Can not wait for new update . Still play your mod with HOI3
jasonf  [author] 11 Jan, 2022 @ 5:50pm 
This most certainly needs an update as the entire armor/AC system needs to be updated to be compatible with the NSB expansion. Unfortunately, that is likely going to take a while, though I will try to get a generic version up first, and then add in the country-specific models afterwards
Riekopo 9 Jan, 2022 @ 1:39pm 
does need update?
falkiewicz.dominik 29 Aug, 2021 @ 7:39am 
Hi. First of all this is very cool mod. Especially Additional variety in naval designs is nice. However there is a small bug in polish fighters/havy fighters. P. 50 Jastrząb was a prototype fighter to replace P. 11. In the technology tree it is instead a havy fighter and the name is completely messed up. The actual icon represents P.11 for some reason. I can help you with polish tech trees and navy to make them as accurate as possible. I moded paradox games before (for my own use).
Vorondil 16 Apr, 2021 @ 12:58am 
Thanks ;)
jasonf  [author] 14 Apr, 2021 @ 1:14pm 
@Vorondil -- yes, feel free to go ahead and use any of the gfx files. Just make sure to credit tank-encyclopedia and CPack (where appropriate) as well. Enjoy!
Vorondil 13 Apr, 2021 @ 8:14am 
@jasonf

Hello

I'm vorondil, lead dev of the ULTRA mod.
Discovering the awesome work you did, it appears that we share the same sources for our equipments pictures (tank-encyclopedia etc). So I was wondering if you wouldn't mind if we could use some of your pictures for our equipment tech trees (with of course proper crediting).
In return, if you are interrested on some of our features, don't hesitate to ask too :)

Thanks
Zarathustra1889 10 Apr, 2021 @ 12:45pm 
Ahh I see. It would be interesting to see that implemented though, since the blueprints did exist and it was even approved, it was just never built.
jasonf  [author] 10 Apr, 2021 @ 7:10am 
No, it's mostly focused on more common designs, with rare/prototype/proposed models included to fill out the tech years.
Zarathustra1889 9 Apr, 2021 @ 9:26am 
Does this have the Landkreuzer P.1000 Ratte tank?
jasonf  [author] 15 Nov, 2020 @ 5:46pm 
All -- not that the patch is live, the mod is now updated to be compatible with 1.10.2. Enjoy!
jasonf  [author] 6 Nov, 2020 @ 4:19pm 
Ah -- this is good to know, thanks. I'll be sure to update once the beta patch goes official. I should be able to get the update ready in the meantime.
nanapudding 6 Nov, 2020 @ 2:28pm 
Yes, I had to, to play total war. Will wait until he updated to 10.2. thank you
coffeemm8 5 Nov, 2020 @ 6:31pm 
Nanapudding are you using the 10.2 beta patch? I was having the same problem until I reverted back to 1.10.1
nanapudding 5 Nov, 2020 @ 6:08pm 
I have tried to play. there is nothing in armour and inf: is missing over 1/2 of the items. Like the mod please fix.
jasonf  [author] 1 Nov, 2020 @ 4:10pm 
Hi all -- the mod should now be updated to be compatible for 1.10.1.

Please let me know if any issues arise. Enjoy!
jachavierii 12 Oct, 2020 @ 6:04am 
Kudos. Thank you, excellent work I'm into an in depth play test - everything good so far (1.9.3 all DLCs.)
CommanderAP 7 Oct, 2020 @ 12:32pm 
what units does this mod adds
jasonf  [author] 1 Jul, 2020 @ 5:11pm 
Hi all,

I've finally updated the mod to 1.9.3. The changes are very minor, so all should be savegame compatible.

Enjoy!

Changelog v0.93
-------------------------
--minor updates from vanilla patch 1.9.3
--rebalanced some ship, SPG stats to be consistent with 1.9.3 patch
coffeemm8 29 Jun, 2020 @ 4:37am 
Says it's still compatible with 1.9.3, but I'd rather not risk it
yeebledee123 5 Jun, 2020 @ 6:27am 
i love it thx makes it more immersive
jasonf  [author] 26 Apr, 2020 @ 4:01pm 
Hi all -- I've updated the mod to fix some minor issues, and one bigger one... GER was invading POL much later than normal because of some AI prio issues. Should be fixed now.

