Sid Meier's Civilization VI

Sid Meier's Civilization VI

United States of America - Eisenhower
45 Comments
Hugs  [author] 2 Aug, 2022 @ 5:22pm 
Idk if the mod even works anymore haven't updated it since the workshop came out, but Dwight Eisenhower the Great General was renamed to George S. Patton if I recall correctly.
claudemac24hrs 2 Aug, 2022 @ 7:20am 
This might affect Dwight Eisenhower as Great General.
Rootiga 3 May, 2022 @ 11:48pm 
the only americans more based than ike were george washington, douglas mcarthur and teddy roosevelt
Hugs  [author] 28 Oct, 2020 @ 10:11am 
My harddrive containing all my mod data has been lost, and civ6 is kind of unforgiving with that problem as I remember so likely not.
sad_n_sleepy 26 Jan, 2020 @ 5:03am 
I tried playing this with Gathering Storm, but it doesn't work... will there be some compatibility update in the future?
Sgt.Johnson 4 Mar, 2019 @ 3:50pm 
It works with GS. Picture doesn't show though up top.
Kahnite 18 Feb, 2019 @ 3:43pm 
Hi DY, I don't have the expansion either. They updated the ""vanilla" Civ VI when they released the expansion. I will probably buy it, just haven't yet. Thanks for responding. I hope the additional info helps.
Hugs  [author] 17 Feb, 2019 @ 1:47pm 
@Kahnite idk if I'll be able to fix it I haven't bought the new expansion.
Kahnite 17 Feb, 2019 @ 11:27am 
Last update broke this mod.
Hugs  [author] 20 Feb, 2018 @ 7:44pm 
Update:

Now works with Rise And Fall, still works with Vanilla civ6

Changed the Leader Icon (Not sure why, but did it like 7 months ago so :Yoru:)

Other Minor issues, see change notes for full details.
Drafty 9 Aug, 2017 @ 10:44pm 
I don't normally leave comments but this mod is so good that I wanted to let you know that no matter how my mod setup changes this mod is the only one to permanatly stay. Great work and thanks for making this.
RFormica 22 Jun, 2017 @ 11:03am 
@Divine Yuri, Great work, but on the dialogue screenshot above it says "Welcome to the United State of America"
RedRapture 12 Jun, 2017 @ 8:17pm 
True, but he also had the New Look policy, which placed emphasis on building a nuclear stockpile. He also started up the 'Massive Retaliation' deterrance plan.
Hugs  [author] 12 Jun, 2017 @ 8:10pm 
@david.jenkins1

I know about this bug, and I'm looking into how to fix it. I've noticed the dialogue that doesn't show up is for the Agenda. I've looked at a few mods that don't have this problem, and have yet to notice any discrepancies.
Hugs  [author] 12 Jun, 2017 @ 7:52pm 
@RedneckRapture

I feel like the +1 Movement when starting in friendly territory is a good fit personally for both him as a general, and the trait itself.

It's supposed to represent both the effect the Federal Aid Highway Act of 1956 had on the US Military's ability to deploy where needed (The cross-country journey went from 2 months to only 5 days), and Eisenhower as a General was known for administration and planning (Logistics).

Which Logistics as a policy in game is +1 movement for units which fits both of the points of the military part of the trait. It represents getting from point A to point B faster, and your units not getting bogged down by inefficient supply lines so they can move around faster.
RedRapture 12 Jun, 2017 @ 4:06pm 
Erm, GENERAL, not admiral. Sorry, just got done playing world of warships when i made this post.
RedRapture 12 Jun, 2017 @ 4:04pm 
I can't help but feel there should be a military buff for this leader. He was one of the great admirals of WW2 after all.
Talon 23J 11 Jun, 2017 @ 4:43pm 
Good Mod. I have seen a glitch. Not all of the dialogue appears. Some of Eisenhower's dialogue appears, but there are some screens where I can see the background, but no text.
Sojrn420 27 Apr, 2017 @ 1:09pm 
i was dissapointed
Wooly Sheep 24 Apr, 2017 @ 3:56pm 
Pretty good, not too unbalanced. I'd say it's superior to Teddy's leader bonus, but the lack of the home continent combat bonus is actually pretty rough, so that makes up for it quite a bit. Strong work!
dbemont 20 Apr, 2017 @ 10:37am 
imo, a bit op compared to what other civs get. Could be quite unbalancing in the early game. I'd leave it at +1 production +1 culture for every two specialty districts.

