XCOM 2
Legacy Primary Pistols
209 Comments
Artyom Saveli 17 Aug, 2020 @ 12:30pm 
Is it possible to make sidearms from Resistance Firearms into primaries?
Iceberg 28 Feb, 2018 @ 9:07pm 
I see you won't be supporting this version any longer. That's a real shame, but I'd rather have quickdraw for all than not be able to have it. I'll just end my turn myself unless I've picked up the perk. Thanks for all the great mods.
Iceberg 26 Feb, 2018 @ 6:46pm 
This mod gives all pistols quickdraw capabilities by default whether or not the soldier possesses the perk, and I mean all of them, primary, secondary, and utility pistols. What can be done about it? Already tried removing the file X2AbilityCost_QuickdrawActionPointsPatched but it didn't seem to have an effect.
Iceberg 19 Feb, 2018 @ 9:33pm 
mod file-> config folder-> primary.ini
Mi Scusi Enthusiast 19 Feb, 2018 @ 8:54pm 
How can I alter the damage values of these primary pistols? I got the mod that switches the coil and plasma tiers so that coil is top tier and I wanna keep things consistent.
BigDamnHero 8 Jan, 2018 @ 5:19am 
Hi, I want to use primary pistols - specifically just the SW DC-17 blaster for my SW Clone Trooper theme - but I don't want to have to add new classes. I want to be able to use an exisiting class - specifically the sharpshooter since it has a gunslinger skill tree - to have the option to use a pistol as primary, instread of a sniper rifle.
SirSilverWisp 22 Dec, 2017 @ 8:24am 
So the Shadowkeeoer is not visible nor are any of its shooting animations, is that normal or is something wrong on my end?
Grimy_Waifu_JPEG 19 Dec, 2017 @ 3:16pm 
Can the infiltrator hold a modded pistol instead of the vanilla gun ? It's not very immersive with the Lagacy weapons.
sraray 21 Sep, 2017 @ 11:19am 
Is there a WotC version?
Tal'Raziid 16 Sep, 2017 @ 7:23am 
@Star Lord infiltrators already have some pretty dope mobility; any more and it'd just be ridiculous xD
Star Lord 16 Sep, 2017 @ 6:44am 
You should make it so that it increases the mobility even further, because in LW 2
the SMG increases it by 3, and the pistols do the same here. They should give at least 4 mobility in LW 2 so it beats the mobility of SMG.
marshmallow justice 30 Aug, 2017 @ 6:21am 
dont think weapon mods work with wotc
Strattos22 29 Aug, 2017 @ 9:35pm 
does this work with wotc?
Dusky 27 Aug, 2017 @ 7:11pm 
When I upgrade Primary Pistols with Stocks (Damage on miss), there is no effect in game. Not sure if its this mod or another mod causing the issue - any insight?
Criken 25 Aug, 2017 @ 2:22am 
i found the primary shadowkeeper but it's invisible.
Criken 25 Aug, 2017 @ 1:23am 
None of the primary pistols are showing, only the default.
Cardinal Ash 21 Aug, 2017 @ 5:20pm 
Just opened a Lockbox and got a pistol with an Advanced Scope on it, so yeah I think primary pistols should play nice with weapon mods.
Cardinal Ash 21 Aug, 2017 @ 5:06pm 
I think it'd work fine with regular weapon mods, since as far as i know pistols don't get their own and just use the same as guns, at least in Mod Everything Reloaded - presumably that includes the gunmods added by Grimy's Loot (like the...I think Red dot sight? the one that adds aim and crit on flanked enemies), unless my brain isn't functioning again. The mental image of a repeater attached to a sword is hilarious, by the way.
Musashi  [author] 21 Aug, 2017 @ 4:14pm 
Ah i see you mean the drop chance of primary pistols. that i can support. What doesn't work is that grimy recognizes primary pistols as pistols, so it would probably add regular weapon mods to it. Which isn't probably as bad as with the primary melee weapons.
Cardinal Ash 21 Aug, 2017 @ 3:34pm 
@Musashi Ah, that's a shame. Was hoping it'd be mostly you-based since I have no prior experience in this sort of thing since primary melee had it. Hopefully Grimy & co pop up before everything turns to lemons.
Tal'Raziid 21 Aug, 2017 @ 8:57am 
@Musashi But some good ol' ones will disappear. oh well, such is life xD

