Arma 3
Eden Extended Objects
83 Comments
Venom 8 Nov, 2024 @ 11:00pm 
Yo random request, are you able to make it so that it will show a circle around the meteres tab on the multiply tab? just so i can visualise how big of radius is?
Gabriel® 15 Aug, 2024 @ 12:11pm 
Hi bud! One question, will this mod work if only i have it in multiplayer? like, make a mission with its objects won't require the other players to have it? or is mandatory for everyone?
Sa-Matra 1 Jul, 2024 @ 7:54pm 
Cool extension! Wish it also included roads and bridges.
Avibird 4 May, 2023 @ 2:16pm 
Sorry for asking but does this mod cause dependencies
Fooney 15 Apr, 2023 @ 2:02pm 
why tf can't you plant trees normally?! Bahh arma!
lamasutra 7 Jan, 2023 @ 10:22am 
Hi, do you know if eden placed trees can have wind simulation ?
I have tried to place some trees in editor, but they do not react to setWind.
It looks weird, when near trees bend and those placed not.
I have not found any function to aid with this issue yet.
Sir 7DozenEggs 29 Sep, 2022 @ 1:42pm 
@Lite Gem I have the same question, And after testing, they will not be there without the mod installed, at least in my testing this was the case
Lite Gem 22 Jan, 2022 @ 2:49am 
if was to place them in eden, save it, leave Arma3, deactivate the mod, join arma, then go onto the map, (in vanilla arma) would they still be there?
Don Zapatero 25 Jul, 2021 @ 6:16pm 
Hi _SCAR, im Jose Balero. We have a new community of RP about arma3. Also we need use your amazing mod for create own servers. We need talk with you about the requeriments for get the license and the key. Please contact me using my discord Jose Balero#6382 or send me a friend request in steam. Thanks!
Sanchez milsim [=ΛLPHΛ=] 25 Oct, 2020 @ 3:30am 
Hi!!! can you add rupicola palms of malden island, thanks and nice job!!!
⎛⎝Ponaproni⎠⎞ 29 Jul, 2020 @ 1:11am 
LIVONIA?
Jobo 3 Feb, 2020 @ 1:03pm 
Hi there, I'm a member of the Casual Arma Players Group. I was wondering if it is permissible to include your mod into our own @CAP mod server pack as we already have a 10 mile long mod list and we're thinking of grouping certain things into a single community folder. Or does this count as a breach of your EULA?
Devon 3 Dec, 2019 @ 5:23pm 
Sorry to be a loser and ask an already asked question, but do you have plans for adding livonia assets? I realized the mod hasn't been update in almost 2 years but thought I'd ask, the livonia assets would hook me and my group.
LoRo 22 Aug, 2019 @ 10:23am 
Bridges?
kkcat 7 Aug, 2019 @ 7:43am 
gonna update with new assets from contact dlc?
Kim Jong Un 25 Dec, 2018 @ 4:33pm 
Simple question, is there any possibility to place objects and then export as a createSimpleObject script?
ICE_ICE88.-.ttv 9 Oct, 2018 @ 11:57am 
thierrygard size and wind is a function primarily inside the bulldozer (terrain builder). These trees all have wind work with them automatically. Thy also made a function for different size trees to spawn in a radius shown on this page I believe
thierrygard 22 Aug, 2018 @ 1:12pm 
thx _SCAR. very usefull to add Tanoa trees. 2 questions : how add "wind" in tree ? and ahow to resize them ?(i can move / rotate them but not scale). thx for help. T.
Kontakt6 9 Jul, 2018 @ 7:21am 
If I use this mod to make a mission will anyone who plays it have to download this mod or are they from the game files and don't have any requirements?
8 Hour Arm Workout 31 Mar, 2018 @ 7:27am 
I cannot understand why your mates need to download this mod, when they want to play a map with these objects in it. I mean, these objects are Arma 3 "vanilla" objects, they are not mod objects.
I downloaded this mod, because I can finally use street signs.... Why BI did not give us all objects, but instead blocked many of them for privat use?
Meda 18 Mar, 2018 @ 10:47am 
Missions that have items added with this mod will require this mod @Reaper.
https://i.imgur.com/teVqgCO.png

If you still want to use certain things, you can try createsimpleobject.
You can spawn a junk item, put this code in it, and change the "thing.p3d" to whatever you want it to be.

