Sid Meier's Civilization V

Sid Meier's Civilization V

Zenyatta's Shambali Monastery
36 Comments
Mathetes tou Megalou Alexandrou  [author] 30 Nov, 2019 @ 7:56pm 
@eogmleogh
안 받아지신다면 일단 님 폴더에 모드가 압축 안 풀리셨는지 확인하세요
내 문서 -> 내 게임 -> Sid Meier's Civilization V -> MODS에 폴더가 있으신지, 있으시면 파일이 다 있으신지, 없으시면 Zenyatta's Shambali Monastery (v ?).civ5mod 파일이 있으신지 확인하시고 해당 파일이 있으시다면 그걸 .zip파일로 바꾸신 뒤 직접 압축푸세요. 파일이 아예 없으시다면 steamworkshopdownloader로 civ5mod 받으시고 그거 압축 푸시면 됩니다.
헬조선노동자 29 Nov, 2019 @ 6:06pm 
이거 구독해도 안뜨는데요
✧Starshadow Melody✧ 21 Feb, 2018 @ 2:33am 
I'd say it should be led by Mondatta, but, well. . . *MRHRM* He's dead, Jim.
Mathetes tou Megalou Alexandrou  [author] 3 Jun, 2017 @ 9:05am 
You're welcome. Happy Civving!
TAC_ 3 Jun, 2017 @ 2:28am 
Thank you for responding.
The file was indeed in the mods folder. I did as you said and converted it into a zip-file and then I unzipped it. The mod now appears in the mod selection screen
Thank you for your help.
Mathetes tou Megalou Alexandrou  [author] 2 Jun, 2017 @ 4:10pm 
Hmm,

Check your Mod folder at My Documents -> My Games -> Sid Meier's Civilization V and see if there is a file named Zenyatta's Shambali Monastery (v 5).civ5mod.

If it isn't there, use http://steamworkshopdownloader.com/ and use that to download the mod.

If it is there, download 7-Zip, convert the said file into a zip file and unzip it with 7-zip.
TAC_ 2 Jun, 2017 @ 3:47pm 
The mod doesn't show up in my mods list. Is there any way to fix this?
Mathetes tou Megalou Alexandrou  [author] 28 Apr, 2017 @ 6:56pm 
Oh lol let me know if you have any other issue with the mod
Franciscozx118 28 Apr, 2017 @ 12:47pm 
im sorry i was told that the mod appears in the list of civilization in hotseat mode but not in that of the first player i think it should be a mistake in the size of my screen.i regret having wasted time.
Franciscozx118 26 Apr, 2017 @ 5:37pm 
Yes, the mod of d.va and tracer if they work. I have both and they work great with that mod
Mathetes tou Megalou Alexandrou  [author] 26 Apr, 2017 @ 5:34pm 
Never used that mod but does D.Va and Tracer work on that mod? If so let me know, I may have done something wrong then.
Franciscozx118 26 Apr, 2017 @ 5:32pm 
i love the mod but when i try to play in hotseat wuth th mod "custom advanced setup screen " does not appear in the list of civilization.I just want to know if yo could do it compatible with this mod ?? please
Charlotte 16 Apr, 2017 @ 8:44am 
oh ok thanks.
Mathetes tou Megalou Alexandrou  [author] 15 Apr, 2017 @ 7:51pm 
@AmphalRRDDRSt263w

You need the D.Va mod to play D.Va: this mod only provides the english translation.
Charlotte 15 Apr, 2017 @ 11:10am 
hello, sorry for bothering you, how does the translation for the d.va mod work?
do i download this mod and the d.va mod?
do i only download this mod?
Mathetes tou Megalou Alexandrou  [author] 25 Mar, 2017 @ 9:20am 
Thanks for the report, I will work on #1 ASAP, and perhaps find a way to accomodate Enlightenment Era as well.
EMoney 25 Mar, 2017 @ 5:21am 
For #1, yes. Here's the log I saw this morning: https://steamuserimages-a.akamaihd.net/ugc/91602195876108264/28A8CB71DC77EF20D7242A383C36244F6E0CF40C/