Love the idea, though.
SRPA-Sentinel 7 Apr, 2017 @ 6:50pm 
Nice to have good old Ike added to the game.
Purple_Rain_87 4 Apr, 2017 @ 6:54am 
Love, Love, Love this mod! I have and am really enjoying it:steamhappy: Thank you for the hard work!
SpiralReign 27 Mar, 2017 @ 11:00am 
Ah awesome thanks very much
Hugs  [author] 27 Mar, 2017 @ 10:14am 
@CommissarKrieg
Entered game using the mod, and Eisenhower does have the Minuteman unit when in game. It only doesn't appear during the game setup.
RFLapinski64 26 Mar, 2017 @ 9:10pm 
id like to play as Obama
SpiralReign 26 Mar, 2017 @ 5:55pm 
Hey any chance you could add support for the moar units mod? It'd be cool to use this mod with the additional American units.
Roodbaardt 22 Mar, 2017 @ 4:58am 
You need to add flavor texts to his Agenda. Right now I get empty messages when he or I change governments and the diplomatic screen shows a value without description. If needed I can produce a screenshot.
HomeAt_14000 21 Mar, 2017 @ 1:16am 
Can you help me with building a mod? I have everything I want so far except 2 unique units. Looking for help on adding a percentage bonus to attack based on culture or faith per turn. anyone who can help would be much appreciated!
4NG3L 15 Mar, 2017 @ 10:05pm 
The last good Republican. I wonder how well this Civ plays out...
Kody 15 Mar, 2017 @ 5:48pm 
Whoops, sorry for the way I worded that suggestion. I meant it as follows:

Domestic trade routes receive +1 Production and Culture on top of existing yields, and +1 Gold for every 2 specialty districts
@_@ 15 Mar, 2017 @ 2:12am 
why not Trump?:steamhappy:
Birds Aren't Real 14 Mar, 2017 @ 8:25pm 
Damn that is some serious detail.
iamthegame420va 14 Mar, 2017 @ 7:26am 
Thank You! I was tired of looking at a terrible president like TR.
Kody 11 Mar, 2017 @ 10:50am 
The culture bonus is far too good. I agree with jsjb.cwrite that something of a scaling gold bonus would be better, as gold is not a finite yield like culture.

Something like +1 Production, +1 Culture and +1 Gold for every two specialty districts.
Norton 11 Mar, 2017 @ 1:31am 
Finally Eisenhower!
Zharques 10 Mar, 2017 @ 9:25pm 
Are you still working on LBJ for Civ V Yuri?
Udajit 10 Mar, 2017 @ 8:08pm 
Last true conservative pres, looks good. The culture bonus might be a little too strong though. You could change it to an additional gold and production, plus two culture.
Hugs  [author] 10 Mar, 2017 @ 6:18pm 
Update:
Changed the Agenda, and Trait
Trait:
+ 2 Culture, and an additional + 1 [ICON_Culture] Culture for every two speciality districts.
Agenda:
Likes Civilizations with the same government. who are not Warmongers. ...

@Red Dead Rob
Yes it does.

@Ananse
The +3 felt kind of underpowered during my test run which was only +1 Production, and +3 Culture at the time. That's where the +2 came from (which I do think was kind of a overkill).
Aqua Rob 95 10 Mar, 2017 @ 4:32pm 
Does this work with YNAEMP?
TORARADICAL 10 Mar, 2017 @ 3:52pm 
Can't wait to try this one!
WeaselWrath 10 Mar, 2017 @ 3:49pm 
i think that agenda should just read "doesnt like anyone"
Ananse 10 Mar, 2017 @ 3:42pm 
The craftsmanship here is phenomenal. I love the color scheme and the attention to detail!

Only criticism I have is that Interstate Highway is much too powerful. Even at +3 culture to all domestic trade routes I think it would be too high. As written it can quickly get up to +7 culture per internal route, which is much stronger than any other source of culture in the game.

I think just 1 production/ 1 culture to internal routes would be plenty, and would make a really powerful ability.
Aqualung 10 Mar, 2017 @ 2:50pm 
looks great dude
The Great Walk Forward (Musket) 10 Mar, 2017 @ 1:28pm 
Maybe he could get something WW2 Related as his unique unit, as he was a Military General in World War 2, just as a nod to his service, and also to make messing with him a living hell C: