The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Nirnroot Glow Fix
13 Comments
Plangkye 14 Oct, 2020 @ 4:50pm 
What's the texture mod used in the screenshot? Because that is one pretty nirnroot, and I want it in my game
Buzz-O-Matic 13 May, 2012 @ 7:38pm 
yea this doesn't work
Uki 12 Apr, 2012 @ 6:05pm 
Does not work for me. Subscribed/downloaded successfully, but nirnroots still have that ridiculous glow visible from far away in broad daylight. ><
Martigen  [author] 12 Mar, 2012 @ 5:06am 
New version up!
Martigen  [author] 7 Mar, 2012 @ 7:41am 
Just a note -- the latest official Bethesda patch now fixes the issue mentioned below. However, it still might be worth unsubscribing and re-subscribing to the mod after Skyrim is updated to 1.4.27.
Martigen  [author] 10 Feb, 2012 @ 1:22pm 
As it turns out -- there is a known issue where mods with .BSAs (basically, all mods on Steam Workshop right now) don't always override original vanilla files from the the Bethesda .BSAs. Bethsoft is aware of the issue.
If this mod doesn't appear to be working for you, this is why. In this case I recommend unsubscribing and downloading the loose-files version (as in, not using a .BSA archive) from Nexus at http://skyrim.nexusmods.com/downloads/file.php?id=8216 . Simply extract to your Data directory.
Martigen  [author] 10 Feb, 2012 @ 10:18am 
Note my earlier description was wrong -- you *do* need to load the dummy .esp, otherwise the .bsa file of the mod won't load, and that's where all the magic happens.
Martigen  [author] 9 Feb, 2012 @ 2:55pm 
Ciner, can you download the mod from Nexus -- http://skyrim.nexusmods.com/downloads/file.php?id=8216 -- and install it manually (just unzip the contents of the archive to your Data directory) and let me know if it works. I'm beginning to suspect something is going on with the CK's packaging and installing via Steam Workshop.
Jojy 9 Feb, 2012 @ 1:57pm 
Forgive me if I'm wrong, but when Sartorius said 'new/modified monsters from previous bethesda gmes' I immediately though of "mart's" mutant mod for fallout 3. Am i close? Either way, thanks for the nirnroot fix.
Noodleboi 9 Feb, 2012 @ 1:01pm 
Subscribed mod was installed picked a ninroot but the glowing light still remained... ?
Martigen  [author] 9 Feb, 2012 @ 12:31pm 
Hey Sartorius, not yet, don't have as much free time to mod as I used to!
Dr. Floorpills 9 Feb, 2012 @ 9:06am 
Thanks, Mart! Do you have any plans to create some new/modified monsters like you did for previous Bethesda games?
patashnik 9 Feb, 2012 @ 8:34am 
Good stuff... Lake Honrich lights up the whole of Riften at night with those damn nirnroots.