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With my limited modding knowledge, I'll leave this so someone with more experience can hopefully find a way o7
First, go to steamapps > common (I assume you know how to get here, if not google it) > Xenonauts > assets > mods > Minutemen. Open both config and gameconfig and take note of:
<PercentageWeaponCosts>0</PercentageWeaponCosts> in config
and
<actionPoints min="8000" max="8000" /> in gameconfig
Then go to mods > xce and find the same files, config and game config, search for those values, and change them to your desired amounts.
If you use BarleyTroops like I do, navigate to that mod's folder and edit gameconfig for the same action points values. I'm trying 125 min and 250 max for a faster but not broken experience. Good luck!
hi bud, i was wondering if theres any chance of getting a lite version of this ?
lets say...... 150-200tu ?
i like the mod, but would still little bit of original challange XD
(its a pain in the backside trying to move my sniper cose his tu sucks ass when using the dragunov it uses so much tu i can only move and not attack/reserve overwatch or attack and be a left behind XD
You can actually copy that line from the Minutemen xml file and paste it anywhere in the X-Division counterpart and it'll work. That line is optional/hidden and not normally included by default, but it can be added to enable that special mode where TUs are not based on % values.
However, if there have been larger changes under the hood in the new releases of Community Edition or otherwise, then it is fairly easy to replicate this mod's effects into X-Division.
Simply find the mod folder, open the xml file with notepad++ or similar, find the part that changes TUs (its a really small document, its easy to figure it out), then simply go to X-Division's counterpart of the same xml file and change it to the same values that were in Minutemen.
(you need to place it highest on the list, otherwise other mods that modify the same file will override this mod.)
░░░░░░░░─╤▂▃▃▄▄▄███████▄▃ MODS. COPY AND PASTE HIM ALL OVER THE
▂█▃▃▅▅███████████████████▅▅▅▃▂ WORKSHOP!
◥███████████████████████████████◤
░░░░███████ ]▄▄▄▄▄▄▄▄
▂▄▅█████████▅▄▃▂ ... \☻/︻╦╤─
Il███████████████████]. ▌
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... / \
╭╬╮ ◢
▁╭▅▆▇□□█▇▆▅▄▃▂▁(╳)█╮
╰═▃__▁▁▁▁▁∠════▔▔▔
Nope, this mod enables this setting:
<PercentageWeaponCosts>0</PercentageWeaponCosts>
Basically instead of using 50% of total TUs, in this mod a gun would only use 50 TUs flat. You can essentially fire 160 times with 8k TUs.
Yes, starting soldiers will get 8000+ TUs if the mod is installed as a new game is started.
No, only new soldiers will get absurd TUs. Existing ones will remain as they are.
I can finally break the bones of the Caesans who keeps prioritizing on mind controlling my best Soldiers.
KAEZANZ SUKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
There are plenty vehicle mods out there that would require a custom patch for each one of them. Unlike soldier TUs that are universal, each individual vehicle requires their own specific values. Because of all this, it is much easier to go into any particular vehicle mod you may be using (even the default one) and change the values there, locally.
So this is how you do it. Go to:
C:\Program Files (x86)\Steam\steamapps\common\Xenonauts\assets\vehicles.xml
OR
C:\Program Files (x86)\Steam\steamapps\common\Xenonauts\assets\mods\MODNAME\vehicles.xml
These files can be opened with notepad++ or any other program that opens .xml files (like excel).
For each particular vehicle, change the value marked in the cell Aps (Actionpoints). This value is about in the middle of each vehicle's own list. Hunter by default has 100 aps, so you can change that to 8000 to get the effect you want.