Details
----------------------------------------------
-minor loc and other fixes
--revamp of AI prioities to fix timing of Danzig and other invations
--revamp of some AI research and div templates
jasonf  [author] 18 Apr, 2020 @ 12:42pm 
Hi all -- the mod is now up to date with the latest 1.9.1 live patch.
I also updated some aircraft stuff for minors and added scout planes to the starting OOBs (for those that have the LaR expansion)

Full Changelog for v0.92:
-----------------------------
--implemented latest fixes for 1.9.1 patch (release version)
--updated loc and some pics for minors air units
--added scout planes to some OOBs
--various bugfixes, loc clean-ups, etc.
Nicolina biggest fan 8 Apr, 2020 @ 4:11am 
kkk thanks
jasonf  [author] 7 Apr, 2020 @ 4:46pm 
Yes, the mods changes the focus trees (to incorporate the new models, techs, etc.). it won't be compatible with other mods that change the trees.
Nicolina biggest fan 7 Apr, 2020 @ 6:30am 
Does this mod changes focus tree? Because when i play with mods that change focus thoses mods dont work.
aaaaa142 5 Apr, 2020 @ 10:45pm 
please expand tech tree till 1960
jasonf  [author] 20 Mar, 2020 @ 4:29pm 
@Firehawke -- are you trying to play this mod in conjunction with other mods by any chance? Because it will not be compatible with most mods.

For example, this mod does not have a 1944 BB tech (and the Bismarck requires the 1939 hull), so your first point cannot be correct. I am pretty sure that the mod also addresses your other issues as well.
Firehawke 19 Mar, 2020 @ 10:29pm 
You don't take history very closely !
You do provide a function to unlock additional ship classes for certain research advances, but the years are sometimes wrong !
1. To get the Bismarck class free you have to have researched the 1944 hull - that's wrong !
The Bismarck and the Tirpitz were both launched in 1939 and put into service at the end of 1940 in early 1941 ! By the way, both ships have 2 twin towers in the front and 2 in the back - so 8 guns !
2. The Scharnhorst and Gneisenau (1936) had 2 (!) Triplets at the front AND 1 triplet at the back !
3. The Admiral Graf Spee are tank ship of the "Deutschland class" or also known as vest pockets of battleships ! THESE ships should undermine the London Fleet Agreement !! They had a triplet gun in the front AND in the back !

Here you have a historical ship list of the German Navy and the very accurate!

https://de.wikipedia.org/wiki/Liste_von_Schiffen_der_Kriegsmarine
jasonf  [author] 18 Mar, 2020 @ 5:41pm 
Changelog for v0.91
-----------------------------------------
--added in RPM version of scout planes (new models, stats, starting techs)
--added in some missing icon gfx
--fixed a bug where you could not build AC, tank, mot recon
--fixed various other minor bugs

There are some other changes that are still a WIP. These include:
--adding in a AC TD and SPG unit (currently you need to specialize your regular AC battalions)
--cleaning up air models for minors
jasonf  [author] 18 Mar, 2020 @ 5:39pm 
@dl -- thanks for the catch! I've put together a bugfix to deal with the issue. I have been working on adding other things, so there will be another update sometime soon. But the recon issue is fixed.
NapalmEggfriedrice 17 Mar, 2020 @ 6:18pm 
RECON armored company doesn't activate
The mod only uses this one
NapalmEggfriedrice 17 Mar, 2020 @ 5:45pm 
Thanks, I'll have fun
jasonf  [author] 4 Mar, 2020 @ 7:23pm 
Hi all! The mod is now updated for 1.9.1 La Resistance! It's updated to be compatible with the current public beta, but since most of those fixes are bugfixes, it should be compatible with 1.9.0 until the patch goes official.