pos = this getRelPos [0,0];
Bush = createSimpleObject ["a3\plants_f\Bush\b_ArundoD3s_F.p3d", pos]; Bush setPos (getPos this);
hideObject this;
ICE_ICE88.-.ttv 12 Mar, 2018 @ 1:40pm 
@[LXI] Reaper because it uses Arma 3 assets you already have, it shouldn't have any dependencies.
Reaper 11 Mar, 2018 @ 5:59am 
Hi, i want to download it but i would like to know if this mod create dependences ? :)
misultin  [author] 19 Feb, 2018 @ 7:54am 
@Revyn LOL no worries ^^_
misultin  [author] 19 Feb, 2018 @ 3:03am 
@Revyn if only your answer wasn't like in the first paragraph of the mod description.. :)
Booker 18 Feb, 2018 @ 5:23pm 
@Revyn, Yes, everything that this mod has will in fact have to have the scenario listed in it. Those Scenarios will not work without this mod.
misultin  [author] 23 Jan, 2018 @ 10:17am 
@Tornadodude92 LOL don't be so hard on yourself :)
Booker 22 Jan, 2018 @ 8:05pm 
@Tornadodude92,

Nah, you just read both mods and tried to put the two together and some people get confused when they over research. Happens to the best of us.
L Ron Hubbard 22 Jan, 2018 @ 7:38pm 
@_SCAR im a fuckkng idiot sorry
misultin  [author] 22 Jan, 2018 @ 5:05pm 
@Tornadodude92 different mod.
L Ron Hubbard 21 Jan, 2018 @ 7:34am 
is the 2.6 versionon armaholic: http://www.armaholic.com/page.php?id=30461
actually clientside or no?

kripto202 9 Jan, 2018 @ 10:57am 
closed and the ace team says thanks
misultin  [author] 9 Jan, 2018 @ 3:12am 
@Muttley and @kripto202 this has been fixed. Please confirm and close Github issue.
kripto202 7 Jan, 2018 @ 9:10am 
There is a conflict with ace where you can't edit loadouts of units in the editor
Goif! 3 Jan, 2018 @ 12:12pm 
Don't see anything sadly. No handy black error boxes popping up telling me what is going on, and nothing of interest in my .rpt files.

I've never really messed around with the insides of the game, so maybe I'm looking over something that needs attention. If so, it is easy enough to recreate the bug if you wanted to see it for yourself.

I wish I could be more helpfu. If there is anything you would like to ask me I'll do my best to give a good answer!
misultin  [author] 3 Jan, 2018 @ 1:12am 
@Booker thank you. @Muttley that is very weird as nothing in this mod has to do directly with the virtual arsenal. Do you see anything popping up in your rpt logs? That would be helpful.
Goif! 2 Jan, 2018 @ 1:23pm 
So whenever this mod is enabled along with ACE3, you cannot edit a soldier's loadout by selecting "Edit Loadout". You press it and the selection menu disappears and nothing happens. This obviously leads to you not being able to customize your soldiers.

I assume this happens because ACE has changed, if not overhauled the virtual arsenal.

The virtual arsenal will still work elsewhere, like when testing through the VR map or when using the cheat mod to activate it.
Booker 2 Jan, 2018 @ 11:17am 
@_SCAR

TY for everything you do!
misultin  [author] 2 Jan, 2018 @ 10:41am 
@muttley I don't understand the user case, can you please provide more details? thanks.
Goif! 31 Dec, 2017 @ 5:47pm 
This breaks the arsenal editor through the Eden editor if used with ACE. Just a heads up incase you wanted to create a patch...
Booker 20 Nov, 2017 @ 3:07pm 
@_SCAR

I know the suggestion has been made for the large hangar in Tanoa, that said, would it be possible to get a hangar that is 2x-5x larger than the one in Tanoa?

I'm creating a map and need some extreme hangars that you see Lockheed C-5 Galaxy's in.

If you are willing to do this, let me know.

Here is an Example: https://img.newatlas.com/stratolaunch-largest-plane-5.jpg?auto=format%2Ccompress&fit=max&h=670&q=60&w=1000&s=6d192da862b3b21b6f5afa38bc534b32

Cheers,

Booker
misultin  [author] 20 Nov, 2017 @ 9:35am 
"If you do so, your users will need to download this mod in order to play the missions"
Arapaho 19 Nov, 2017 @ 5:25pm 
Does this mean others will need to have this mod for the mission to work?
Booker 10 Nov, 2017 @ 1:30pm 
The Large Hangar at the Main Tanoa Airport would be amazing. I think everyone has been wanting that Hangar. LOL
Capt Steel 7 Nov, 2017 @ 10:52am 
drydock, drydock, drydock! :D
Kronus 30 Oct, 2017 @ 6:50pm 
What about the Tanoa muddy tracks that only show the two weels marks left by vehicles? is that possible/available?
Nightovizard 21 Oct, 2017 @ 9:33am 
Having the tanoa bridges would be great, specially the viaduct one that has different parts.
misultin  [author] 15 Oct, 2017 @ 10:57am 
Suggestion noted. I'll see what I can do, no promises on when though.
kkcat 15 Oct, 2017 @ 10:43am 
Apex big hangar, drydock and etc

(not an apex) kavala hospital and ghost hotel