Homeworld Remastered Collection

Homeworld Remastered Collection

[EN]Gundam UC 0079-0083 Mod
403 Comments
General "OG" Grievous  [author] 15 hours ago 
@Martin_Vicktor It should if its not working for you let us know
Martin_Vicktor 10 Aug @ 8:22pm 
does this work in multiplayer?
Dez The Dapper Bocchi 17 Apr @ 11:09pm 
Restarted my PC, I am now able to play.
Dez The Dapper Bocchi 17 Apr @ 8:16pm 
*when I try to launch a match I get general failure.
Dez The Dapper Bocchi 17 Apr @ 8:06pm 
I get general failure. I have verified my game files, re-installed the mods, and uninstalled/reinstalled the game.
Claidheamhmor 23 Mar @ 10:27pm 
this mod is cool af, glad to see it's still got people giving it life. you and your crew rock.
nickylagoon7  [author] 15 Mar @ 3:34pm 
@ColossalAiur. DId you build any research modules at all? All of the production facilities need a research module. MS,Capital,Advanced suits. and the federation has around the same cap as the other faction. The units come in batches for both factions.
ColossalAiur 15 Feb @ 5:37am 
I tested this a bit and here are the suggestions:
1. Federation cannot build capital ship facility if you do not select research complete mode. I think there is a hidden tech requirement for that module but was not stated, which should not be there anyways.

2. Federation has 1/3 of unit cap of the other faction, and it cannot build a second flagship like the original mod, making it completely unbalanced.

