Sid Meier's Civilization VI

Sid Meier's Civilization VI

Passable Mountains
76 Comments
Maverick 21 Nov, 2024 @ 1:56pm 
anyway to allow ai to take advantage of mountains
Justin 25 Jun, 2024 @ 9:01am 
is this the only mod like this?
WolfBullet 19 Dec, 2022 @ 3:37pm 
does this mod add mountain adjecency to theater squares ? i'm in the late game and i for some reason get mountain adjacency and i can't figure out why
Venusaisha 19 Sep, 2021 @ 6:04pm 
Yeah useful(am using it now)
helps if in crammed space like sandwhich of mountains , do the mountain men .:steamthumbsup::Diplomat:
Venusaisha 19 Sep, 2021 @ 5:59pm 
No building anything on mountains dose not work in watchtowers so far. But still useful for units ,as for cities (first one) only if like https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2606702105
Venusaisha 19 Sep, 2021 @ 12:54pm 
"Basic movement will work"; Yet still sounds good enough , and on thought i might try again , only on idea use scout to build watchtower (later forts , and ect) on mountain as Inca " eye from above". As for cities , one city in mountain that that no gonna use trade would be fine , i'll see if can do different results on idea.:steamthumbsup:
donald23  [author] 10 Sep, 2021 @ 9:57am 
The not working, is mostly because of the traders not working.
Basic movement will work (most likely).
FalseZen 7 Sep, 2021 @ 11:19am 
There is another one at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=893261596 - I edited the .mod info for compatibility.
Venusaisha 5 Sep, 2021 @ 7:14pm 
FalseZen: I just did a test of that , checked; it not "red" in mod section of game , in game after one turn settled city on mountain , had scout & warrior on mountain . Ya works but not sure of the long run , and as some said building something on it or trade route thing. I got Rise and Fall & Gathering Storm , haven't used this mod before since after base game. I say results are after a fashion , best on base game , as dlc expansions at ye own long run testing. Yet good other wise , me not use cause on a mod limit. Note: workable mountains , passable mountains , build wonders on mountains , as well other mountain mods few but not too many would be could pairing. :Diplomat:
FalseZen 5 Sep, 2021 @ 4:10pm 
Donald23 writes that it "does NOT work with Gathering Storm", while JadsonFox07 states that it does work. I would love for mountains to be passable. So, which is it? Does it work or not?
JadsonFox07 11 Jul, 2021 @ 9:43am 
It's working even on Gathering Storm, thanks! :mhwgood:
pauloel7 27 Jun, 2020 @ 8:49pm 
Now, Settlers can found cities on mountains, but there's an issue with trade routes. Those mountain cities do not show up as trade route destinations. Anyone knows how to fix that? Please?!
pauloel7 27 Jun, 2020 @ 8:47pm 
Yeah, that might had been due to some game version issue, because mine updated recently and I now can enter mountain tiles.
pauloel7 10 Jun, 2020 @ 6:16am 
I'm also trying this with GS. Got no error messages so far, but cannot seem to be able to enter a mountain tile either. Have you, Grathocke? Anyone?
pauloel7 2 Jun, 2020 @ 5:54am 
Have anyone built a National Park Composed of four mountain tiles yet?
number3475 21 Feb, 2020 @ 7:53am 
Why even a mountain is passable but I still cannot build something on it? ...I think all roads and fortifications (like forts and great wall) should be able to build on mountains also...Otherwise this should be weird...
Grathocke 23 Mar, 2019 @ 6:33am 
I have no problems using it with GS.
Artulo 1 Mar, 2019 @ 8:16am 
My base mod manager shows this is now compatible with GS. Also launched game with it active. Haven't played a game with it active yet.
donald23  [author] 28 Feb, 2019 @ 11:15am 
A saved configuration also saves all the active DLC and mods at that time.
So when you load a saved configuration, it also loads the exact configuration of DLC and mods.
aimeepearl1978 27 Feb, 2019 @ 8:14am 
Not loading a saved configuration-- I had no idea that could cause a problem! Is that true of all downloaded content?
donald23  [author] 26 Feb, 2019 @ 11:55pm 
I'd need to look at your database.log from the Logs folder.
In the mean time, make sure you're not loading a saved configuration.
And disable all other mods, just keep this one enabled and see if it works then.
aimeepearl1978 26 Feb, 2019 @ 12:13pm 
I have vanilla Civ 6, it says it's enabled, and it still doesn't work. Can someone help me figure out why??
donald23  [author] 25 Feb, 2019 @ 8:04am 
Because if it's not compatible, it doesn't load. Unless you explicitly set it to ignore compatibility.

