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These work fine, you just need to learn what type behaves in what manner thats all :)
no problem :D
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=>=>Brought the Block Variant.sbc up to date and in-line with the Main Pack.(Totally forgot this)
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=>Removed old Block Variants code from the SBC files(how I forgot this I have no idea, and this should also remove the warnings/errors too.)
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=>New G-menu icons for the Wild Designs Mod Pack blocks.
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I didn't make custom collisions to do that yet because it was a HUGE amount of work, sorry :)
thanks
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=>Fixed the 1x1x2 Shutters Style Slanted with Glass animation wasn't working, turns out I forgot to finish the animation code. Lol
=>Removed Asset Modifiers data file as it is no longer needed and no longer overwriting the vanilla version.
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=>Fixed The Square Blinds 1x1x1 Small Ship Small Block(SSB) size Mount Points.
=>Fixed The Square Blinds 1x1x1 Small Ship Large Ship size Mount Points.
=>Fixed The Square Blinds 1x1x1 Large Ship Large Ship size Mount Points.
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Add me please if you can. :D
Which grid size is it?
The small ship small block size, or the small ship large block size.
Or
The Large ship block size?
I will also check that one now.
I agree to have animated g-menu icons but don't think it is possible. :/
Nah i made the collisions so you can't walk through them cuz it was much easier that way and saved me tons of time.
Try my Hybrid Mod Pack, i think those are what you are looking for. :D
I might be expanding the mod to include sizes like 3x1x1 on up.
It is not confirmed but its on my mind.
I will know for sure later this week.
Is it still overwriting vanilla glass or has that issue been solved by the recent mod update, I tested one pane of glass but not all of them?
Please let me know, Thanks :D
Let me know if you find any bugs but i'm pretty sure none exist in this mod pack. :D
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=>Improved the audio on almost all blocks.
=>Removed Transparent Materials.sbc so it no longer overwrites any mods that use GlassInside or GlassOutside.
=>Tweaked more of the settings for the animated blocks.
=>Tweaked the Opening and Closing speeds a little bit.
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Going to let it use Keen's values for transparency and just remove the sbc so it doesn't overwrite Keen's values anymore.
The glass is visible enough with Keen's transparency settings so now this update just became that much better.
They will no longer overwrite other mods that use GlassInside/ GlassOutside<= which is what Keen and other mods use for their glass.
The mod update will be coming tonight.