I will check back later until these two issues get fixed.
Necrotized Testes 1 Feb @ 2:34pm 
I wish this mod was compatible with GOLIATH tbh
meltcube 1 Feb @ 1:48am 
@General "OG" Grievous Thank you. I searched on moddb but there wasn't infinite deathmath I guess...were you talking about similar mod about resources? I strongly hope that someday this gundam mod itself has own resource modifiers...still, it's a wonderful mode.
General "OG" Grievous  [author] 31 Jan @ 4:16pm 
@meltcube It does not currently work with infinite deathmatch to my knowledge
There was a patch for something close to it on the moddb page you may be able to find it there not gonna say its gonna work for sure tho
meltcube 31 Jan @ 9:39am 
Awesome mode. Is this mod crashes if there's too many units or after some time? I'm using it with infinite deathmatch(more resources and units mode) and it's keep crashing after I make a lots of units or try to save the game. Wonder if this mode can also get more resources and unit capacity
General "OG" Grievous  [author] 26 Jan @ 12:35pm 
@KAPPA Literally stated a bunch of times in several places now saving is a issue atm we are currently waiting on our Columbus model before we do anything else
Vexel 26 Jan @ 12:32pm 
crash then save
Armoredcorefan93 28 Dec, 2024 @ 12:32pm 
love this mod, thanks for the cool work bro
General "OG" Grievous  [author] 20 Dec, 2024 @ 2:39pm 
@www6 look at the title of the mod and you will find your answer
www6 20 Dec, 2024 @ 4:14am 
Does it support the Chinese version?
Staufenberg 29 Oct, 2024 @ 6:55am 
@BrightSlapped Dose Ai fault has already be terminated?
General "OG" Grievous  [author] 26 Oct, 2024 @ 12:12pm 
@BionicleRules we reverted it due to it causing some issues
BionicleRules 26 Oct, 2024 @ 11:58am 
What's new in this update?
Dailey116 7 Oct, 2024 @ 9:30am 
Love that this mod is coming back, I remember when the last person gave up on this mod, glad you are trying your best to make this mod better!
Linghu-Chong 25 Aug, 2024 @ 9:49pm 
@BrightSlapped really appreciate your dedication to this mod, just because you said a few months ago that it was on schedule, and there are other changes every month, i think maybe there is a rough progress.
General "OG" Grievous  [author] 25 Aug, 2024 @ 7:48am 
@Linghu-Chong Gonna be real with you chief, Its only me and one other guy right now since our modeler left to do his own thing. So the best thing for people to do is to stop bugging us with questions like "when is this shit gonna be done, when is that gonna be done, etc" and be patient
Linghu-Chong 25 Aug, 2024 @ 6:14am 
@BrightSlapped So when will it be done?:steamfacepalm::steamsad:
General "OG" Grievous  [author] 24 Aug, 2024 @ 8:54pm 
@Linghu-Chong when its done
Linghu-Chong 24 Aug, 2024 @ 6:51am 
@BrightSlapped When will the model of columbus-class be replaced, captain?
Ashborn 16 Aug, 2024 @ 8:25am 
I am also getting General Failure when try play
General "OG" Grievous  [author] 19 Jul, 2024 @ 2:34pm 
@TheBleachDoctor Launches just fine for me resub and make sure the file size is correct if its not then it did not download correctly
TheBleachDoctor 18 Jul, 2024 @ 11:36pm 
I just get a general failure when trying to launch this mod.
Staufenberg 26 Jun, 2024 @ 7:46pm 
when can you rebuild AI
Staufenberg 16 May, 2024 @ 9:21pm 
the sooner the better,boss. I love your mod
General "OG" Grievous  [author] 16 May, 2024 @ 6:59pm 
@Staufenberg When we get to it
Staufenberg 16 May, 2024 @ 6:36pm 
when can you fix this known Ai bug? Boss
General "OG" Grievous  [author] 16 May, 2024 @ 6:02pm 
@Staufenberg It's a already known bug, we have other stuff we need to fix before that
Staufenberg 16 May, 2024 @ 5:27pm 
when you complete the all research,ai will not do advanced research. why?
General "OG" Grievous  [author] 14 May, 2024 @ 8:30pm 
@Mr. D Good to hear
Mr. D 14 May, 2024 @ 3:14pm 
its working now guys.
nickylagoon7  [author] 13 May, 2024 @ 6:33pm 
GM Custom and GM cannon now no longer require the capital ship facilities, allowing them to be built with the carriers with prerequisite facilities.
General "OG" Grievous  [author] 13 May, 2024 @ 2:46pm 
@Hey It's Zim we shall look into it
@Mr. D join the discord or send me a picture of your error
Hey It's Zim 13 May, 2024 @ 7:35am 
>put GM custom and GM cannon feddie grunts in frigate production
Even though they're now placed in Frigate production, I'm unable to build them on Carriers due to the prerequisite.
Mr. D 12 May, 2024 @ 12:49am 
i can no longer play the mod ever since last update,get general failure.
Hey It's Zim 11 May, 2024 @ 12:27am 
@BrightSlapped thank you for the update!
Mr. D 10 May, 2024 @ 3:38pm 
hey there,can you change the explosion effect from ms to be bigger?as in the explosion for resource collectors or mobile refineries?
General "OG" Grievous  [author] 7 May, 2024 @ 8:45pm 
@mmen06 We can look into increasing this but I'm also gonna remind people here if you are rude in your suggestions I have no qualms about doing the opposite of whatever is suggested
General "OG" Grievous  [author] 7 May, 2024 @ 8:43pm 
@Hey It's Zim 3 and 4 have been under consideration and put into effect to a degree check patch notes for details
General "OG" Grievous  [author] 6 May, 2024 @ 1:24pm 
@Geesemen I get this question alot its fine
Geesemen 6 May, 2024 @ 1:08pm 
Oh. That indeed was the problem. Very sorry for the inconvenience
General "OG" Grievous  [author] 6 May, 2024 @ 12:53pm 
@Geesemen It's obvious it did not download correctly from the workshop or your doing it wrong. try downloading the mod from the workshop again and check if there's a file size difference
Geesemen 6 May, 2024 @ 12:50pm 
when i use this mod nothing changes. am i missing something?
Hey It's Zim 5 May, 2024 @ 4:59am 
This mod has been a staple in my Homeworld experience, and I'm glad it's getting updated. I do have some suggestions for EFSF:
1. The shield texture errors on some units like the GM Type C needs to be fixed.
2. Model for GM Anti-Ship should be changed to GM Type C. Either no build limit or separate the build limit between that and the GM Command Anti-MS. I don't understand why these two units share the same build limit.
3. Higher build limit for the GM Custom (maybe up to 10?) or no build limit like the GM Sniper II. Stats should be readjusted as I find them a bit squishy for a unit made in Advanced GM Production.
4. Ability to produce one more Albion-class Mothership. Only one Mothership puts a lot of strain on capital ship and advanced GM production.