This mod is bad idea for GS, so I'm currently updating it so that it will work with R+F and the basegame.
jester 24 Feb, 2019 @ 2:03pm 
I downloaded it and enabled it, but it said that the mod wasn't compatible with my version of the game. I loaded up my game anyways, and the movement options where the same, no crossing mountains. I have no DLC or other mods. Does anyone know why it didn't work?
donald23  [author] 22 Feb, 2019 @ 6:53am 
It's now updated. But should not be used in combination with GS. Any prior ruleset should work fine (thus basegame or R+F).
Meluhhan 19 Feb, 2019 @ 4:41am 
Hi. Will this mod be updated for Gathering Storm?
cdemmary13 16 Feb, 2019 @ 8:38am 
does not work with inca in new dlc
yappy118 23 Jan, 2019 @ 4:00pm 
This is a wonderful mod! I find it's great for exploring; when a mountain/forests/hills block the view of my Scout/Explorer, I have it climb on a mountain. It's amazing how far they can see.
Afterburner 6 Aug, 2018 @ 9:06pm 
15% damage per turn ending on a mountain tile would be great! Thanks :)
legboob 21 May, 2018 @ 6:40pm 
Is there a way to have this only apply to specific civs (i.e. a unique civ ability like Dido i 5)?
pik1405 5 Apr, 2018 @ 10:13am 
Why do I have 1 movement cost on mount?
TheTestBear 23 Mar, 2018 @ 12:28am 
Can I suggest tht units take damage when they spend a turn on a mountain tile, as per Dido from Civ V?
Rokkweiler 17 Mar, 2018 @ 3:09am 
You can settle on them. And to extend onto someone else's idea of strategic placement, Ideal Terrain bonus or increased attack/defense of whatever reason when you position a unit on a mountain? I'd say make it 2x or 1.5x more than your average hill terrain, whichever won't break the game.
Library of Alexandria 16 Mar, 2018 @ 5:23am 
Can you settle on them?
Keukotis 25 Feb, 2018 @ 8:00am 
Hey. I recently made a version of Workable Mountains for Civ VI. Apparently Civ VI does not allow yields on impassable tiles, so rather than copying your mod into mine, I've required it so that people will be directed here. You can find Workable Mountains at this link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1309273275

Just thought you should know. I appreciate this mod.
Jesus was right 4 Feb, 2018 @ 8:52am 
Works great!
ARKYmouse 3 Feb, 2018 @ 10:39am 
I've ran into a glitch recently and I'm fairly sure it's because I'm discovering city states by crossing impassible mountain ranges I shouldn't normally be able to have access to.

What basically ends up happening is that I build up enough influence points for a new envoy, but the envoy can't get to the other city since the game can't pathfind a viable route to the city state. Having it pathfind a way there calculates how far away the city is from one of your own, and if its blocked both by impassible mountains and water (needs sailing), then the envoy can't go to that city.

Sounds weird, but I think because the game can't account for the mod, the game gets stuck trying to calculate how to get to the city, forcing the 'Send Envoy(s)' button to break. I mean, this is kind of a hunch. I have no clue if the mod's causing such a conflict or not, but it's happened in four different playthroughs under the same circumstances.
astralrider 6 Dec, 2017 @ 9:29pm 
set the mountain attribute impassible as 0, civil will work on it. but unit on mountain seem to be uncompatible. is there any way to make it unit impassible and civil workable?
Flactine 27 Nov, 2017 @ 11:44pm 
How about...If a ranged unit stands on mountain, +1 range?
Lifestar6189 29 Oct, 2017 @ 9:41am 
How about mining on mountain? I never understood why the developers completely ignored mountains many mountains are mined for their resources why not in the game also.
donald23  [author] 23 Oct, 2017 @ 3:59am 
What you describe is (very probably) because the engine of Civ makes some assumptions for mountains. And doesn't look at what is configured in the XML data.
Thus traders are not able to cross mountains and the pathing AI does never calculate mountains. Perhaps I can work around that by defining them as a new tile type, but that has other implications, because then I also need to update every single item in the game that relies on mountains to update. Which is practically undoable and would break compatibility with other mods.

So until we get access to the source code and make DLL mods, this is never going to be perfect.
jims 22 Oct, 2017 @ 2:38am 
just found that building on a mountain next to a river does not give fresh water adjacency
jims 21 Oct, 2017 @ 6:26pm 
anyone know if you can build on a mountain then use the same one for aqueduct adjacency?
lost 1 Oct, 2017 @ 2:31pm 
Seems like traders cannot be sent to a city that is constructed on a mountain. It seems they actually actively avoid moutains and don't idenfity mountain cities as reachable.
LordRudman 20 Aug, 2017 @ 9:56am 
Thanks for this, yes removing ice or being able to pass ice is my dream!
Combustible lemons 22 Jul, 2017 @ 5:57pm 
to the amazing mod that made this, would you be down to make one for the ice as well? i dont get why we cant traverse the frozen wastes
Cognitta 24 Jun, 2017 @ 2:08pm 
As said before, the AI does not take advantage of this mod; otherwise, I really enjoy the realism of concept.
Aleph Zero 15 Jun, 2017 @ 10:22pm 
Love the idea, IT'S REALISTIC.
Yulas 14 Jun, 2017 @ 5:33pm 
Lol I would love to settle cities in mountains, but this would totally ruin me because I use mountains as natural borders to protect my inner cities
donald23  [author] 12 Jun, 2017 @ 12:21am 
Erm, yes. The mod changes a gameplay part, it's unwise to mark that as not affecting save games.