Total War: ATTILA

Total War: ATTILA

Deadly archers
72 Comments
Sir Pasta 16 Jun @ 10:41pm 
Does this mod work with 1212AD?
o8cbazz 9 Dec, 2024 @ 6:57pm 
Is this mod compatible with Fall of the Eagle?
Leroy Sinclair 30 Jul, 2024 @ 2:40pm 
i test it and it works but the ammunition is at 5 lol
Gladiator  [author] 30 Jul, 2024 @ 11:50am 
@Beopulf No
Leroy Sinclair 30 Jul, 2024 @ 5:45am 
work with radious?
Gladiator  [author] 10 Jun, 2024 @ 1:15pm 
Mod Updated.

@Foltest. You need to run both mods together for the AI behavior to work as intended.

No I cant cause doing so will screw up my other mod. If you only subscribe to this mod then you will only get the increased archer damage without other features.
IamDavide 29 Nov, 2022 @ 2:44am 
Please remake your deadly battle mod for Dawnless days (Rise of mordor)
dneddo91 14 May, 2021 @ 11:44am 
out of date
Foltest 8 Jun, 2020 @ 2:07am 
Archers are still running away like in vanilla. As I know they will not if I use your other mod, but don`t want to. That is also because I have different modifications for melee battle. Could you please implement this solid bravery to that ranged bastards exactly for deadly archers mod?(
Andy's Take 1 May, 2020 @ 6:34am 
Hey! Is this mod compatible with Ancient Empires, the overaul mod? I simply love this kind of thing as I want archers to be effin deadly.
Linus 8 Jan, 2020 @ 1:44pm 
Doesnt work for 1212 AD right?
Gladiator  [author] 7 Jan, 2020 @ 1:57pm 
I dont have that dlc. So I cant
Opex 7 Jan, 2020 @ 11:34am 
can you fix it?
Opex 7 Jan, 2020 @ 11:32am 
your mod doesn't work on Slavic archers
Gaius Julius Ceasar 29 Jun, 2019 @ 11:10am 
does it still work?
Radd 6 Oct, 2018 @ 5:00pm 
So nasty.
IamDavide 29 Sep, 2018 @ 7:58am 
Please make your two mods compadible with Rise of Mordor!! Please!!!!!
One Tongue Man 3 Feb, 2018 @ 2:31am 
ranged units run away when my units get closer, any other mod i could use to stop them?
lolilol 17 Jan, 2018 @ 12:28pm 
Gladiator with your mod in VH campaign normal battle enemy seems kills more with archers than me....why?
YanX21 3 Nov, 2017 @ 3:46pm 
Archers are deadly as hell. gotta to watch enemy because the arches wipe the infantry so fast that they became my first priority in battle hahaha
CreedMob1 30 Sep, 2017 @ 9:46am 
ok it dose work found out it was some combate modes i was useing that it dose not work with
CreedMob1 30 Sep, 2017 @ 9:34am 
dont think its working im using both modes and the archers are still shit no damage
Maximus 22 Aug, 2017 @ 2:42pm 
Very nice, this make me happy using archers!
Gladiator  [author] 16 Aug, 2017 @ 3:42am 
@Kristo. Its been too long since I created the mod and uploaded it. I guess I will look into it and update it, if I find its not balanced properly.:steamsad:
Krytyk 16 Aug, 2017 @ 3:08am 
I check almost all fractions ... Western Roman empire have 3 tier 200 range barbarians and vikings have 200 range huns, white huns . eastern roman emipire all 150 and eastern fraction like sasanids persia etc have 150 .. elite persian archers with 150 range? Seriously? It's balanced? I guess its balanced only for hordes and barbarians fraction to kill everything with archer's before they can go closer .
Krytyk 16 Aug, 2017 @ 2:49am 
Yea almost all fraction elite tier 3 have 150 , huns have 200 and germanic archers have 200 (tier 2) its not balanced because u decrease range of most elite archers of all fractions . And about last roman germanic archers are only 1 archers in there with 200 range rest have 150 if fraction dont have germanic archers its dont fair for others . U get it? I hope u made mistake in some unit's because if i understand it well u change range for all unit's for some of them its not work i use radious addicional units and even that unit's have 150 range in roman empire and many fractions .
Gladiator  [author] 15 Aug, 2017 @ 6:54pm 
@Kristo. Its simple, for balance purposes :steambored:
Krytyk 1 Aug, 2017 @ 2:38am 
why u deacrese almost all archers range to 150 some have 200 i playing now last roman and germanic archers tier 2 have 200 range my tier 2 archers have 150 range and crossbowman have same 150 ? Can u dont change range of units pls? Because its big problem same in main campaing us western roman empire my all archers have 150 range :) even some weak tier have better (200)
Gladiator  [author] 16 Jul, 2017 @ 2:03am 
@Poch's yes it is.
I'm so fkn poor 16 Jul, 2017 @ 2:02am 
Hi Gladiator, is this save game compatible? Thanks!
Gladiator  [author] 6 May, 2017 @ 5:40pm 
@Rei. I updated the mod long time ago. Combine this with my other mod and every thing wil run smooth. Link is in the description. Sorry for the cinfusion.
Ziza 6 May, 2017 @ 11:20am 
''AI archers will not run when you get close to them so no more annoying chasing after archers.''

