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they either display an error message or make gamemaker stop working.
############################################################################################
FATAL ERROR in
action number 1
of PreCreate Event
for object ob_martiniB:
Variable ob_martiniA.deathclock(100085, -2147483648) not set before reading it.
at gml_Object_obj_FALL_Step_1
############################################################################################
I have added a sound for the key. Z and X were added although as confirm and back. Y is confirm on German keyboards.
1) Having a indicating noise the key was picked up
The key kinda blends in with the character, esp. when the character has some dark colours (e.g. brown). Some kind of key 'kling' noise would be nice.
2) Having Z and X also be a yes and no button
It can get abit weird moving from X and Z to Escape and Enter/ Space. If you added Z and X as well to be Yes and No (however you see fit) would make it more centered on getting the game on and/or navigating the menu.
Thats about it to be honest. You guys've done a good job!
FATAL ERROR in
action number 1
of Draw Event
for object obj_SURFACES:
Variable obj_SURFACES.TR(100021, -2147483648) not set before reading it.
at gml_Script_scr_assemble_map
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_assemble_map (line 0)
gml_Object_obj_SURFACES_Draw_0
Its Broken ;-;
fucking cuck
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object ob_MENU:
global variable <unknown built-in variable>(-1610512549, -2147483648) not set before reading it.
at gml_Object_ob_MENU_Draw_0
############################################################################################