Portal 2

Portal 2

Trois Paires
27 Comments
hub 9 Apr, 2022 @ 1:15pm 
:cupup:
Nobody No-One 23 Nov, 2018 @ 11:56am 
Very cool map. Thumbs up.
Joric 29 Jul, 2018 @ 6:37am 
Real easy map...
M-A-R-K-74 16 Jul, 2017 @ 2:27am 
Nice idea with the light bridge and the move with the cube :-)
Polux 10 Apr, 2017 @ 3:26pm 
I finally found the intended solution :)
Obviously not your best puzzle but still built around a nice idea.
Anyway, I think the map would gain to be more aerated, less tricky .. idk.
Thumbs up.
NerdByDaylight 16 Mar, 2017 @ 5:30am 
It was really tricky. Without any symbols it took a half hour to solve this small map. It's also possible to being trapped at the beginning. When you are placing a portal to the small white wall on top of the map, where the grate is, and also to the bottom area, then you can trap yourself when you are trying to place a portal near the cube respawning button. Maybe you could add a grate in front of this white wall, too, to avoid this self made trap. Anyway, it's a good chamber. Thumbs up!
Snoitulover  [author] 12 Mar, 2017 @ 6:59pm 
Alright, it's fixed until the next exploit. I will put it back up to the contest.
Snoitulover  [author] 12 Mar, 2017 @ 6:46pm 
Yours and Suanpan's solutions are bothe shortcuts to spawn the cube. In light of the contest, it's my worst rated map and it continues to need updates so I pulled it. I suppose I could put it back as a good sport should. Lemme fix it some more first.
quat 12 Mar, 2017 @ 5:43pm 
Looks like all the technical problems are fixed. Cool map. Not a big fan of the standing on the glass to respawn the cube at the end , but I like the rest. My solution: https://youtu.be/54Wrpuu8azA

And, easy maps can be good, why not leave it in the contest ^^
suanpan 11 Mar, 2017 @ 7:31pm 
My “light-minded” solution: https://youtu.be/KOV9oQokFPk
Not bad,i thunk,it's better to say that it's some funny trick.
Careful observation is more important than logical thinking in this map,so maybe not all players like it i think.It's easy for me, I only spend a little time, because I'm good at it. But if the players ignores some of the elements, them will be stuck for a long time.
An interesting experience.:)
Snoitulover  [author] 10 Mar, 2017 @ 4:23pm 
And a video too.
Snoitulover  [author] 10 Mar, 2017 @ 4:04pm 
I don't usually do music, but for you I added some. :)
Snoitulover  [author] 10 Mar, 2017 @ 3:47pm 
OK I will upload a video. It's not very hard though.
€in€r vØn vi€l€n 10 Mar, 2017 @ 1:36pm 
To the update:
-There is still music missing :/
-After ~1 hour of testing I can't think of a solution.
It may have to do with learning theoretical thermodynamics for ~4 hours and programming a game for ~5 hours.
Please upload the official solution via a video or post it as a comment, so I can rate the test.
Thank you!
Snoitulover  [author] 9 Mar, 2017 @ 3:12pm 
Yes. I just published the fix.
dire.fcs 9 Mar, 2017 @ 3:11pm 
This must be unintended; i just get the cube dropp off the bridge and then use this portals to exit.
Snoitulover  [author] 9 Mar, 2017 @ 3:10pm 
fixed. I also turned up the new darker lights a bit.
quatrus 9 Mar, 2017 @ 11:02am 
hmmm, I just shortcut most of the map? portal up to bridge behind grid, portal over to left surface from behind grid pick up cube and drop on button to exit? will go back and look for intended which I presume is much longer....
jandlml 8 Mar, 2017 @ 7:22pm 
i love this map! everything works really well!
€in€r vØn vi€l€n 8 Mar, 2017 @ 12:10pm 
Yea, I thought so. In that video I also used another way as previosly described. This solution uses the grate glitch.
Snoitulover  [author] 8 Mar, 2017 @ 12:01pm 
Also. @Einer, your solution is not intended. This is an easy map ergonomically.
Snoitulover  [author] 8 Mar, 2017 @ 11:59am 
I have no idea why fullbright is enabled. I will try to fix it later.
quat 8 Mar, 2017 @ 11:16am 
I do. It looks like the lighting isn't compiled into the map, https://puu.sh/uA3cQ.png
€in€r vØn vi€l€n 8 Mar, 2017 @ 11:15am 
The map has automatically mat_fullbright enabled.
Also, there is no music in the background. You should defenitely add that.
Furthermore, I could only make that jump with a game speed of 1/3.
It was quite tricky, to turn 180° between the lightbridge and the wall, fly into the portal with the cube in your hands than let go from the cube to shoot a portal and grab the cube again to correct it's direction, than letting go from the cube again to shoot the second portal right after coming out of the other portal and again shoot another portal at the right time on the lightbridge's target and than grab the cube again before it fell down.
(Do you want to see that manouvre in a video?)
This was one of the trickiest manouvres in a puzzle map yet.
Additional, I never used the stairs in the exit area and never pressed the pedestal button in the top area.
I would give it 2/5 stars.
Snoitulover  [author] 8 Mar, 2017 @ 11:14am 
Fullbright? Textures or just bright. Do you have Bee2?
quat 8 Mar, 2017 @ 10:50am 
The map is fullbright for me ;(
Snoitulover  [author] 7 Mar, 2017 @ 3:37pm 
Because of recent issues with republishing maps and having them come up as new maps I have changed over to using the publishing tool. If any of you need help with making this tool work I can help.