Garry's Mod

Garry's Mod

DIM - LOC - 2532 - A Combine Occupied Xen themed map (OUTDATED)
45 Comments
Snjár_  [author] 6 Feb, 2021 @ 10:23am 
pretty sure this map name is dim2532
Bastard 6 Feb, 2021 @ 10:19am 
DLC These Addons
DLC  [author] 5 Feb, 2021 @ 5:25pm 
What Shit Can You Not Find?
Bastard 5 Feb, 2021 @ 5:02pm 
I Can't Find This Damn Shit:steamfacepalm:
Snjár_  [author] 26 Nov, 2020 @ 1:50am 
they're actually microscopic pictures of cells
LEGENDARY2015 25 Nov, 2020 @ 7:50pm 
dandy lions for skybox?
Snjár_  [author] 5 Aug, 2018 @ 2:20pm 
My more recent maps have Custom Textures, and this is Outdated.
Ket 5 Aug, 2018 @ 1:46pm 
im not saying you have to do this to your maps, but is it perhaps possible to make one of these map types but with completely vanilla or atleast custom textures? am i wrong? i probably am... im not a map maker or mod maker, for that matter...
Snjár_  [author] 4 Aug, 2018 @ 11:38am 
Half Life Source is the Source Engine conversion from the GoldSrc Engine which the First Half Life originally ran on. Half Life Sources allows for textures and entities to be placed and operate within any Source Engine game, and since GMod runs on the Source Engine, I can port these entities and textures over for use, however with the requirement of Half Life Source needed to be Downloaded from the Steam Store and mounted appropriately into GMod.
DLC  [author] 4 Aug, 2018 @ 11:22am 
No, it means Half-Life: Source lad
Ket 4 Aug, 2018 @ 11:06am 
What is just half-life: source supposed to mean? did you mean half-life 2: episode 2?
Green 15 Sep, 2017 @ 10:07am 
Ohh... Strange.
Snjár_  [author] 15 Sep, 2017 @ 3:52am 
Because the description has "ocean" in it.
Green 14 Sep, 2017 @ 6:36pm 
I searched ocean man... HOW DID I END UP HERE!?
Mirage 1 Jun, 2017 @ 12:57am 
VERY GOOOOOOOOOOOOOOD!XD
Omega 3 Apr, 2017 @ 9:56am 
Well, I mean similar in the sense that Xen is an endless void. Not sure if the Combine would use hovering structures there if rocks are lacking, but it's not outside the realm of possibility.
Snjár_  [author] 3 Apr, 2017 @ 9:51am 
First one looks incredibly similar, especially similar to the upcoming v2 of this map. Not fully sure about the 2nd but Yeah, these look pretty good.
Omega 3 Apr, 2017 @ 9:47am 
Here [thenebeskymuz.deviantart.com] is some artwork I found that looks much like the one you based your map on, and it seems to be based on this which also looks pretty good. Even though it's the Overworld, these concepts look much like Xen.
Snjár_  [author] 31 Mar, 2017 @ 12:36pm 
Planned for V2.
lowkey tweakin fo a 🍟 31 Mar, 2017 @ 12:19pm 
Maybe make a Nihilanth Chamber? So people can know what gorden did.
Issac Freeman 26 Mar, 2017 @ 8:17pm 
I have hl source mounted, but i still see missing textures.
Snjár_  [author] 25 Mar, 2017 @ 7:01pm 
That's exactly what I am working on in the v2 of this map.
Texas Red 25 Mar, 2017 @ 6:12pm 
that would be a good idea, also maybe make the xen area a bit larger maybe
Snjár_  [author] 25 Mar, 2017 @ 4:14pm 
Well yes, I would say so. - As one's an older game and one's made in 2004. I'm actually planning to make a version which has BM:S Xen Textures from the mod, but i'm gonna have to find out how to get them.
Texas Red 25 Mar, 2017 @ 4:03pm 
pretty odd seeing source textures with HL2 textures in my opinion, i guess im not used to it
DLC  [author] 21 Mar, 2017 @ 11:16am 
Go look yourself, m8
c0sm1c second acc 21 Mar, 2017 @ 11:16am 
How much is Half-Life: Source then?
XPEHO3ABPycPekc 20 Mar, 2017 @ 9:56pm 
Yeah, like COD Zombies. But path for pap and new areas to open- yes!
Omega 20 Mar, 2017 @ 5:31pm 
@LordFriezaSolosYourVerse I think you might be mistaking Half-Life for Half-Life: Source, which is the version that Garry's Mod uses.
Snjár_  [author] 20 Mar, 2017 @ 2:30pm 
I am planning for a retexture for HL2/BM:S Textures to test if it still has originality, But I'll get to work on that after the Version 2 of this map has been released.
c0sm1c second acc 20 Mar, 2017 @ 2:27pm 
Dang, any way you could remake this with Half-Life 2 based textures? I'm unable to mount Half-Life for some reason.
DLC  [author] 20 Mar, 2017 @ 8:45am 
Do you mean like an actual COD Zombies map? Opening doors to new areas, Pack-a-Punching (well, upgrading), perk-a-colas and Zombies in the actual map?
XPEHO3ABPycPekc 20 Mar, 2017 @ 4:56am 
Can you make Xen world in Nazi zonbies style(with red sky)?
Omega 17 Mar, 2017 @ 5:17pm 
Alternatively, you could experiment with normal HL2 ground/rock textures. Wouldn't say it really matters as long as it looks good.
Omega 17 Mar, 2017 @ 5:13pm 
If there's nothing wrong in adding new textures, I'd say the bigger file size would be worth it.

Additionally, if you use custom textures you could pack everything into the map so that one doesn't need Half-Life: Source in order to play it. It'd probably mess stuff like the NPCs that you've used in some places, but I think making the map look good and accessible should be a priority.
DLC  [author] 17 Mar, 2017 @ 3:37pm 
Your name is the name of Gods..
Snjár_  [author] 17 Mar, 2017 @ 2:55pm 
They don't contrast to one another, it's more of a balancing act between them. I like your suggestion, so I might experiment with that sometime!
Lily McFluffy Butt 17 Mar, 2017 @ 2:50pm 
Gonna be honest, HL2 textures against HL1 textures doesn't look good. Might I suggest using the textures from the Xen mod for BM:S?
DLC  [author] 17 Mar, 2017 @ 1:38pm 
Dope is the devil's cabbage, we do not partake in dope smoking, thank very much!
Cas 17 Mar, 2017 @ 12:34pm 
your Xen maps are dope
SEEKazFOO 16 Mar, 2017 @ 1:41pm 
ah, ok sorry.
Snjár_  [author] 16 Mar, 2017 @ 11:23am 
Thanks for the input, lad.
♫BroMaster♫ 16 Mar, 2017 @ 11:20am 
Nice map:steamhappy:
Snjár_  [author] 16 Mar, 2017 @ 12:55am 
You must have Half Life Source Installed and Mounted to your GMod.
SEEKazFOO 15 Mar, 2017 @ 9:14pm 
this map has no textures...