For #2, I know you can't accommodate every potential mod, I just wanted to share that I have seen this issue resolved generically by setting the minimum combat value to whatever it was from a prior era. Your mod has more moving parts than the other one I was referencing, so it may not be as easy to resolve generically. Regardless, just letting you know since the description says you're in an alpha stage.
Mathetes tou Megalou Alexandrou  [author] 24 Mar, 2017 @ 9:05pm 
Afterwards, you'll have to do two things for Orb Of Destruction to work properly with Enlightenment era. First, you'll need to make a new Orb of Destruction type unit to be associated with the Enlightenment era. Go to Units_Shambali.xml and in the Unit section copy one of the orb of destruction unit rows with a number in it and give it a unique name, setting the ranged combat strength of the unit as you wantm

After that, go to Zenyatta_UI.lua and revisit the table that gave you trouble. Add a new row in the orbDestructionTable and make sure to add a comma before the last row before making the row or it won't work. Then make a new row and write in

[GameInfoTypes."whatever the data name of the enlightenment era"] = GameInfoTypes["your new enlightenment era orb name"]
Mathetes tou Megalou Alexandrou  [author] 24 Mar, 2017 @ 8:59pm 
#1: Very interesting, this should only trigger when the unit is spawned. So you're saying that every time you load you get the bonus from the saved GPs?

#2: unfortunately this mod doesn't support enlightenment era. However, you can modify the lua to make it compatible. You'll want to fix both Zenyatta_UA.lua and Zenyatta_UI.lua.

First, you'll need to find the enlightenment era mod and look over some fine until you find some era type that looks like ERA_ENLIGHTENMENT or whatever the modder decided to name it.

After that, go to Zenyatta_UA.lua and and add an extra if statement amongst all the era code (copy)

if (era == GameInfo.Eras["insert name of Enlightenment data name"].ID) then
dynamis = some value of your choice
end
EMoney 24 Mar, 2017 @ 7:06pm 
A couple of things I noticed while playing.

1) The "Path to Enlightenment", which awards culture and religion whenever a GP is spawned, provides that same benefit for EACH GP whenever a saved game is loaded. This has a pretty dramatic effect if, like me, you hold onto GPs (if affordable) until the most opportune time.

2) I play with a mod that adds an extra era: Enlightenment. During this era, the combat value of the Omnic Monk drops down to 12, which I assume is the starting value. I've seen this happen to a similar unit in another mod and that modder was able to make sure the value didn't decrease, even during an added era. I'm not a modder so I don't know if that was easy or not, but the units do become useless during this time until the next standard era starts. I'm guessing the same behavior is true for the Orbs of Destruction, but I didn't test.
Mathetes tou Megalou Alexandrou  [author] 22 Mar, 2017 @ 11:36am 
That's a great news!
EMoney 22 Mar, 2017 @ 11:00am 
Just to follow up, all the different orbs are working as described. Fun mod.
EMoney 22 Mar, 2017 @ 5:33am 
Ah, that did it! Thanks. The UI is showing up appropriately. I'll give it a proper playthrough now.
Mathetes tou Megalou Alexandrou  [author] 21 Mar, 2017 @ 9:02pm 
@Emoney actually that's supposed to happen: unlike the other two overwatch civilizations Zenyatta doesn't unlock his UI until he discovers philosophy. Try what I recommended again, but use IGE to give yourself philosophy. After that, enter a city screen and exit it.
EMoney 21 Mar, 2017 @ 8:20pm 
Making the changes as described caused the Orb UI to disappear completely.

It seems the UI needs 9 rows in orbDestructionTable. This may be a wrong assessment, I just noticed that even an extra garbage row enabled the UI to reappear, as long as I had 9 rows for Destruction Missles.

