XCOM 2
No Mind Control Mindspin
32 Comments
thomasvontom 22 Apr @ 8:24am 
Soldiers panic all that whatever. I'm fine. But the mind control. I just want to in general control my soldiers. Mind control stops one from playing the game. Its not fun.
Elkstone 1 Mar, 2021 @ 5:49pm 
One of the most rarded things they added to NewCOM2. Good fix
Juravis  [author] 21 Apr, 2020 @ 7:29pm 
Chosens dont have Mind Spin
Dragorm 21 Apr, 2020 @ 7:26pm 
I never said it's hard. I just said it's not compatible with Chosens.
Juravis  [author] 21 Apr, 2020 @ 5:44pm 
There is no point removing mind control from the Warlock. At that point, you might as well just make him have 1 HP. He's really not that hard (unless you use my AI).
Dragorm 21 Apr, 2020 @ 3:03pm 
As i remember it doesn't work with Chosen's mind control. But works with Sectoids'.
Jinx 13 Apr, 2020 @ 11:50am 
atm I just have the base game so this will do for now :ss13ok:
Juravis  [author] 13 Apr, 2020 @ 10:11am 
I think i made a WOTC version of this, but this one should work with all versions
Jinx 13 Apr, 2020 @ 9:45am 
I love you, now I can actually finally enjoy this game :8bitheart:
Juravis  [author] 13 Apr, 2020 @ 9:05am 
Yes this is correct
Jinx 13 Apr, 2020 @ 5:12am 
I quit this game because the early game mind control frustrated me so much (if it happened you might as well just reload the entire level). Is that what this nerfs? I can't remember the terminology.
Juravis  [author] 15 Jan, 2018 @ 2:04pm 
Its at your own risk.
Ravemaster99 15 Jan, 2018 @ 1:09pm 
Does this work with wotc?
=[NK]= Col. Jack O'Neil 18 Apr, 2017 @ 9:30pm 
Yeah I don't know what it is, but the last 6 mind spins against me, like 5 of them have mind controlled.. Seen as there's no way of lowering the percentage, I'm going to use this mod for sure :)
=[NK]= Col. Jack O'Neil 28 Mar, 2017 @ 2:33pm 
Ok no problem, thanks for clarifying :)
Juravis  [author] 28 Mar, 2017 @ 1:33pm 
Its not possible, they dont use percentages they use "tests". 5 failures is a mind control. I dont understand how its rolled completely so changing that is tricky.
=[NK]= Col. Jack O'Neil 27 Mar, 2017 @ 9:59pm 
I was more asking to edit the percentage that mind controllercan happen when they use mindspin, not just deactivating it.. Is that even possible?
Juravis  [author] 27 Mar, 2017 @ 8:24pm 
I think you are confused with my Ability mod. If you are getting too many mind control results, install this it will remove them. Basically you are asking me to make this mod, and here it is, so i am very confused.
=[NK]= Col. Jack O'Neil 27 Mar, 2017 @ 6:48pm 
Hey AA, is there any chance instead of making it a true/ False, to make the percentage it rolls much less??? I already have persistent zombies on, so I just want to make them a touch less deadly.. Last game I came across 2, 1 raised, 1 managed to mind control, next round, the other one managed to mind control!!
Hunter 25 Mar, 2017 @ 10:13am 
Thanks there. ^^
Juravis  [author] 25 Mar, 2017 @ 10:04am 
Your sectoid will probably get the modified version. I dont see why it wouldnt work unless the mods dont use the MindSpin ability.
Hunter 25 Mar, 2017 @ 9:17am 
I loved the Fairness measure...
Seems unfair that they can't do it and i can. Which means i found another Great mod Author to Follow. ^^
Question:
Will it work with "Make Psi great again mod" or "Playable Aliens"?
Cause they kind alter the the perk tree and the other allows me to use a Sectoid...
Juravis  [author] 18 Mar, 2017 @ 5:55pm 
Here's a sample of how i placed my Specialist tree in Fun War 2, available on the FB link to the right.

https://postimg.org/image/7ogy4pl5p/
Juravis  [author] 18 Mar, 2017 @ 5:49pm 
I've moved Revival Protocol to the first talent tree in my build.
d_valroth 18 Mar, 2017 @ 12:51pm 
Mind Control is kinda the best result from Mindspin since you won't have Revival Protocol early to clear panic/disorient. IMO this mod actually makes Sectoids stronger. :)
d_valroth 18 Mar, 2017 @ 12:48pm 
Yeah, I gotta say, given how good flashbangs are, if every soldier isn't carrying at least 1 in the early game you'll have a lot more than Mind Control to worry about. :)
Juravis  [author] 18 Mar, 2017 @ 11:33am 
Added the ability to turn it off in Insanity also as a fairness measure.
DuskNite 18 Mar, 2017 @ 6:31am 
If you dont bring at least 2-3 Flashbangs per mission, you're either doing something wrong, very brave, or is Xavier (Bring a flash bang already). Or a combination.
Siodog 18 Mar, 2017 @ 4:43am 
LOL nice yet is not such a problem, I always carry 1 flashbang with each soldier so its not really a problem
MaCC165 18 Mar, 2017 @ 3:56am 
not?its the to go item
Kanario97 18 Mar, 2017 @ 1:10am 
Fun fact 2: You will not always have one by hand :D
DuskNite 18 Mar, 2017 @ 12:39am 
Fun fact: Flashbang on the sectoid cancels mind control.