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Is it okay if we use this in our mod ?
Unlisted & credit given in description of course.
- To optimize it for multiplayer we would like to reduce the vegetation density to get better local performance. Any chance to change a value or sth like this?
- Which kind of ores and which ore density is applied?
- have you heard of problems, when spawning the planet in half or quarter of the recommended size?
Thanks for your help, this planet is awesome art!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1393702871
Could also be because I just spent 2 days creating a 500m-ish crashsite in one of the lakes, making it look pretty good (could prolly use some more work, but hey :p ) and now I can't really see it anymore. :D
Other than that, it does look more realistic. So in that respect, good job. :)
How optimized the Olyne is, compared to Gornyak's Hades?
Also, what the Olyne's atmosphere density is?
Could you please list relative total atmosphere densities in the description? Especially for the moon, does it have an atmosphere dense enough to harm ion engines?
P. S. Tip on forever-frozen lakes: you can write that the planet has large amounts of methane hydrates (clathrates) under the lakes and seas. They dissolve in an endothermic reaction, which means they are effectively sucking the warmth from crust and water, possibly keeping them frozen. For real-life semi-example, consider Oimyakon, the North Pole of Cold, where a 0.5km permafrost layer is kept frozen by a large package of methane hydrates on ~800m depth, forming a natural freezer.