Tabletop Simulator

Tabletop Simulator

Turn-O-Matic - An upgraded Turn replacement tool
26 Comments
Jolica 15 Dec, 2024 @ 9:09am 
Con respecto al modelo no deja cargarlo
Nut 28 Mar, 2023 @ 10:02pm 
I fixed the script and it's working again, but there's no Assetbundle since GDrive link is off. I had to name buttons for guidance as it was unamed by default.
yukonzach 14 Jul, 2022 @ 4:40pm 
Hi Mr Stump. The Google Drive model is not working anymore. Any thoughts of putting it on the Steam Cloud? This is a fantastic tool. Thank you.
adran06 31 Oct, 2021 @ 8:27pm 
Guessing you have no intention of fixing this? I was using this for playtesting for a game, but I guess people can just manually track turn order. The order changes often, and this was the easiest way to track it (the integrated system doesn't work well for it)
Vash_ST 15 Oct, 2021 @ 6:47am 
The connection with the model has disappeared. And now the counter itself has disappeared. We can't live without him. Is it possible to get a model or upgrade the workshop?
[RCF]Grodark 24 Aug, 2021 @ 1:38pm 
your item link for the tun-o-matic is broken
Urhixidur 8 Nov, 2020 @ 6:35pm 
Great little tool but...I'm trying to join a palette of buttons to it so it moves along. WHen "End Turn" is clicked, the Turn-O-Matic jumps but my palette stays behind...Until I click it, at which point it jumps to where it needs to be. I've tried tweaking your code with no success. Is what I'm trying to do feasible? I was thinking you could, in moveToolToPlayer, check self.getJoints() and move each jointed object along (getJoints() works if the Joint tool is used from the Turn-O-Matic to the jointed object, not the other way around).
OfTheBrave 16 Jul, 2020 @ 8:37am 
Hey, MrStump.
Thanks for all the great tools you've made.

I'm running into an issue with the Turn-O-Matic where, in a D&D table, I've created a colored zone for the DM's Turn (white in this instance) and placed it at the end of the table.
The issue is, when I select the turn order and submit it, the tool goes crashing through any unlocked objects on the table and sends them flying.
I would just put it on the edge of the table (like a normal hand zone) but the way the table is set up would place it out of view from the DM area.

I've tried reducing the mass of the tool to no avail.
Any ideas?

Thanks in advance.
MrPanda72 7 Sep, 2017 @ 10:31am 
I disagree. This is still useful since you can have it skip certain colors... such as players waiting or lost and removing their turn. The current game don't let you remove people from the rotation... only when they have empty hands. In Magic the Gathering, people still can take their turn with empty hands.
MrStump  [author] 2 Sep, 2017 @ 2:35pm 
This guy is pretty much outdated now. You can set up turn order in the default game.
MrPanda72 2 Sep, 2017 @ 12:28pm 
Good I found it... Like I was saying... I have an idea for your turn-o-matic.
Could you add on a random start? i.e. pick a random color on the list and start from there. That would be a timesaver... vs having to roll dice to decide.
GoliathTCB 7 Jun, 2017 @ 3:56am 
This is easily one of my favorite accessory mods on the workshop. Thank you for your work.
PetersProblem 5 Jun, 2017 @ 7:56am 
So I'm loving this thing but sometimes it spawns in the table. Is there a fix for this?
HOLY-BG 21 Mar, 2017 @ 5:43am 
Awesome!
Markimus 19 Mar, 2017 @ 8:09am 
Thanks for the update. I would prefer it if the tool accepted multiple colours by default though without having to go into the script to change it.
Wowie 19 Mar, 2017 @ 12:22am 
Nice deal. I replaced Brown with Black, because who plays Brown anyway? The only other nitpicks I have appear like they'd require a seperate tool, so I won't bother you with them.

Thanks for the edit!
MrStump  [author] 18 Mar, 2017 @ 11:21pm 
Oh, but if you intend to try to edit in a "Black" seat, make sure there is a "Black" hand zone. This tool positions itself based off of hand zone location.
MrStump  [author] 18 Mar, 2017 @ 11:08pm 
Update: I added the option to repeat colors. By default it is off, but you can turn it on at the top of the code. I also let you increase the limit of how many colors can be entered onto the list, although anything over 10 will stick out past the end of the tool. I also fixed a bug with Set Position.

As for adding black, I didn't. But there is nothing stopping you from doing it. If you have an unused color on the tool (like no Pink player) you can exchange Pink for black. You do so on lines 354-357, right near the end of the code. Replace a color name you aren't using with "Black" and when you hit that color button, it will give you "Black" instead. Hope that helps.
MrStump  [author] 18 Mar, 2017 @ 4:17pm 
@CEFRE haha thank you.

@Wowie I didn't really leave myself space to add a black button, although squeezing one in somewhere as an optional is possible. As for repeating turns, the issue is I only fit 10 spaces on the white list. So turns could repeat but then you can run out of "spots" to put new turns. I'm considering the modifications, though.
Cefre 18 Mar, 2017 @ 3:21pm 
They should hire you @MrStump. Keep up the great work!
Wowie 17 Mar, 2017 @ 10:59pm 
The best turn counter mod on the workshop I've seen. Though, how much work would it take to create a version that also includes the "Black" player, and allows the same person to be in the turn list multiple times? This is so close to finally being the perfect initiative order tracker for tabletop RPGs, but it's only missing a few things to make it so. No need to do it if it would require an undue amount of work, though. I'd understand.
OldStygian 17 Mar, 2017 @ 1:58pm 
Ah yes you're correct, much cleaner to not have text overrunning the bounds of the text window. No worries, it'll be useful enough as it is. Cheers.
MrStump  [author] 17 Mar, 2017 @ 6:23am 
@KoasWarMonk, I didn't want to use names because some names are long and would jut out the sides of the space. I can limit them, but the character limit would be pretty hard. I'd be MrStum. You'd be KaosWa. haha

It would not be a hard change to make. In the button creation section, where it is making buttons using colorList, you could just add a check to use the name of the player if possible.
darleth 17 Mar, 2017 @ 12:33am 
Great tool, thanks a lot.
OldStygian 17 Mar, 2017 @ 12:31am 
Nice, very useful, thanks for sharing. A suggestion, no biggie... Could you perhaps have the player names in the list as well/instead of the colour?
Unreal Ed 16 Mar, 2017 @ 5:47am 
Awesome mod! I'd just requested something like that in the forums