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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1920392380
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1920392380
Verified the new feature was truly working, and all seems well.
Began work on new feature #2. Some of these modes/names/option things are not documented in the API at all. After a few hours I got what I wanted with a lucky guess as to what the string is supposed to be. Seriously, the luckiest of guesses.
If Starbound was more popular, I'd say someone should tackle proper documentation of the API.
Anyway: 1/10 Complete
I believe in you sectrix. You can do it!
I'm heading to Ohio to visit an old friend this weekend, so I won't be putting any more time in till Monday at the earliest.
Also, holy shit is this code base a mess. Learning Lua and the Starbound API as I go did not produce very good code. Neither did my several aborted attempts to get this mod fixed. In any case, I'm not refactoring. If performance turns out to be an issue then I might, but otherwise it isn't worth the time. If anyone looks through this code, I'm so sorry. I swear I'm better than this in my native languages.
Finally: I hate Lua.
1/10 Complete
Today I found I'd have to restructure the way I store authorization data to make the feature work. I did that, which broke everything else. I fixed most of those bugs before I had to call it a night.
Also, I'm dropping one of the things that I'm not sure can be done. It can be done, but it'll be a pain in the ass and one of the new features will make it unnecessary anyway.
So: 0/10 Complete
- 2 new features
- 5 UI improvements
- 3 new features I'm not sure can be done
- 1 thing I'm not sure how hard it's going to be
Worked on a new feature and made some good progress.
PS: If anyone can draw and feels like making up a new console animation, please do. I'd like to replace the atrocity I created with something better. An artist I am not.
0 / 11 Complete
As much as I hate Lua, I'ma work on this again. Apparently a couple of people still want door locks. I'll post an update here whenever I put some work in, so at least everyone is up to date.
From what I remember I've fixed what broke. I need to add a few new features, clean up the UI, and we're good to go.