Changelog, v0.9
-------------------------
--Updated mod for 1.9.1 La Resistance DLC and patch!
--Streamlined armored car stats to be more consistent with new LaR models
--changed later-model CV slots so deck vs. armor is more of a tradeoff
--updated USA CV Ranger Class to carrier_1 hull
--various bugfixes and improvements to stats, balance, gfx, UI

On the TO-DO list (so suggestions are welcome):
--figure out how to best balance/expand on scout plane models
--add in armored car TD/SPG battalions (currently use regular AC battalion)
--go back and update air and land models for minors

Enjoy!
jasonf  [author] 2 Mar, 2020 @ 4:34pm 
@Firehawke -- I'm not sure what the issues are you are speaking of? The Tiger gfx all come from tanks-encyclopedia.com , and I am pretty sure they take their details seriously. As for the TDs, they all seem consistent with what's in your link. And as much as I'd love to have the Hummel (and other models), there are only so many SPG models, and I generally went with the ones most produced historically for each model year. If there is something more specific, let me know, though.
Firehawke 19 Feb, 2020 @ 10:33am 
Actually a very nice MOD, but you should revise the German tank tree!
That is not true !! The Tiger tank, for example, never looked like this !! Then the SFL Hummel is missing and the designation of the tank destroyer is completely wrong !! I once linked you to Win Link with a list of German Tanks, SFLs and Tank destroyers. Maybe that will help you.

https://de.wikipedia.org/wiki/Liste_von_Kettenfahrzeugen_der_Wehrmacht

;-)
jasonf  [author] 17 Feb, 2020 @ 1:22pm 
Hi all!

I made a moderate-sized update to the RPM mod prior to the release of the La'Resistance expansion. Let me know what you think! I can likely fix any issues once the expansion comes out.

Main changes:
1. An expanded version of the RPM-TWAS Historical Ship Variants mod (see link in Description above). This is decision-based system that unlocks historical ship variants created after 1935.
2. Rebalanced Naval IC production caps. Max allocation is now 5 NIC for smaller ships and 8 NIC for capital ships.

Complete changelog:
---------------------
--Added decision-based ship variants for 1936+ years, based on the RPM-TWAS Historical Ship Variants mod
--Buffed various naval costs a bit to balance production
--Rebalanced the IC production caps for ships -- is now 5 NIC for smaller ships and 8 NIC for capitals
--Added a 1944 naval radar tech
--Added some balance tweaks to USA NF tree
--Flipped armor models to be right-facing
--minor bugfixes on gfx, models, OOBs, etc.
jasonf  [author] 1 Dec, 2019 @ 9:33am 
@Wartank55 -- the German Tank Pack is DLC, so I can't really include it here, but the Pz I-Leopard switch is likely a bug. I'll look into it and fix it for the next patch, thanks!
Wartank55 30 Nov, 2019 @ 8:37pm 
and the Panzer 1 uses the Leopard Model for some reason
Wartank55 30 Nov, 2019 @ 8:36pm 
Question why doesn't the King Tiger use the Model from the German Tanks Pack
jasonf  [author] 20 Nov, 2019 @ 7:30pm 
Hi all -- the mod should now be updated for version 1.8.1. If there any issues, please let me know, since uploading on the new launcher is a bit screwy at the moment.

I also fixed a few bugs and rebalanced some things that needed rebalancing. Changelog:
--updated to be compatible with 1.8.1
--created a workaround to a vanilla bug that didn't recognize scripted ship modules where there were default modules listed
--rebalanced tech costs so later-war models are more affordable
-- minor bugfixes on gfx, models, OOBs, etc.
jasonf  [author] 11 Nov, 2019 @ 8:21am 
@keineemails -- this mod is not compatible with other mods that also change focus trees, techs, etc. The focus trees in this mod are set up to make sure the units, models, etc., in this mod receive the proper modifiers and bonuses.
keineemails 9 Nov, 2019 @ 12:41pm 
Your mod suppresses other focus trees. I like a much more sophisticated tree! I hate this three tanks and plane mods, so could you change this?
jasonf  [author] 13 Sep, 2019 @ 5:38pm 
@bortman -- no definitely not WAD. It looks like there is an issue with starting engines and armor for all heavy ships, so I'll have to look to see what the problem is more. thanks for the catch, though!
borntman 30 Aug, 2019 @ 3:20am 
Scharnhorst class has engine level 1 instead of 3 WAD?