Age of Wonders III

Age of Wonders III

Wizard Kings for Good and Evil
13 Comments
Franziskus  [author] 8 Nov, 2018 @ 2:25pm 
Hello skaz88, unfortunately I have to say "no". When I created this mod Eomolchs hadn't exsist. So I think I have to create a variant / expansion of this one to make it compatible to the Archon race mod.
skaz88 7 Nov, 2018 @ 4:37pm 
If you're using the Archon race mod, do the Wizard Kings that were Archons then become Archons instead of whatever they are now?
Gladen 15 May, 2017 @ 5:19am 
Hi I will check it out. It looks more promising then before :)
Franziskus  [author] 13 May, 2017 @ 12:59pm 
@Gladen: Have now published my reworked version. Unfortunately for technical reosons you can only create "forreign" leaders for tthe goblins, draconiens and halflings. Neverthless, I hope you like my mod changes.
Gladen 19 Apr, 2017 @ 3:37pm 
You're welcome. Improvements for the community is better when critism is justified and people take in response :) Try experimenting more with the editor, you might see it possible to make Nimue into human and still be a frostling for example. Getting the looks right may need testing what is more close and so on. I managed for my future project campaign create lots of various heroes with unique look by mixing races and keeping them in another race. Good luck.
Franziskus  [author] 19 Apr, 2017 @ 3:27pm 
@Gladen: Thanks for the input and if I can learn something I'm happier even more. I like your Karissa. So I think I'm going your path and improve my mod even more as soosn as I find the time.
Gladen 19 Apr, 2017 @ 2:56pm 
http://imgur.com/a/zxiYx Just to follow up an in game pic also. Its possible, This is a random map generated with custom human Karissa leading orcs. Good luck with your mod.
Gladen 19 Apr, 2017 @ 2:50pm 
http://imgur.com/a/F9jxv I manage to edit this without to much hazzle with the mod editor. This is a pic with an custom Karissa with wrong coler on her hair. She is leading orcs, have the following skills fire, partisan and expander and is human. Yet she is a more resemble of the lore from Aow 2, maybe skills are not for different reasons. Your free to choose your path, but keeping closer to the real deal is likely to increase your mods attention.
Franziskus  [author] 17 Apr, 2017 @ 1:02am 
@Gladen: Unfortunately in AOW3 the rae of the leader also determines the race which he/she is leading. Therefore in cases where in Aow2 the leader's race don't matach to his/her leaded race you have to decide which property you want to transfer to AOW3 and which not. I decided for the leaded race which automatically means that e.g. the human AOW2 Karissa has to become an Orc in AOW3 or the human Yaka a Tigran. If I decided to keep the rac of the leader it would have summed up in a lot of human leaders leading the human race.
medhathobo 16 Apr, 2017 @ 7:28pm 
@Gladen example pictures would be very much appreciated. I have actually tried making the AoWII wizards myself but always felt they were never even close, so anything to go on would kick ass.
Gladen 16 Apr, 2017 @ 10:15am 
Its possible you did'nt notice from AOW2, Yaka is not Tigran, Karissa not an Orc, Maab not an Goblin and so on with the wizards. You can still have human leaders by altering there appearance in the editor to resemble a more human appearance and yet be the race you want them to.
Franziskus  [author] 26 Mar, 2017 @ 3:24pm 
@sandbags: First, thanks for reporting this. Second, the mod which cause the error is either the "Heroes Development mod" or the the "Less T4-unit spam mod" for I use the "Racial Heritage Mod" conbined with this mod by myself and it works fine. Therefore you should first uncheck the "T4 unit mod " and see if the issue is solved. If not try the same by unchecked the Heroes Development mod. Further I'll check the issue, too.
sandbags 26 Mar, 2017 @ 11:16am 
I tried adding the mod and got a mod conflict error. I have Hero Development Mod, Racial Heritage Mod, and Less T4 unit spam mods enabled.