Space Engineers

Space Engineers

[Psycho] Example Pack Repack
11 Comments
Rysten 27 Jul, 2019 @ 12:50am 
haha, thanks. It might be a while but I have a couple basic ideas.
TwitchingPsycho  [author] 27 Jul, 2019 @ 12:17am 
I'd suggest going to Keen's Discord as documentation is scarce, lot of times outdated or inaccurate, most come from the SE Beta which changed a lot (ya know, been 5 years and such). Part of it i guess because they shifted to Discord so any question someone ever had is lost in time, not like on forums (e.g. Nexus mods games ala Fallout 3,NV,4, Skyrim etc). I know we all are impatient but it's better in the long run. Also, Keen kinda went all "meh" on us since they kinda like started tutorials and have some still but are so badly written for newbies (at least for me) and also not updated in quite some time, tools not working, plugins missing etc etc. Ok, this is turning into a rant so i'll stop here. xD Good luck and can't wait what you come up with.
Rysten 26 Jul, 2019 @ 5:44pm 
No worries, haven't modded games since Starsiege: Tribes and Tribes 2. Just kinda trying to get a feel for what I might be jumping into by going with the older files.
TwitchingPsycho  [author] 26 Jul, 2019 @ 8:32am 
I think all blocks had the same outdated method call. Honestly, you can activate Rider's mod and see the errors i think. Tho I'm not sure if I fixed some script errors whilst in Beta days as well that would not even correlate to Rider's original mod anymore. Been a while. :)
Rysten 26 Jul, 2019 @ 5:56am 
Would I be right in guessing that the affected blocks were the boosters? Asking because I am currently tweaking the small grid sniper to make it more of an AAA for rotor turrets :)
TwitchingPsycho  [author] 25 Jul, 2019 @ 10:09pm 
Glad I could help. xD :p
As for scripts, can't remember exactly, but i think some old methods were called with missing arguments which threw errors. It worked still but game warned it was using legacy calls. Keen could drop the legacy call from working at any moment making it not work or worse, crash game or make it unstable. So i got it fixed thanks to Digi. :)
Rysten 25 Jul, 2019 @ 9:46pm 
NVM found the file :D
Rysten 25 Jul, 2019 @ 9:32pm 
@theimmersion, can one tweak the block size of the cannon in text files or is something else required?
Rysten 25 Jul, 2019 @ 5:59pm 
@theimmersion what script errors did you fix that weren't fixed in isdren's pack?
TwitchingPsycho  [author] 20 Mar, 2017 @ 2:59am 
It is in. xD
Look at the bottom left cube picture.
Its called booster i believe so thats why you might have trouble finding it. its not named upgrade.
Lmecha 19 Mar, 2017 @ 9:39am 
can you get the gyro boost module in?