So, bottom line, those changes didn't fix the problem, unfortunately. I wish I knew more about modding and LUA to be able to assist better.
Mathetes tou Megalou Alexandrou  [author] 21 Mar, 2017 @ 4:56pm 
So copy this and replace that table
Mathetes tou Megalou Alexandrou  [author] 21 Mar, 2017 @ 4:56pm 
local orbDestructionTable = {
[GameInfoTypes.ERA_ANCIENT] = GameInfoTypes["UNIT_MATHALX_ORB_OF_DESTRUCTION_MISSILE_01"],
[GameInfoTypes.ERA_CLASSICAL] = GameInfoTypes["UNIT_MATHALX_ORB_OF_DESTRUCTION_MISSILE_02"],
[GameInfoTypes.ERA_MEDIEVAL] = GameInfoTypes["UNIT_MATHALX_ORB_OF_DESTRUCTION_MISSILE_03"],
[GameInfoTypes.ERA_RENAISSANCE] = GameInfoTypes["UNIT_MATHALX_ORB_OF_DESTRUCTION_MISSILE_04"],
[GameInfoTypes.ERA_INDUSTRIAL] = GameInfoTypes["UNIT_MATHALX_ORB_OF_DESTRUCTION_MISSILE_05"],
[GameInfoTypes.ERA_MODERN] = GameInfoTypes["UNIT_MATHALX_ORB_OF_DESTRUCTION_MISSILE_06"],
[GameInfoTypes.ERA_POSTMODERN] = GameInfoTypes["UNIT_MATHALX_ORB_OF_DESTRUCTION_MISSILE_07"],
[GameInfoTypes.ERA_FUTURE] = GameInfoTypes["UNIT_MATHALX_ORB_OF_DESTRUCTION_MISSILE_08"]
}
Mathetes tou Megalou Alexandrou  [author] 21 Mar, 2017 @ 4:56pm 
@Emoney
I figured out the error. Go to your mod folder and open up Zenyatta's folder, then open up the LUA folder, then open Zenyatta_UI.lua. In there look for orbDestructionTable, and get rid of the line

[GameInfoTypes.ERA_TRANSHUMANIST] = GameInfoTypes["UNIT_MATHALX_ORB_OF_DESTRUCTION_MISSILE_09"]

and get rid of the comma next to

[GameInfoTypes.ERA_FUTURE] = GameInfoTypes["UNIT_MATHALX_ORB_OF_DESTRUCTION_MISSILE_08"],

and that should do it.
EMoney 21 Mar, 2017 @ 7:29am 
I just started with only IGE and your mod and logged it. I saw what looked liked errors in database.log (http://s000.tinyupload.com/index.php?file_id=39244584873421753064) lua.log (http://s000.tinyupload.com/index.php?file_id=02986769627867945926) and xml.log (http://s000.tinyupload.com/index.php?file_id=89659237912722580229) . I didn't check other logs but I can upload more if you'd like.
Mathetes tou Megalou Alexandrou  [author] 21 Mar, 2017 @ 6:58am 
@EMoney: Do you have the log for this? If you haven't enabled logging, follow the instruction here. Also, clear the cache and start with just the Zenyatta Mod (and IGE for testing purposes) and see what happens.

https://forums.civfanatics.com/threads/how-to-enable-logging.487482/
EMoney 21 Mar, 2017 @ 6:03am 
I can't get orbs to work. The 1st and 4th boxes show no text when I mouse over them. I uploaded a screenshot to show. The tiny black box in the first orb icon is what shows instead of the text in your pictures. Is there a dependency on another mod I should be using? To try to debug this, I did deselect all my other mods, using only this one and this problem still happened. Here's the screenshot: http://images.akamai.steamusercontent.com/ugc/91602025473066959/49106090D439B47FEB16F19E96F055AF49BBFCAA/
Mathetes tou Megalou Alexandrou  [author] 20 Mar, 2017 @ 10:12am 
All glory to the Robotic Non-nuclear Buddhist Gandhi
big chungus 20 Mar, 2017 @ 8:08am 
Now i can experience tranquality and wreck anyone who opposes me
Mathetes tou Megalou Alexandrou  [author] 18 Mar, 2017 @ 10:13am 
반면... 메이드래곤 문명은 생각은 하고 있습니다만 ㅋㅋㅋ
Mathetes tou Megalou Alexandrou  [author] 18 Mar, 2017 @ 10:12am 
아쿠시즈는 문메폴 카페에서 이미 드라고나리오라는 분께서 만들어서 제작할 생각은 없습니다
Tamamong 18 Mar, 2017 @ 6:06am 
아쿠시즈 문명은 안나오나요?