Musashi  [author] 21 Aug, 2017 @ 8:44am 
@Tal'Raziid But also new mods will emerge for sure :)
Tal'Raziid 21 Aug, 2017 @ 7:35am 
Thanks! RIP my mod list tho, half the modders will probably abandon their mods :/
Musashi  [author] 21 Aug, 2017 @ 7:24am 
It will probably be combustible lemons. Even cosmetic mods seems needed to be recompiled because wotc uses new shaders (The Photobooth app showed that). And more complex mods dealing with gamestates and visualizers will need fixing for sure.
Tal'Raziid 21 Aug, 2017 @ 7:16am 
Since you seem to keep tabs on comments pretty well compared to some other modders, I have a question: on a scale of 1 - combustible lemons, how much will War of the Chosen break mods?
Musashi  [author] 21 Aug, 2017 @ 7:09am 
@Ser Nexi XVI
This requires some coding work on Grimys side, Unfortunatly both authors seems to be of the radar for some time now.
Cardinal Ash 20 Aug, 2017 @ 5:24pm 
Whoops, I should clarify: To add INTEGRATED support for it. Technically most/all weapon mods should support Grimy's Loot, it just requires some .ini foolery first.
Cardinal Ash 20 Aug, 2017 @ 5:17pm 
Is it possible for you to add support for Grimy's Loot Mod? I was bummed when I found out this mod didn't operate with secondary pistols being the same as the primary pistol, which makes it unable to use Grimy's Loot without support.
kennyzxc 18 Aug, 2017 @ 12:28pm 
I have a gunslinger that learned shredder from the Advance Warfare Center but for some reason it doesn't proc at all. Was just wondering if this was a bug or if its just me.

LashNSmash 18 Aug, 2017 @ 11:19am 
finally found that directory, lol
crow 18 Aug, 2017 @ 12:49am 
@Musashi
Oh, alright. Thanks for the reply!
Musashi  [author] 18 Aug, 2017 @ 12:27am 
@Big Scoop
That doesn't work, would it work that easy i wouldn't have made this mod.
crow 17 Aug, 2017 @ 11:34am 
So I have a few modded pistols I put into the game, when I try to use these as the primary slot they don't show up, instead they're in the secondary with a sharpshooter class lock on them. If anyone knows what I'd have to change to get this to work it would be appreciated!
LashNSmash 13 Aug, 2017 @ 4:46pm 
that being sad, the mod definitely works, have an infiltrator and everything, it works in game, just can't find the mod directory
LashNSmash 13 Aug, 2017 @ 4:44pm 
okay, this is weird, I can't find it... neither where the other mods go, nor base game directory...
LashNSmash 13 Aug, 2017 @ 3:52pm 
@Musashi
Sweet, thanks, may do things like increase damage and reduce size or vice versa, because you know, trying to make it right for me xD
Musashi  [author] 13 Aug, 2017 @ 3:50pm 
@[KULT]LashNSmash
You can edit ammo in the XComPrimaryPistols.ini. Look for entries ending with "_ICLIPSIZE".
LashNSmash 13 Aug, 2017 @ 3:41pm 
Any way to chance ammo counts to be different than 6? I want to try out with 4, 5, 6, 8 and 12 to see which feels best.
Musashi  [author] 10 Aug, 2017 @ 1:40pm 
Yes the shadowkeeper is part of the alien hunter dlc.
KOSMONAUTILUS 10 Aug, 2017 @ 12:41pm 
This requires DLC?
Musashi  [author] 9 Aug, 2017 @ 10:27pm 
Are you in possession of the DLC? If so try to unsub/sub again. Don't know what's wrong there tbh.
KOSMONAUTILUS 9 Aug, 2017 @ 9:48pm 
Kind of a major issue here, the model for the shadowkeeper and possibly all pistols afaik are missing their preview image and model

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1105931174
Zyrrashijn 1 Aug, 2017 @ 1:43pm 
the file to edit is the xcomclassdata.ini in the mod folder
add +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="pistol") below the shinobi entry. It's way down the file.
ShadowSpartn 28 Jul, 2017 @ 1:17pm 
Hey guys, this may be a bit of a noob question, but I've never messed with ini files so I hope someone can help me out.

Where exactly in the ClassData.ini do I paste the code to add primary pistol to that class? I want my LW2 shinobi to be able to use pistol as primary, but everytime I add in the code it breaks everything. Every characters' skill tree disappears and they are able to select all weapons as primaries, except nothing appears in their hands.

I've been putting the code in the LW2 ClassData.ini file. Is that the correct one to alter or do I need to alter a different ini file?
Darkraimaster12 23 Jul, 2017 @ 12:27pm 
Also I tried Uninstalling and reinstalling the mod and it didn't work
Roknar 23 Jul, 2017 @ 12:13pm 
Tried on a gun slinger as well btw
Roknar 23 Jul, 2017 @ 12:06pm 
I just picked up the dlc weapons too and likewise, I didn't get the primary shadow keeper (couldn't build one either) nor does the one added via console give the mobility bonus (intended?).
Darkraimaster12 23 Jul, 2017 @ 12:46am 
Can someone plz help me out?
Darkraimaster12 21 Jul, 2017 @ 2:20pm 
I can't get the Enhanced Primary Shadowkeeper can I get the code for it and the plasma?