Left 4 Dead 2

Left 4 Dead 2

[Chrome] Colt SAA HUD script
12 Comments
rockit! 7 May, 2017 @ 1:38pm 
sure if thats not too much to ask? I mean that collection in particular is just the stock weapons remade so the other ones would require a little more work.
Alex_D #NoWar  [author] 7 May, 2017 @ 6:49am 
So you want an icon sheet for this collection?
rockit! 7 May, 2017 @ 4:15am 
I already have some collections made to go that pair the scripts with the skins, all it'd need are hud icons and it'd be an almost complete weapon conversion pack

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=609476487

Theres linked collections on there to the other RWA collections
Alex_D #NoWar  [author] 7 May, 2017 @ 3:22am 
That would be crazy, there's so many of them.

It is also possible to make a custom icon sheet which replaces the default, without having to edit the scripts, since it replaces all guns anyway. It would conflict with some HUD replacers, but spare me the trouble of having to look through all the scripts and/or getting permission to.
rockit! 7 May, 2017 @ 2:00am 
totally random side note, but i know you can only have 1 script on at a time for a particular item so if you had the permission (and the motivation) to edit those RWA script packs could you pump those with the appropriate HUD icons?

Cuz they detail what weapon is supposed to be on which slot and most of those weapons are on the workshop (plus what I could salvage from gamemaps) plus I already looked into it you've got most of the icons on here already it'd just be a matter of putting them together.
Alex_D #NoWar  [author] 7 May, 2017 @ 1:52am 
Yes, indeed. Or a double-action (self-cocking) revolver.
rockit! 7 May, 2017 @ 1:49am 
Yeah i was thinking that could work on an autoshotgun but it'd probabbly work better with some form of fanning animation otherwise it'd look really awkward.
Alex_D #NoWar  [author] 7 May, 2017 @ 1:42am 
All you hear is the pellets flying and hitting stuff. No firing sound in any state whatsoever.

When I hex'ed the Colt SAA to the SPAS slot, it worked like a charm, unless you consider that you can fire as fast as a normal autoshotgun, regardless of CycleTime.
rockit! 7 May, 2017 @ 1:30am 
Wait so can you not hear the sound when you're downed or just never at all?
Alex_D #NoWar  [author] 7 May, 2017 @ 12:41am 
The shotguns in that script pack can't be used while downed which would pretty much be the entire point of setting it to the secondary slot.

When correctly set to be used while incapacitated, the pump shotguns make no firing sound for some reason. The auto shotguns do, however.

Oh, I also like how they made two of the shotguns fire a single bullet/slug. I did the same with the wooden and Benelli in my personal script pack.
rockit! 6 May, 2017 @ 8:48pm 
I don't know too much about scripting and whatnot, but I use some of the RWA scripts from time to time and there is something that might help with getting it to the secondary slot.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=422616053

This is their exclusive script collection that modifies all the weapons in the game and it has both tier 1 and tier 2 shotguns on secondary slots and I haven't encountered any issues using this so maybe there is a way to look into the .vpk and see how they did it?

If its something you already tried then sorry for watstin your time lol