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You can now make some of your familiars a bit transparent in the option page too.
1. Mouse support! If the API allows it, have the sheet menu use the mouse to to navigate the menu with arrows and buttons so the player can keep moving if they need to
2. The Built-In D6 mod had a dedicated key that could be changed with a challenge that allows the rebinding of the key. Maybe do what that did and even include an option for the mouse support.
And pausing the game while the menu is open isn't as easy as it seems to be...