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the SMG increases it by 3, and the pistols do the same here. They should give at least 4 mobility in LW 2 so it beats the mobility of SMG.
This requires some coding work on Grimys side, Unfortunatly both authors seems to be of the radar for some time now.
Oh, alright. Thanks for the reply!
That doesn't work, would it work that easy i wouldn't have made this mod.
Sweet, thanks, may do things like increase damage and reduce size or vice versa, because you know, trying to make it right for me xD
You can edit ammo in the XComPrimaryPistols.ini. Look for entries ending with "_ICLIPSIZE".
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1105931174
add +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="pistol") below the shinobi entry. It's way down the file.
Where exactly in the ClassData.ini do I paste the code to add primary pistol to that class? I want my LW2 shinobi to be able to use pistol as primary, but everytime I add in the code it breaks everything. Every characters' skill tree disappears and they are able to select all weapons as primaries, except nothing appears in their hands.
I've been putting the code in the LW2 ClassData.ini file. Is that the correct one to alter or do I need to alter a different ini file?