Europa Universalis IV

Europa Universalis IV

Dynamic Postcolonial Nations
51 Comments
Aaronthelemon 24 Apr, 2020 @ 6:30am 
@Mason Did you not see the posts below or the date of the mod?
masonbaldassano 23 Apr, 2020 @ 4:27pm 
mod crashes
Elzephor  [author] 25 Sep, 2019 @ 1:42pm 
Sorry folks, I'm not active any longer.
Aaronthelemon 15 Sep, 2019 @ 7:02am 
rip
Sogga 28 Dec, 2018 @ 3:31pm 
rip update
Sogga 23 Sep, 2018 @ 5:45am 
oh. darn
Elzephor  [author] 22 Sep, 2018 @ 11:37pm 
Unfortunately, Dharma seems to have screwed up things more than it actually fixed them. As I have very little time at the moment, I wouldn't expect an update any time soon.
Sogga 22 Sep, 2018 @ 12:43pm 
update when?
N.C.V. 12 Aug, 2018 @ 1:43pm 
Update? Last time I tried using this I got a crash on game start.
Elzephor  [author] 31 Jul, 2018 @ 12:23am 
@BrantaGoose
This uses the code behind the estates feature to function, which comes with the Cossacks DLC. Once that is added to the base game, Cossacks will no longer be needed.
Sogga 30 Jul, 2018 @ 10:14am 
Is it possible to make a version without Cossacks? If not, why is it needed?
SpiGo 17 Jul, 2018 @ 3:25pm 
@Arra When a colonial nation becomes free and forms a new country that desyncs the game
Col_Aur(ful) 17 Jul, 2018 @ 1:09pm 
Because I want to try this mod because COOOL
Col_Aur(ful) 17 Jul, 2018 @ 1:09pm 
What do you mean "DeSync"? like in multiplayer?
SpiGo 24 Apr, 2018 @ 11:53am 
Any plans on continuing this mod? Fyi this mod causes some desync when a nation takes this decision in 1.25.1 :mailedfist:
RealLifeHobgoblin 19 Sep, 2017 @ 1:34pm 
I haven't noticed any trouble playing on 1.22, just needs a version patch to get rid of the incompatability notification.
Elzephor  [author] 3 Jul, 2017 @ 5:41pm 
@Pants
No.
Leman 3 Jul, 2017 @ 3:17pm 
does this mod prevent other nations from making colonies besides the normal colonizers?
Guy 28 Jun, 2017 @ 2:48pm 
ayyy lmao i noticed your using middle earth RNW
+respect
ALaVerga 24 Jun, 2017 @ 5:27pm 
Pls update
Patuxent 10 Jun, 2017 @ 8:33am 
Would it be possible to make other historical nations for countries to choose from? Like have a nation in colonial Colombia choose between Colombia, Venezuela, or Ecuador, or a country in Colonial Mexico choose between Texas, Mexico, and UPCA?
A talking dolphin? 21 May, 2017 @ 9:17am 
This is a great idea. Well done
JamCom 26 Apr, 2017 @ 2:43pm 
whos that postcolonial nation
Elzephor  [author] 22 Mar, 2017 @ 8:45pm 
@s1cko
I'm afraid not, no :(
soggy cheerios 22 Mar, 2017 @ 5:31pm 
It is possible to make the background color something else other than white and the flags contain other designs?
Elzephor  [author] 19 Mar, 2017 @ 10:24pm 
@AHWM
It should be, but no promises
egg 18 Mar, 2017 @ 4:18pm 
Is it compatible with Extended Timeline?
Elzephor  [author] 18 Mar, 2017 @ 12:43pm 
@famaouz
The game mechanic that it uses requires the estates system
ramahozo 18 Mar, 2017 @ 6:35am 
Why does it require Cossacks?
Elzephor  [author] 17 Mar, 2017 @ 4:50pm 
@YOY
Yea, sorry about that, I was just finishing it up when you released your mod - this took a long time to get working! And yup, you're correct. It uses the independent estate system to generate a bunch of randomized tags (invisibly), and then lets the player choose from among those.

@GamesCooky
Unfortunately, the only thing the game mechanics let me control is the name. Perhaps if paradox adds more features in the future this will become possible.
YOY 17 Mar, 2017 @ 12:00pm 
Fuck, I thought my mod was the only in it's class, but now this one comes in and outshines it 10x! Ok JK, awesome mod. I suppose it uses the Cossack and Dhimmi randomized nations system?
GamesCooky 17 Mar, 2017 @ 11:58am 
Holy moly, this mod is a great idea of something i wish already was in the game. When playing as a colonial nation and managing to gain independence, you should have the option to choose name, flag and color for the nation :D
usmc_BF 17 Mar, 2017 @ 9:40am 
You could actually set that it would actually pick the largest provinces or the capital, so that you could actually name your country and stuff, by changing the name of provinces (I know you have similiar system in this mod)
Crash cart 16 Mar, 2017 @ 4:57am 
the icon for this mod is great :D
Edmar! 15 Mar, 2017 @ 2:23pm 
I hope in the future the names get changed a bit to fit the nation's culture. So "Tesk" would be "Tesque" in French for example.
Boost 14 Mar, 2017 @ 5:04pm 
@Elzephor aw well, good mod regardless!
Elzephor  [author] 13 Mar, 2017 @ 3:23pm 
@Boostcat, ParadoxicalOutcome
I'm afraid specifications of this type aren't possible. This mod only works because paradox has included a function that makes random countries for Independent estates. That algorithm is responsible for choosing the name, color, and national idea set of the new nation, and I can't change how it does any of this. As far as I can tell, the only input it takes is the names of your provinces and areas, so the best I can do is give you some options from those.
Boost 13 Mar, 2017 @ 12:54pm 
@Elzephor
I didnt know that about that interesting fact. Maybe making it so that the country's name has to be from a province below 6-8 letters?
Quitmarck 13 Mar, 2017 @ 12:53pm 
+ParadoxicalOutcome That is pretty much impossible I'd say
ParadoxicalOutcome 13 Mar, 2017 @ 12:20pm 
Is there a way to make it so we can name the nation ourselves?
Takeru Grima 13 Mar, 2017 @ 9:27am 
Did you know if there is a way to make a decision to rename a nation? That's could be interesting :), but good work :)
Elzephor  [author] 13 Mar, 2017 @ 7:49am 
@Krebsig
Yup! I mean it when I say its compatible with everything ;)
Krebsig 13 Mar, 2017 @ 4:01am 
Does this work with your RNW Improvement mod?
Elzephor  [author] 12 Mar, 2017 @ 7:45pm 
@Boostcat
Short of changing the names of every province and area, no. Consider though that many (if not most) post-colonial countries IRL use adopted native names
Eg Canada, Arizona, Mexico, Chihuahua, Kansas, Ontario, etc
Boost 12 Mar, 2017 @ 5:30pm 
the new colony names make them sound like native empires. Is there any way to fix this?
Zephyrum 12 Mar, 2017 @ 3:55pm 
Glory be upon thou, Elz. Aside from the idea issue, this mod is pretty unique and cool.
Grand Historian 12 Mar, 2017 @ 11:55am 
Who's that Colonial Nation? It's...

(Sorry.)
Elzephor  [author] 12 Mar, 2017 @ 9:14am 
@DaddyDerek
I'm exploring that possibility.
@Molson
Yup!
Baker0214 12 Mar, 2017 @ 7:23am 
does this work if I use a mod that adds new colonial nations?
Moxic 12 Mar, 2017 @ 6:15am 
This is cool, keep it up bro!