Lies, does not work at all, cant tell if the whole mod is not working anymore or if only this part.
Gladiator  [author] 30 Apr, 2017 @ 9:26pm 
@Deeds. Yes it works for horse archers.
Deeds287 29 Apr, 2017 @ 9:30am 
does it work for horse archers as well
Gladiator  [author] 8 Apr, 2017 @ 9:06am 
@Fran. If that doesn't work then I cannot properly troubleshoot your problem as I dont have the DLC :steamsad: But if you run both my mods together , then it should fix the problem for you. Please let me know ASAP. Thanks :steambored:
Gladiator  [author] 8 Apr, 2017 @ 9:03am 
@Fran.... It should work. Try downloading the my other mod and run them both at the same time and let me know if that fixes the issue. Here is the link https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=895983450 . It should fix the issue. Let me know if that trick works for you. :steamhappy:
R.T.F.W.B.W.Y.A. 8 Apr, 2017 @ 5:18am 
Ah by the way, congratulations, your mod is awesome
R.T.F.W.B.W.Y.A. 8 Apr, 2017 @ 5:17am 
it doesn´t work proprely for AoC, it increases damage of all range units but lightly, can you fix that and do it like in the GC?
Gladiator  [author] 1 Apr, 2017 @ 10:55am 
@ WolfKing... It should.
Wolf King 1 Apr, 2017 @ 10:24am 
hey does this work for aoc?
Gladiator  [author] 1 Apr, 2017 @ 6:58am 
Hey every one. So here is my new mod that Ive been working on. I will also add the link in the description. Hope you guys enjoy the mod. :steamhappy:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=895983450
Mr. Bluecoat 28 Mar, 2017 @ 6:56pm 
Does the mod work with the Seven Kingdoms mod?
Gladiator  [author] 26 Mar, 2017 @ 12:08am 
Everyone thank you very much for your feedback and support. You guys have really motivated me so now, Im working on a new mod which I will release in the upcoming days. Thanks again guys and love you all :steamhappy:
marselo 25 Mar, 2017 @ 10:04am 
ok thx
Gladiator  [author] 25 Mar, 2017 @ 9:35am 
@Deadshot... Do you mean the arrows dont have trails ? You can disable it in the options menu.
marselo 24 Mar, 2017 @ 1:54pm 
how you made the arrows to look like that
Karl Franz 20 Mar, 2017 @ 11:21pm 
ammo refil mod adds the ability refill but it makes archers (or any missile/artillery unit) stationary for 120 seconds. even then it only refills the amount by half at best. less for artillery.
Gladiator  [author] 20 Mar, 2017 @ 10:09pm 
@Ghost Nappa Yeah. This mod greatly increases the odds of defending a settlement/city and makes it harder if you want to invade another city which imo is more realistic. I haven't tried the ammo refill mod but I think it can make the mod OP or could potentially break it.
xX PetzHorsez Xx 20 Mar, 2017 @ 6:51pm 
I rated it down for telling me to rate it up.
Karl Franz 20 Mar, 2017 @ 8:24am 
great mod, used this while defending a small settlement with some roman crossbows and wiped 300 guys before having to reload (using with ammo refill mod for bonus effect)